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Rune Factory: Tides of Destiny Playtest – Take Us Away, Ymir!

By Jenni . November 18, 2011 . 4:02pm

Rune Factory: Tides of Destiny Playtest   Take Us Away, Ymir!

Rune Factory games are always fairly straightforward. They’re a mash-up of action RPG and life-sim that involve helping a hero complete a certain fantastical story, then live a somewhat ordinary life. Well, ordinary for people who live in a fantasy world with monsters. The previous Rune Factory on a console, Frontier, had a frustrating farming system involving Runeys. Rune Factory: Tides of Destiny takes another, more successful stab at bringing the series to the PlayStation 3 and Wii.

 

Rune Factory: Tides of Destiny starts with two characters named Aden and Sonja. Aden is an Earthmate, someone who can wave a wand to plant crops and encourage plant growth, and Sonja is his childhood friend. They’ve lived their whole lives on Fenith Island and it’s been pretty ordinary so far. On a day like any other, they’re wandering around when they see some kind of disturbance near a pond. While investigating, the two get sucked in. Or across. Or something. They disappear.

 

When Aden wakes up, he’s by the same pond, but he seems to be alone. That is, until Sonja wakes up. Somehow, she’s stuck inside Aden’s body. While the two panic about the situation, a girl named Odette shows up. She informs them that they’re on Fenith Island (still) and actually doesn’t seem too weirded out about Aden and Sonja sharing a body. (Actually, no one does.) Since it’s obvious they’ll be there a while, Odette shows them around, introduces them to the island’s inhabitants and gives them the conveniently empty house next to her family’s inn. Aden and Sonja also find a strange seed during this tour, which the two plant.

 

The next morning, everybody wakes up to find a gigantic golem next to the island. It grew from the seed Aden and Sonja planted, so it will now obey their commands. This provides the body-sharing duo with the opportunity to explore neighboring islands, farm, collect monsters and do lots of other fun things to find out what’s going on, how to get separated, and why this Fenith Island is so similar to their original home.

 

Rune Factory: Tides of Destiny Playtest   Take Us Away, Ymir! 

Fenith Island is very easy to navigate and is filled with both important townsfolk and filler NPCs. There’s a map that’s well organized and simple to check, with distinct icons showing where everyone is and if they happen to be moving. The regular residents usually have a couple of different things to say each day. They’ll even remember and mention if they haven’t seen Aden or Sonja for a few days, which is kind of cool.

 

This is helpful because relationship building is, as always, a major part of Rune Factory: Tides of Destiny. Aside from building relationships with potential bachelors or bachelorettes so Aden and Sonja can get married after the main storyline, making friends is important to unlock quests or learn information. As you talk to a character and get to know him or her better, you’ll eventually find new requests from them on the Three Sisters Inn bulletin board. Some of these quests, especially Maerwin’s, can result in discovering new islands.

 

The islands are crucial to advancing the story, since they’re where you’ll find dungeons to explore and advance the story and island with monsters to tame, shrines or farmland. This is where Rune Factory: Tides of Destiny starts to diverge from its predecessors. In other Rune Factory games, you just come across dungeons. There, you’ll find a boss to defeat, monsters, items, treasures and extra farmland. Here, each island has its own specific purpose. It’s actually kind of helpful to keep a note of what island has what kinds of monsters or items, since you may have to revisit to recruit new monsters, find spirits to revive dead islands or just level up. You don’t need to keep track of islands with farmland, since portals to them will automatically open up in Ymir the golem’s monster barn after you’ve been there.

 

Rune Factory: Tides of Destiny Playtest   Take Us Away, Ymir!

Actually, I’m not even sure what to call the farming aspect in Rune Factory: Tides of Destiny. It’s more of a management experience, rather than an actual hands-on farming simulation like in the previous Harvest Moon and Rune Factory games. When you find a dead island, you bring collected spirits there to revive it and make more planting plots available. You then equip the spirit wand, look around for a viable, highlighted ring where a plant could grow and wave the action button. Voila! You’ve just made a crop grow. Then, you have to assign a monster capable of growing a kind of produce or flower to the island, purchase some monster cookies from Bismark and Sierra’s shop so there’s a stockpile in Ymir for working monsters to grab and come back to the island in a week to collect the crops your monsters harvested.

 

I’m not even sure how I feel about this new system. Part of me really liked it. As long as I had tamed the right monsters and loaded up on cookies, which they’d get themselves, I wouldn’t have to do a thing. I could just forget about farming completely and focus on fulfilling quests, crafting and fighting. On the other hand, I miss the control I previously had over my farm, where I could pick exactly what I wanted to grow and stop by daily to tend it. It has its positives and negatives, I suppose, and people will either like or hate it. Either way, at least it’s a system that’s easy to adjust to and understand.

