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Talking With Tak Fujii About Bringing Japanese Games Overseas Part 2

By Spencer . November 4, 2011 . 3:00pm

Back at Tokyo Game Show, Konami producer Tak Fujii and I had a casual conversation about bringing Japanese games overseas. The first part where we discussed licensing deals and localization is here. Our conversation continues with Fujii’s views on how to compete with a certain top selling FPS franchise.

 

Talking With Tak Fujii About Bringing Japanese Games Overseas Part 2 

When you think of strategy what are your plans for the West aside from more Metal Gear Solid? Are you looking at more licensing opportunities?

 

Tak Fujii, Producer: The Western market is getting bigger and bigger. On the other hand, the Japanese market for console games is shrinking. The SNS and mobile games are expanding right now. For the console business, we just cannot ignore the Western market. That’s why I’m here! [Laughs.]

 

We are always looking for new franchises. And it’s just begun, it’s been one or two years since we started this business for licensing deals like with Ninety-Nine Nights and No More Heroes. It’s still new a very new experience for us. We are still evaluating what is good and what is bad. What was a success or failure from the E3 conference and other events like that.

 

Since you’re working on a 3DS game how do you feel about the system?

 

It’s exciting new tech and hardware with glasses-free 3D. Everyone is talking about 3D here and the West, as well. It’s a good innovation and an improvement for the game business. We can design new kinds of games on it. Unfortunately, the market is not doing really well right now. Hopefully, they will get through it and we can make a another interesting game with 3D later on.

 

Wait another one?

 

Yeah, Frogger 3D. [Laughs] Another one? I can’t say anything about that yet. You’ll see. You’ll see.

 

GREE seems to be dominating the mobile market. I mean, they have one of the biggest booths at Tokyo Game Show.

 

Nowadays what is a game? Especially with SNS. Those are games too, but it’s not a console game. It’s derived from experience. It’s light and all of the people play those kinds of game while at the train station or waiting for friends. It’s quick to open and quick to close.

 

Unfortunately, you can’t play games while driving a car in California. Google made automatic driving technology. You know, they tested it already. Who knows, in five years later you may not have to drive anywhere and can just play games in the car. Who knows!

 

Five years later, we’ll have GREE dominating then?

 

Well, maybe then you’ll have big needles you put into your brain and then… [says in a joking voice] "Yes, I’m in the game! It’s a totally new experience and I can feel it! I can touch and smell!" It’s just electric signals, after all.

 

Yeah, ion channels and impulses. I have to ask because this because my readers…

 

[In a joking voice] No, you can’t! [Laughs]

 

Talking With Tak Fujii About Bringing Japanese Games Overseas Part 2

 

… some of them are fans of the Hudson IPs. What are you doing with them? Like Bonk [Brink of Extinction] is done, but got bonked off the release schedule.

 

Hudson is part of our company now and they have a big advantage with us as a partner. We are under discussion on what we can do with their IP and what we can do with our IP under their development. We love their IP and they love our IP as well.

 

Hudson has legacy IPs like Bomberman. Maybe you can do a crossover like Bomberman Solid?

 

[Laughs.] You don’t need to combine Bomberman because it’s big. Everyone knows it, everyone loves it. We still have the team from Hudson. We have those people working in the development division.

 

In Tokyo now?

 

In Tokyo and Sapporo [Hudson's former headquarters.] We’re trying to bring together the best people, the best teams, and the best concepts. We have so many different product different departments. When you’re working on a basic game design document you don’t need an entire team.  Scenario writer, character designer, concept artist, producer – four or five people is enough to get started. When you get into mass production you need a tons of artists and tons of programmers. Before that you don’t need 108 people sitting down at a table saying I like this character or that character. That would be a mess.

 

When it comes to releasing Japanese games, I think one problem is Japanese games don’t get as much coverage in the West now.

 

You guys at Siliconera, I know you guys love Japanese games. I was at a big party two days ago and what I heard from them is we love Japanese games in the West, but I don’t like Japanese games being made for the Western market because it’s not a Japanese game anymore. Just keep concentrating on Japanese games for the domestic market and import it. Don’t even think about the Western market. It’s a big turning point right now, like what Capcom does.

 

Talking With Tak Fujii About Bringing Japanese Games Overseas Part 2

Frontier Gate, one of Konami’s upcoming RPG projects for PSP.

 

Capcom feels pretty much international now, aside from Monster Hunter.

 

They divided into two development methods like with Dead Rising or with Monster Hunter which is a domestic product. For me, I’m concerned with what direction I should turn to. Should I go straight to the Western market and forget about the Japanese market or somehow mix everything together for the global market? I still don’t know.

 

I think one hurdle with Japanese games is the "one sentence pitch." If you can’t explain what the core of a game in one sentence, it’s glossed over and with Japanese games there are cultural differences like moe which aren’t ubiquitous.

 

Again, it goes back to what we were talking about earlier. The people who play that FPS don’t care about Japanese games, oriental stories or oriental books. They just don’t care about it.