 

It also proves how important monsters are in Rune Factory: Tides of Destiny. You not only have some that are good for harvesting items from, like wool from Woollies, you have some that are perfect for farming, like goblins, surprisingly. Plus, most are generally good companions for fighting. You never have to feed the monsters, just stop by to talk or brush them each day to make them happy. Well, if they’re farming monsters you do have to make sure to stock up on monster cookies periodically, so they’ll keep farming. But really, they’re pretty hands-off as well. Even if the monsters who are livestock or working don’t particularly love Aden or Sonja, they’ll still do their jobs or provide items.

 

Rune Factory: Tides of Destiny Playtest   Take Us Away, Ymir!

This leaves plenty of time for fighting and crafting. Dungeon crawling is a typical action RPG experience. You choose what weapons and armor Aden or Sonja equip, then head out into battle, button mashing the A button to chain together attacks to take down anything in their path. Recovery items can be assigned to the directional buttons as well, so you don’t have to worry about wasting time hunting for a potion or poison cure. All dungeons and some islands have glowing monster gates on them, and destroying the gate will keep monsters from regenerating in an area. There are also occasionally mild platforming elements and perhaps an occasional puzzle, but it’s mainly about hacking and slashing stuff to bits.

 

If you want to be truly efficient though, you need to start crafting. While you can find some basic weapons, equipment and potions in town, the best stuff is the kind you make yourself. All crafting involves a recipe and a gauge. (The same gauge that shows up when fishing, in fact!) You collect the ingredients and recipe and then attempt to make it. The bar shows up on the screen and you must press a button when the indicator is in a blue region to successfully forge, cook or create. Depending on your level and the difficult of the recipe, the size of the blue area can be larger or smaller.

 

Which brings us to leveling up. You’ll be doing a lot of this in Rune Factory: Tides of Destiny. That’s because, like all Rune Factory games, you have a general character level and skill levels. The general character level seems like it increases as long as Aden or Sonja is making some kind of progress fighting/farming/etc. That increases power, strength, HP and RP. The skill levels deal with strength in different areas. For example, catching colds levels up a cold stat that makes it more difficult to get sick. Leveling up fishing makes it easier and more efficient to fish. Leveling up certain kinds of weapon usage/skills means you can unlock new abilities and just become a better fighter. This all happens without you even realizing it, so it’s better to just do what you like to do best in the game, and let it adapt to your needs.

 

All in all, Rune Factory: Tides of Destiny manages to encourage players to not only fight and farm, but also to talk to neighbors, make items, tame monsters and explore their surroundings. Yes, there are times when I wished I’d had more control over the farming, or that it was more prominently featured, but the fact that the Rune Spirit system is much easier to utilize more than made up for that. In a way, it may prove more helpful in luring in gamers who are unfamiliar with the Rune Factory premise, but are interested an an RPG with life-sim elements since it would mean they wouldn’t have to pay as much attention to daily chores.

 

Food for Thought

1. Aden immediately starts with the ability to teleport, so if you’re in town or in a dungeon you can teleport back to his house or Ymir by tapping 2.

 

2. There’s only English voice acting, which is a bit sad because some of it really isn’t that good.

3. As we’ve reported before, people who choose to play as Sonja don’t have many bachelor options, while Aden players get practically the whole town to choose from.

 

4. You can collect accessories for other characters to wear in conversations.

5. As expected from a Rune Factory game, the music is usually very soothing and pleasant, and the character models are detailed and pretty.

 

6. You actually have to go into the main menu to get out a "held" item. Only usable items and equipment can be assigned to quick equip rings.

7. Fishing is, as always, an awesome way to earn money.


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  • http://twitter.com/Three_Leaf_Ivy Triplicity

    8. NO SHIPPING BOX (# ゚Д゚)

    • icecoffemix

      Not really needed, I found myself not missing them at all. Sell your stuffs yourself and get the money right away is far more practical.

      • xXDGFXx

        it was more convenient for them to come and pick it up + the profit was usually better.

        • icecoffemix

          Honestly, I kinda understand why they don’t make shipping bin in this game as then you’d have very little to do on farming area.

          And the best way to get money in this game is not with farming by the way. ;)

          • xXDGFXx

            which is what makes me sad… i loved the farming aspect of rune factory mixed in with bachelors/bachelorettes + action-oriented aspects. they were so balanced and now it’s lopsided in rune factory oceans D:

          • icecoffemix

            But the combat aspect is tremendously improved and I don’t think I can play another home console RF without jump.

            Maybe they need to make a spin off… of this spin off. :p

          • xXDGFXx

            they should make one for Vita! i demand another PS version :O

      • http://thrust-the-sky.deviantart.com/ WildArms

        It was awesome to throw the stuff in RF3

        • icecoffemix

          This I can’t argue lol.

    • http://twitter.com/#!/kaishou Kaishou

      Up to 3x sales from Haggling -> Shipping box.