 

That group may be difficult to convince, but I do think a subset of that audience may buy similar games in the genre perhaps even Metal Gear Solid.

 

I would say used to. It looks like the market is shrinking, right? But the total number of sales are not really shrinking. Metal Gear is still a multi-million selling title. Pro Eleven Soccer is still a multi-million game too. It’s a big number, but compared to the big franchises in the West our numbers are not shrinking. It’s just that people’s interests are expanding and they never play Japanese games or care about them. That’s the market we’re aiming for.

 

What can we do to get them to buy something other than a FPS? What kind of game is close to a FPS? How can we get shelf space? I’m not talking about shelf space in stores. I mean bookshelf space at home. If they never pay attention to Japanese games, they don’t even know what Konami’s logo is. They love Western publishers, right? If we can make a good Western game planned at Konami they’ll put that game on their shelf. Then they’ll know us. They won’t care where Konami comes from. That’s our goal and we’re a global company now. We all know EA is an American company and Ubi[soft] is a French company, but gamers don’t care about that.

 

That’s an astute statement and I agree. Before people didn’t care where games come from, it wasn’t a prominent topic and there wasn’t a divide between East or West.

 

Those FPS franchises are bigger, so the games they play are just shooters and they don’t buy anything else. We at Konami could provide something else they love. What is that product? I don’t know, but I’m trying to create it.


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  • Ereek

    we love Japanese games in the West, but I don’t like Japanese games being made for the Western market because it’s not a Japanese game anymore.

    He. . .he understands.  I’m weeping silent tears.

    • Gatchaman1

      Capcom dont understand…

      • http://www.siliconera.com Ishaan

        Capcom understands better than most Japanese developers. That’s why they’re still making money.

  • puchinri

    I really liked what he had to say in the last part, and he continues to impress me here and make me nod my head continuously. I’m hoping that Fujii-san and Konami do have a lot of success and find an ideal way to continue to appeal to the Japanese market while expanding themselves more on the global front.

  • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

    “Those FPS franchises are bigger, so the games they play are just
    shooters and they don’t buy anything else. We at Konami could provide
    something else they love. What is that product? I don’t know, but I’m
    trying to create it.”

    Ugh, I hate that. No offense (besides this is my opinion. MY opinion), but FPS games are freakin’ overrated. -.- Not because they’re super popular, but because the overall, top percentage of people think that they are the best type of games ever created when they play one, and they never buy or play anything else, like Tak Fujii quoted if I’m not mistaken. Nice interview, by the way, and good luck to you all. You’re free to correct me if I’m wrong.

    • http://twitter.com/Vanpan110494 Sentoro Katarashi

      Agreed. I think you’re right.

    • http://www.facebook.com/people/Steven-Pierre-Louis/667684607 Steven Pierre-Louis

      I understand you’re frustrated, but there’s no reason to bash FPS.  It isn’t a threat to Japanese gaming–people who play only FPS are a different market.  They’ve never actually had them, as Tak surmises in his interview.  There are many reasons why Japanese games don’t dominate the charts anymore in the West.

      Start by turning this argument on it’s head.  “What western games are really popular in Japan?”  None?  It must be Monster Hunter’s fault, right?  I mean, Japan has a lot of MonHun-only gamers.  Maybe Western games just suck?  That is a difficult argument to win.

      It has a lot more to do with gaming habits and tastes.  Japanese gaming happens on the go, Westerners game when they get home.  Different genres are popular in either regions.  Differences in story-telling, characters, popular settings.  Advertising and general exposure.

      Blaming FPS is too simplistic.

      • http://profiles.google.com/narusefanboy forweg 1

        “Start by turning this argument on it’s head.  “What western games are really popular in Japan?”  None?”

        Actually, that’s not true anymore if you pay attention to Japanese sales charts.

        • Tom_Phoenix

          Actually, I have payed attention to the Japanese sales charts and its not that Western games are selling better now. Infact, they’ve been selling preety much the same amount as they have always been; a couple of tens of thousands at most.

          It’s just that the sales of everything else has fallen so low that Western games now end up charting highly in spite of their mediocre sales. In other words, it’s not that Western games are selling better than before; it is that Japanese games are selling worse than before.

          • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

            Oh. So the Western games are selling the same as before, while the Japanese’s is just worse, making it look like that genres like FPS from the West are at top of the charts, correct? If what you stated is true, then I think I get it now. I was so confused. Thank you so much! I really appreciate it! Here’s a cookie for you. (・∀・)つO

      • Gatchaman1

        Yeah FPS market is like Sports game market. Those buyers were never fans of Japanese games. I’ll tell you they are losing RPG fans though because many RPG fans who used to be JRPG fans are now full WRPG fans and are sick of JRPGs. This is because of 360 coming out a year before the PS3 and trying to rush in/monopolize early  on the JRPG genre but then brought out a few mediocre titles and of course with the 360, the PC market finally bled through to the console market and now you have PC developers making console games.
        So that changed the scene as well.

    • kylehyde

      I won’t correct you, because for me, you are 100% right.

    • Guest

      The FPS is “niche” if you compare it with the huge market the wii managed to open. Companies need to stop thinking that only 2 or 3 types of person buy games. With this i don’t mean we need more kinects, moves, and other clones and gimmicks, it means we need more diversity in the market. Like, right now, the FPS market is just one of many options and branches of the vg world.

      • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

        I see. :3 Thank you for replying!

      • Locklear93

        Look at the “huge market” the Wii opened, though.  It didn’t last.  The Wii sold like crazy, but attach rates (number of games sold per console) were always poor, and third party always had an uphill battle moving anything on the Wii.  Now, Nintendo’s bleeding money (almost a billion in the first half http://news.yahoo.com/nintendos-loss-swells-925-mn-first-half-085949989.html).  The ill-fated 3DS is a big part of that, but the Wii’s not doing a thing to save them.  The FPS market may not be the size of the Wii market, but it does tend to be a lot less fickle.  There’s a reason people aim for that market.

    • icecoffemix

      While I agree with you, he’s just talking realistically about sales number. It’s just so much bigger than most Konami games and it’s the reality.

    • fayt255

      But I play FPS games half of the time the other half is japanese games. I still hope Frontier Gate gets localized since I really need my tri-ace fix. What really needs to happen is more japanese games needs to get a lot more advertising since most of the time you don’t know much about them or even when they come out.

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    What makes FPS so special that the audience is so shallow in gaming interests?  I get that every genre has those kind of fans (heck back in the 90s most of my games were platformers!) but it’s unfortunate that Japanese companies are losing relevance.

    Konami certainly has a good balance of genres without going “westernization” so I wish them luck that they keep it up.

    I also like the Hudson information.  I want the company back on its two feet again, I love me some Bomberman.  Make me a new Bomberman Hero!

  • malek86

    “When it comes to releasing Japanese games, I think one problem is Japanese games don’t get as much coverage in the West now.”

    I’m not sure if it’s true that japanese games aren’t receiving as much coverage as before. Niche games like Disgaea and Atelier never got much coverage, not even years ago, and bigger games like Final Fantasy and Metal Gear are still as popular as ever.

    Like Tak Fujii said, I don’t think the market for japanese games is shrinking. It’s just that the market for western games has enlarged a lot, while the former has stood still. Of course, from a point of view of higher development costs, that’s not a good thing.

    Ultimately though, there isn’t much of a solution to this. You either cater to the mainstream market and make money, or cater to a niche and make less money. I’m not sure what he’s aiming at when he says “if we can make a Western game”, but I’d like to see it in the near future if possible.

    • http://www.siliconera.com Spencer

      Disgaea and Atelier always have been niche, but even when niche games are announced some bigger websites don’t even share the news while they would have for RPGs in the past.

      Perhaps, the most interesting case is Final Fantasy XIII-2. Square Enix trickles out details and with previous FF games details about the characters would be news on other sites. Now it’s glossed over even though the title is confirmed for the West. Final Fantasy Type-0, which isn’t confirmed doesn’t get much coverage at all and that is a major release too.

      • Samken

        Exactly, Final Fantasy Type-0 Was a major japanese release, sold 500k copies on the first week alone, that’s pretty high for a japense release TODAY. Do i see that in IGN or GameSpot today? Nope. Type-0, one of the 3 main games of
        Fabula Nova Crystallis Arc of histories (Final Fantasy XIII, Versus XIII and Type-0) doesn’t even have a Western release date confirmed, i don’t even know if we’re going to get the game anymore. So yeah…

        • Gatchaman1

          The English data is in the game buried when you hack it as someone did when attempting to do a fan translation (then stopped when he realized it was there and thus plans for a localization were seen from it)

      • kroufonz

        now that you mention it i never noticed how type-o barely get any coverage from big western site , it’s a FF game!

        only rpg website or sites like siliconera got it covered kotaku and destructoid some time have it too (but gt, ign, gamespot etc barely reporting it, and probably most of game magz didn’t even cover it)

      • kuro_chan666

        Be sure, it’ll get released overseas sooner or later, it’s a FF game.
        Personally, I didn’t like it at all, when I played the demo. I’ll probably pirate it like I did with most FF games, since I felt they’re not worth buying, and after playing them I knew I was right.
        The latest FF are just crappy. It’s just my opinion though.

        And I’m pretty sure I enjoyed Rance series(1989-2011) much more than FF.

        • http://profiles.google.com/dnlblue Daniel blue

          “I felt they’re not worth buying, and after playing them I knew I was right.”

          They are crap, yet you play them all to the end. So they aren’t worth buying, but are still worth playing? Are you sure you aren’t just trying to find an excuse to pirate the games you want?

          • kuro_chan666

            I have a great collection of games I bought, and I have no problem buying another one. I just never felt like buying FF. And yes, I do pirate, never said the opposite.
            It’s just FF is really crappy after the sixth one. No, probably after the fourth.
            I know, sounds strange, but that’s my opinion, you shouldn’t really rage about it.

          • http://profiles.google.com/mpureka Mike Pureka

             I think the question is “If  you think the games are so crappy, why do you steal them?”  and the followup is “Why not just not play them?”

  • Solomon_Kano

    108. That’s a very specific number to be named in an interview with a Konami employee. Subliminal Suikoden message!? lol

    I really don’t think it’s possible for me to agree any more with what he says at the end than I do. The market for these games hasn’t shrunk, but the market for western games has grown around it.

    I’m also glad that he understands the whole deal about Japanese companies making games for the west rather than just bringing their games to us. Falcom’s guys got it too, but it’s especially important that someone who deals in localization at a larger company like Konami gets it. That makes me happy. Really.

    I swear you guys do the best interviews. Keep it up!

  • http://www.facebook.com/Eliot.Lienthal Eric Gornicki

    Damn FPSs!!! I know the game industry is business and they have to target on the biggest audience, but what about the rest of us? They’re not going to bring japanese games overseas just because the damn FPSs players are single minded and just buy more and more FPS games? C’mon! 

    (sorry, but I REALLY hate FPS games and can’t undersant how they became so popular).

    • shy_mel

      The multiplayer aspects of FPSs probably helped the genre’s popularity.  Some of the best selling games that have came out recently are advertise showing the multiplayer portions.  If you’re so upset with people who play FPSs, why not try to help them broaden their horizons?  Suggest Japanese games to them. 

      • Solomon_Kano

        That’s very likely. After all, among console players, one of the most beloved FPSs ever is GoldenEye and the multiplayer is all anybody who mentions it talks about. Call of Duty didn’t even really blow up until 4 which pretty much redefined the standards for FPS multiplayer, so there’s clearly a connection.

        IGN used to have articles with the top 10 multiplayer games on XBL for each month (or was it week?) and the top 5 games would always be CODs and Halos with a Gears thrown in at 5. Even when multiplayer games of other genres got onto the list, they never dethroned any of the shooters. So multiplayer certainly is a big mark for the popularity of FPSs.

        • Gatchaman1

          Halo blew up the FPS genre. CoD4 just took the modern FPS to the next level.

          • Solomon_Kano

            I wasn’t saying that COD4 blew up the genre, I was saying that COD itself as a series blew up at 4.

  • Darkrise

    He really does understand. =/ It’s very hard to convince someone to try out any game from japan that doesn’t have FPS or shooting involved. Especially when you have someone like that for a friend you’re with every day and we can’t talk about games much since we differ in that. But all I can think of as a solution would be an anime cell-shaded 3D rpg with fps elements in it. With blood in it since that’s what seems to get people ‘going’. Including camera control where you can revert from 3rd person to 1st person and vice-versa.

    • http://twitter.com/ShadowJetX Edward Sayese

      You must be talking about MGS4, since thats exactly what it is (save for the anime cel shading).

    • kroufonz

      well konami have publish some anime licensed game (like negima, or the recently nura fighting game) maybe they could try that way anime fps:P

      3D cell shaded anime FPS/TPS with decent budget and well polished with adequate marketing push would be nice. they can make FPS?TPS from anime like Black Lagoon, Gunslinger girl, R.O.D., Hidan no Aria or maybe Darker than black starring suou, madoka staring homura etc.

      • Gatchaman1

        Space Adventure Cobra! (that plays like SOCOM)
        Another Lupin game.. (that plays like Uncharted/Hitman/Splinter Cell)
        A Bastard!! game (that plays like Skyrim)

    • Gatchaman1

      Killer 7? Did that even sell last gen? Or how about Namco’s Breakdown for XBox?

      I know in terms of XBox players, Phantom Dust is rarely a game that got a negative response…

    • https://twitter.com/#!/SplashdownTiger STiger

      “But all I can think of as a solution would be an anime cell-shaded 3D rpg with fps elements in it.”

      Dude.  Borderlands.

      • Darkrise

        Eh borderlands isn’t really anime cell-shaded. And I was thinking among the lines of similar to PSO but w/e.

  • http://twitter.com/Paradox_me Paradox me

    Japanese developers have certainly found themselves in quite the pickle and I don’t think there’s going to be a quick or easy fix. It’s not about taking Japanese titles and “Westernizing” them or creating distinctly Western games from the start.

    I think much of it will come down to developing more universal brands like those that originally brought Japan so much success. More stuff like Mario, Metroid, Street Fighter, Mega Man, Final Fantasy, Castlevania, Metal Gear Solid, etc. These are very much Japanese and yet they have the potential to appeal to a Western audience.

    It’ll also depend on how well Japanese developers handle the transition to next generation consoles (and whether or not they maintain a strong focus on handhelds). You have an industry behemoth like Square taking as long as they did on Final Fantasy XIII and announcing Versus XIII about six years too soon, all the while Western developers like Bethesda pump out three massive open world RPGs, or BioWare beginning and ending a trilogy.

    I love Japanese games. They’re what I grew up on and the vast majority of what I play is Japanese. I wanna see them do well, but it’s gonna be difficult to reclaim their position as an industry leader. Trying to appeal to/blaming the “Cowadooty” shooter crowd isn’t the way to do that.

    • Guest

      The jump to the current gen killed many small developers, and not just in Japan, in the west too. Budgets have gone trough the roof in ways the industry can’t keep up. When a hyped and pimped game like Bulletstorm fails to turn a profit, even if it sold well, that’s a big red flag for an industry that is spending way too much. Japanese developers went for handhelds because of the low costs, and they are shinning a lot there. Is the home console market where the risks are too high now money-wise.

      • Gatchaman1

        This is where PSN & XBLA can help

        • http://profiles.google.com/mpureka Mike Pureka

          True to some extent, but digital distribution is still very much a “growing” space.  Lots of folks don’t even seem to KNOW about XBLA/PSN except as means of connecting to other games.   And apparently digital distribution is lagging behind even further in Japan. 

          There are no simple answers, but yes, I’d be DELIGHTED to see all the excellent handheld RPGs that have been wasted on the PSP brought over to home consoles via digital. I wouldn’t leave my couch for months. :P

    • Gatchaman1

      That crowd is beyond saving. They are way too narrow/close minded.

      • http://twitter.com/Paradox_me Paradox me

        Not really, because not everyone in that crowd plays nothing but shooters (nor are most much more narrow minded than many here on Siliconera).

        Tons of people playing Call of Duty are also playing games like Uncharted, BioShock, Assassin’s Creed, etc. Many were also playing Japanese games before this generation.

        As fun as stereotypes are, shooters aren’t played solely by “bros” that play nothing else.

        • https://twitter.com/#!/SplashdownTiger STiger

          It certainly is appropriate to question one’s taste in games if they play any COD game past COD4 though.  Even then, Battlefield’s the better multiplayer FPS, even with the BF3 Origin lockdown.

      • http://www.siliconera.com Ishaan

        I don’t know if I’d agree with them being too narrow-minded. Running Siliconera, we think a lot of the people that post in our comments are pretty narrow-minded themselves. Look at all the hate so many games get simply for attempting to be different. 

        • Locklear93

          DmC has it coming, though. <_<

        • http://www.facebook.com/blitzenberger3 Bradley Litzenberger

          I’d have to agree with that, there are people that only buy one game a year and that’s CoD, but there’s also people who act like they’re better than everybody else because they play Japanese games. Neither’s right. If you want complete honesty alot of gamers are just too uptight. I’ll admit I was on the CoD hate train, wasn’t gonna buy it, wasn’t even gonna get Battlefield 3. But then I got to thinking, why am I doing this? Me not buying those games isn’t going to hurt them at all, and I do like FPS’s, and I know for a fact I like Battlefield and CoD is looking interesting. Why can’t I like both CoD and Kingdom Hearts? Why not Battlefield 3 and *gasp* Final Fantasy 13? It’s ridiculous all these rules gamers have built up, and it just keeps us stuck. I’ll say it right here, I love FPS’s and VN’s with girls in frilly dresses! Play what you want, who cares.

      • kroufonz

        it’s hard to get them interested when they didn’t know and almost no one try tell them about the game.

  • darkraiders

    Seriously what kind of bullshit is that WII don’t have any big FPS and still have 5-6 games(bunbled games not included) that far outsold any games released on PS3 and 360 it’s true FPS market is pretty big but still nothing compared to the whole gaming market.
    You have millions and millions of peoples playing ipod, android, facebook etc. games and you don’t really have any good fps on them.
    Also saying peoples who play fps doesn’t play other things is bullshit my friend is a big fan of fps and like 90% of the game he own are fps but he still try other kind of games sometime.
    Of course you have peoples who play only fps but i doubt it’s even 10% of all the fps players.

    • icecoffemix

      Do you realize what kind of “games” that sells on Wii? And what kind of market is that portable devices (and, facebook?) are?

      Regarding FPS players don’t play other games, it’s not that hard to figure out once you see sales figures of those games.

      You and your friends aren’t even enough for sample.

    • kroufonz

      thing that sell well on wii is just nintendo game and one or two third party casual title like just dance.

    • noxian

      you act as though no one has ever tried.

      the problem is you aren’t unique in your thought that there’s a big Wii audience to sell FPSs to.  it’s been done before.

      and never resulted in particularly stellar sales.

      pretty much suggesting to everyone involved that the wii demographic, large as it may be, is not a substantial FPS demographic.
      and so developers stopped trying.

  • kroufonz

    so Tak san does understand that we love japanese game because it is japanese and not westernized.

    i am still hope he can finally make konami bring japanese only franchise some day in the future (for example tokimemo or loveplus)(T-T)

    • kuro_chan666

      The thing is, that bringing those is troublesome for the localizer, at least I think so.
      Why? Because TokiMemo, especially it, has a big load of cultural references and aspects, that are either to be taken out in the translation, so the game feels “natural”(hate this word) to a person knowing nothing about it, or to be left as-is, and make a translation that is “actual”.
      The thing is – how to decide which one. It’s pretty obvious that western gamers that will buy a localized Tokimemo or such game are minority, and majority of them would prefer to have “actual translation”, having every aspect preserved as-is. But that would mean abandoning trying to appeal to someone outside the usual fanbase of such games.
      Also – dubbing the game. The dilemma here is just the same – usual fan of such games prefers japanese voice acting, but that means to abandon most of others, since most western gamers think “wtf, i don’t understand what are they saying! I don’t want subtitles!”.

      I too would like TokiMemo to get translated, yes, but I don’t want it to be translated badly, or westernized, and worst of that – dubbed.

      As for LovePlus – that’s even harder, since it’s not a game already with coming New LovePlus, it’s like having a real girlfriend, just with minor restrictions.
      Though I see a nice name for a western localization, that would preserve everything as-is, and even voice acting. Something like “My Japanese Girlfriend” would probably sell.

      • kactaplb

        most localizers fail and its also why region lock is such a bad idea. Most international releases seem to do fine regardless, grabbing a lot of the english speaking euro/asia.

        Anyways, with such games, don’t even try to think about the “western market” like what fujii said above. Unless the game was already mainstream to begin with, no amount of localization will bring in new players…

        “Just keep concentrating on Japanese
        games for the domestic market and import it. Don’t even think about the
        Western market.” Wise words.

        Niche titles are going to stay niche. Any developers trying to do otherwise are lying and fooling themselves.

      • kroufonz

        konami try to “Westernize” and it result was abomination crap called brooklyn (forgot the exact name)

        and there is genre that must not have too liberal localized translation/dub and VN/adv/galge is that genre.

        what they should do is maximizing the awareness and interest of their title among the core fanbase, the anime fans to buy the game (the asian and european must be counted too), and not trying to cater to mainstream western (it’s not gonna work even if the game is dubbed in english) if they can do that, and they manage the game well (like limited print, nice PR etc)  they’ll got nice sales that will be enough to recoup the cost and make some profit, hell i doubt release some niche JRPG with english voice, will have real huge increase on sales/profit (considering the dub cost) for niche publisher.

        • kuro_chan666

          Yes, I do think so too, that prioritizing the core fanbase is the key here. And those of which the fanbase consists prefer not to even see those “westernized” localizations. Something like “there is no Tsukihime anime”.

          I’d really wish that the localizing companies would finally realize the importance of “translation”(rather “actual translation”) over “localization”. I want to support localizations, but when they’re THAT bad, I’m losing all will to do so, and just buy the original(though, I do so much earlier). I do download games before buying them to see what’s the game like. Well, to be honest, I only actually buy games to support the developer, because we all know that it’s possible to play them without buying.

  • http://twitter.com/SilverCitizen Silver Citizen

    You know what the US needs? Terror of the Stratus. Tell him we need that. XD

    • Solomon_Kano

      And Frontier Gate!

      • Gatchaman1

        And Death Note Kira Game! (yeah thats outta left field i know…)

    • Souji Tendou

      I second that.

  • Guest

    Just tell the konami suits to either kill the Silent Hill franchise or to give it back to a good developer team in Japan. Same goes with Rocket Knight Adventures.

    • kuro_chan666

      Yeah, that’s what I was thinking too, since western developers can’t make a proper adventure-horror game, so it’s really time to either end it, or let people who can make a good game do it.

      • Guest

        Also, i want a brand new Parodius, DO IT KONAMI!

        • TrevHead

          Or gradius 6

          Or allow treasure to do a HD remake of 5. It would make sense since Treasure games are popular on XBLA now

    • Hraesvelgr

      Same goes with Suikoden.

  • Xerain

     That product is Busou Shinki.

    • kroufonz

      Busou Shinki HD on PS3 worldwide release 2013 :P

      • Xerain

        I actually started thinking way too much about this. “Westernizing” Busou Shinki, but not. That is to say, how to make a Busou Shinki game that woudldappeal to Westerners without altering the original source material or setting it in a parallel universe.

        It occurred to me that if Shinki exist for civilian purposes… I can only imagine what exists for military purposes. So if we absolutely had to make a game with western appeal… We could make some game with military grade shinki  performing covert operations… and here we are aback and the MGS idea again… but just imagine how different the world is if you are only 8 inches tall. I think this woudl actualyl be as compelling a use for the “oh just combine it with MGS because westerners like that” idea that one could have. As much as I really tried to avoid going there.

        If you want to add morality into it… have the player controlling the shinki remotely… but she still has her own AI. A shinki might come into the possession of an individual, and you have to help the shinki please her master…. though she is unaware that her ultimate task is assassination… The horror the shinki will experience when you override her actions and force her to assassinate the politician’s son against her will. He’ll vote your way form now on. I believe I’m crossing it with Syndicate now. Perhaps it woudl be too realistic to show Japan all happy happy battling their shinkis while the rest of the world uses then for nefarious purposes?

  • http://www.facebook.com/JaeWhy SasuleUchiha

    I hope that new 108 get localized , and I really looks forward the games Tak would bring next. Blades of Time already sold me

  • http://twitter.com/petelechem Peter Le Cheminant

    All my friends are into FPS games.  I’m not a big fan, will play with them if around their place or something, but wouldn’t buy for myself.

    I think the problem is, they all seem to think Japanese games are all Moe games with girls with anime style voices.(There are quite a lot, so I can understand where that comes from), but I don’t think they really know about all the other games.

    I showed one friend Yakuza 3 and he loved it.  However another friend found that it was too much, all the side quests etc and didn’t like it.

    I think the whole dub/sub thing is a difficult point too.  People that aren’t really into Japanese culture are more likely to prefer their games being dubbed, but people that love japan(like me) are going to want subs.

    I can see why it’s so hard for Japanese developers to decide whether or not to localise for EU, NA etc.

    P.S  I would also love to see TokiMeki localised  :o)  Thanks

    • http://twitter.com/PafuPafu7 Kevin Lor

      I totally agree with you on the sub/dub. I have a friend that watches DBZ(The only anime he ever watched) and he doesnt like the Japanese dub and perfer English dub. I can do both Eng or Jpn for DBZ. But I like the japanese dub for most anime/games because the voice sometimes just match the character and the emotion when they are screaming or talking. For example Lelouch from CodeGeass

      • kuro_chan666

        No one doubted that sub/dub is a question of preference, but you don’t seem to understand the point everyone makes.
        It might seem to be simple for you, who play the game, but it’s in no way simple for those who are bringing those games to you.
        Why? Because it’s a question that costs money. A perfect solution would be to make dual audio, and dual translation(like some of those fan patches for VN – the natural and the actual patches), but this costs great amount of money, so if the game would fail in sales – it’s a disaster for the company.
        That’s why the question of translation and dub/sub is of great importance.

        Also, I would gladly translate Tokimeki Memorial 2-3 as a fan, if I could, but to my shame, I have completely no skills of romhacking and very limited skills of programming. I do have confidence in my japanese skill, though I’d still need someone to check the script after translation, and someone to help me, since no matter how good I am – there is a limit to my knowledge and resources, I’m just one man.

        • darkraiders

          If gaming compagnies was asking people online to help them translate i’m sure a lot of fan would be more then happy to help translate a game for the game to be released in english or any other languages.
          It isn’t hard at all to find translation for japanese games in the internet but the only way to use thoses translation is with illegal copy of a game.
          If they was working with fan to translate a game it would be faster to translate, would cost least and maybe even help to fight a bit against piracy.
          After all the manga and anime i have watched i can say for sure you have lot of talented peoples in the internet who lose time to translate for free and sometime do a better job then professional translator.

          • kuro_chan666

            No doubt, if they asked I’m sure fans would help.
            There is a way to make a fan translation work with a LEGAL copy of the game, I only know of one though – Zero:Tsukihami no Kamen(Wii) has been translated by fans, and the translation patch can be used on a legal console of any region, and allows the original japanese disc to be played on any region. Though I can’t even imagine how hard they worked to make it true. I love the series, so I would’ve bought the game anyway, but with such efforts of fans I just had to buy it.

            Though, I’m afraid, such way wouldn’t work with PS1, and PS2, since they have no storage(well, fat PS2 can use a hard disc, but a network adapter is required). Though, no one cares about older consoles, sadly. There are so much great games released for those, and never translated by official companies nor fans, and those who might have wanted to do it(like me, for ex.) aren’t able to.

          • icecoffemix

            Front Mission 5 translation patch works on legal copies of the game, in fact as long as you can read ps1/ps2 disc with your pc any patch will work on legal copies of the game.

            You’ll need to mod your console though.

        • kroufonz

          For other Japanese game, Dual voice is great and the best solution , but Dubbed VN is big no no (even for non ren’ai VN as long as it is galge/ have bishoujo chara like higurashi,umineko,corpse party, stein gate dubbing is not the way to go)

          like you said VN could Get Dual translaton (one more literal and preserve the original feel, reference, joke etc (aiming for core ), and one with more freedom/ more localized.

          involving Fan translation is one way and it could save budget, mangagamer already have several localization that involve fan as translator, i don’t see why konami/namcobandai could not do it.

          • epsilonalpha

             IIRC Xseed’s translator is a big falcom lovers and also involved in fan’s translation of some of Falcom’s game.

            So there you have another reason to love XSeed. :D

    • Nemesis_Dawn

      I have a friend who refused to play Yakuza 3 because none of it was in English.

  • http://twitter.com/RawrofJustice Rawrrawr45

    I play a ridiculous amount of fps and I still like Japanese games T^T.

    • http://myanimelist.net/profile/Kuronoa Kuronoa

      Nobody ever said there aren’t minorities. =P

  • SirRichard

    I love how casual and at-ease Tak is in these interviews; most other people you interviewed are serious to some degree and only laugh rarely. Across both these articles, I could swear I’ve seen more [laughs] and jokes than several other interviews combined.

    Need more people like him around, honestly.

  • http://pulse.yahoo.com/_2UQZFOZSMYND4QQWBXHZPPXNKA Vampiric

    They still care about japan and the people who love those games. They wouldnt have 3 rpgs in dev if they didnt

  • theworldofnoboundries

    While the market is growing bigger, as more player is jumping into FPS bandwagon, it will cause more Jrpg genre game to be think as more “niche” than before.

    While some person can said that FPS market and Jrpg market is different and won’t lead into problem each other but after thinking it more, i can said it can cause problem too.

    For Example:
    Some gamer will buy the new coming FPS first compare to buying the Jrpg game which is coming on the first day and decided to wait till price drop.

    This kind of case can cause many company to lose their money and projected profit so in this case Jrpg is more likely growing more “niche” and “niche”.

    THATS WHY for Jrpg gamer buy more game to support them………. if they decided to bring the game here T__T.

  • http://www.facebook.com/Rogueswhogot0skill イーライ シェルトン

    Final Fantasy Type-0 We want it in the west like next year, I be happy I have Retail PSVita and PSP Modded Any modern games comes up.
    I AM SUCH AN JRPG LOVER!

  • Sam Veale

    Is attempting to get FPS gamers on your side a viable plan though? Those gamers play maybe 1 or 2 FPS games at a time and little else. They pick a tribe and stick with it, spend all their time on it. You play CoD or Battlefield, your game is the best and nothing else can compare. That’s the mentality. So for a Japanese developer to come in with a new, unheard-of product would be incredibly difficult to get gamers on side, especially if they have not made a FPS before. 

  • Guest

    There are far more genres and styles of games than just rpgs and FPS, the moment the industry starts thinking just on these stereotypes then that’s the moment where the market itself shrinks, because now studios think people only want just two types of games.

    • http://www.facebook.com/people/Leonard-Norwood-Jr/100001685317322 Leonard Norwood Jr.

      Agreed, RPGs and FPS just seems very big right now, they’re just not paying much attention to other genere that can be just as good as those two. I do love JRPG’s, along with some classics from the past. I would just hate to see not playing any localized Japanese games and being stuck with some western franchise that are not my interest anymore..I’m not saying Western games are bad, I’m saying that I’m I’m half and half, I play both Eastern and Western games, I don’t care as long as they are fun.

  • http://www.facebook.com/wahyudilestadi Wahyudi Lestadi

    I think we lack JRPGs right now …

  • http://www.facebook.com/people/Leonard-Norwood-Jr/100001685317322 Leonard Norwood Jr.

    Still I remember playing plenty of Western games, especially my favorite flight simulator, Strike Commander, then there was Blake Stone, and a few other PC games I used to play. I like them all. I do have my likes and dislikes. I do play FPSs, but my interest in them was a bit lowered over the years after playing Quake, Unreal Tournment, Doom, and a few others. Those games were awesome back then. Yeah there was call of duty, but my interest wasn’t enough for me to pick up either Call of Duty/ Battlefield, or any other FPS’s that are big right now. I still play some Western games in my house from time to time, just to prove I don’t just play Easteran (Japanese) games all the time. Even if I did play call of duty, the gameplay is still the same, the difference is the online stuff. And I’d rather play without voice chat because it’s already h**l enough that people act like morons saying crud to each other while playing. Also people love to shoot me seconds after getting started.

  • http://www.facebook.com/people/Leonard-Norwood-Jr/100001685317322 Leonard Norwood Jr.

    Besides that, this interiview pretty much is about thoughts on what to do with people who focuses so much on two genre that are getting their attention.
    I have to say. FPS and RPGs may be big at the time right here right now, but they’re not the best genres. Anyone can say that about a particular game belonging to a specific genre. I find no surprise that the new Call of Duty broke sales records, I looked it up. The fact that you only focus on a game from your country is still okay to do as it is companies over there that make good games and they get plenty from their own country obviously, the thing is the West is focusing on more western games than from other countries, which is somehow why everything on that market is shrinking over there.

    We can’t always change people mind on what they love, but it can’t hurt to give them something different that they might like if they give it a chance. And it’s always the mind of the gamers on what they think is the best. For example, some could easily say that Call of Duty is the best game in the world, but that’s only to their own minds, when the game is still obviously not in a sense.

    No matter what FPS is made, the gameplay will still consist of a player controlling a person holding a gun, looking at first person view, carrying out the usual objectives in order to complete the level. Only things that spices up the FPS is if they have a story, a character who the player will give a darn about, how beautiful they can make the graphics with, the total amount of playtime and the replay value, the reason why the player should keep playing even after a game is beat. Oh and the multiplayer too. You know stuff that’s is needed to make a game more unique and more different from the rest.

    RPG’s is pretty much depending on whether the whole thing is linear or more open world, you still need to have a plot, infomation on what’s happening, and the usual things to do you need to take care of to get to the next available place, w/ required levels. something like that.

  • PrinceHeir

    “When you think of strategy what are your plans for the West aside from more Metal Gear Solid? Are you looking at more licensing opportunities?”

    Zone of the Enders, Policenauts/Snatcher, Rumble Roses, Castlevania 2D, New Contra HD(even though Hard Reset is pretty much a new one)

    there you go :D

    love the interviews. keep it up :)

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