  • Draparde

    This game is the first Rune factory i’ve actually delved into, and i have to say it’s made me want to  try out the others lol, i have alot of fun playing it. 

    • icecoffemix

      This game is the culmination of all RF series imo, especially on the battle system which is the most advanced out of all its predecessor.

      Though other RF is fun in its own way, you don’t really get the same experience as this game.

  • http://thrust-the-sky.deviantart.com/ WildArms

    Love the game, but i feel they killed too much social part that made the other RF more awesome, like RF3, the characters had MANY different dialogues per day, and talked a lot with the MC, here, it doesnt happens that often, and see many repeated stuff, hope this gets betters as i start becoming more friend with the people.

    Also, in the festivals, if i remember correctly here the characters dont talk to each others when they are like, dunno, the three sisters together but they dont talk between them when you talk to them, like they did on RF2,3 (i dont remember if in RFF was it too), i seriously loved to see their relationship towards each other with that, RF3 was perfect in all this part, also, i hope more requests appear at some point, i barely have now and i can practically accept them all in one day, i kind of liked that in RF3 you could only choose 1 per day.

    As for the farming, i did like this new style, but i still feel like i would prefer the normal farming style, i mean, its not bad this new way of farming, but its just not the same D:!
    And, for the last, this is my personal opinion tho, but i prefer 10000000000000 times anime potraits, its not that i dislike 3D models, they actually look awesome, but still, i prefer the anime style more, it feels more colorful and i can like kinda see more detailed the characters too, hope they get back to anime potraits :(

    • icecoffemix

      The brother and sister talk to each other in this game (even when they’re not together lol telepathy) but that’s it, yeah that’s the weak point of this game.

      BUT, I love the characters on this game way more than Frontier somehow.

      I haven’t played RF3 extensively, the DS graphic really turn me off, wish they went with sprite instead of blocky abomination or at least make it decent like Soma Bringer. >.>

      • http://thrust-the-sky.deviantart.com/ WildArms

        You should seriously go for RF3, i dont like the MC tho, they make the MCs guys too cute now -_- nothing is better than Raguna now!, but anyway, even if the whole town consist of 80% of the girls you can marry too, the chars on this game are greatly improved from RF1 and 2, they pwn tides of destiny ones xD, they are all weird and funny haha

        • icecoffemix

          Oh I have it and have played it a little, the npc are indeed interesting and the main character is another wuss (Raguna is awesome? he’s practically a carbon copy of Micah!, or vice versa).

          Oh yeah that remind me another thing I like about RFO, Azel/Aden, finally, a witty protagonist that doesn’t mind talking back and give few tease/sarcastic remark, not another yes-man.

          • http://thrust-the-sky.deviantart.com/ WildArms

            No!, raguna is cooler D:

            Oh yeah, that is what i like of Azel, he talks back that way haha xD Raguna does says more “sarcastic stuff” tho, RF3 one is goes with the flow, RF2… well, RF2 is a special case, i barely remember the MC there since i spent most of the time with the child later on lol

    • http://twitter.com/Three_Leaf_Ivy Triplicity

      Sounds like RF4′s going to be right up our RF-old-timers alley.

      But that means I need to buy a 3DS…

      • http://thrust-the-sky.deviantart.com/ WildArms

        Me too T_T. That’s the main reason why i feel more motivated to get a 3DS, that with zelda OoT remake, and the new harvest moon

    • http://myfigurecollection.net/collection/DrakosAmatras DrakosAmatras

      I wouldn’t mind the 3D models if they emoted better (particularly regarding the eye expressions), and weren’t repeating the few exaggerated gestures. I mean, wasn’t the whole point of using 3D models to have more freedom with dialogue portraits, according to Neverland? Granted, at least they incorporated body movements this time around.

      Not that I don’t like the 3D in RFO, but it still has some distance to go before they can fully replace 2D portraits. One of the reasons 2D worked so well for RFF is that they filled in
      for what 3D models lacked: facial expressions, which is something Neverland still has to work on in RFO.

  • MrRobbyM

    This might be my first RF game. A little disappointed there aren’t many bachelor options but either way, the game sounds charming.

  • PersonaBull

    I was cooking level 60+ and had 100,000+G on the first or second day. If you thought mining in the first game was broken, oh man. I got up to the first festival and got distracted, though. I’ll play more eventually, but the game is seriously the easiest one yet. I don’t know why they don’t have an eating limit.

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    A big problem I had with Rune Factory Frontier was the …uh, what was it called? I can’t remember – I think it was the main guy’s stamina. It depleted so fast! If you wanted to do some farmwork, you’d be like 90% wiped out by the time you headed off to the dungeon. And you could only get recharged by going to that spa that didn’t open until, like, 3 pm. It meant you couldn’t do a lot. It was a stupid mechanic. Really dragged the whole thing down – how could you possibly get wrapped up in the great atmosphere and loads of activities if your character wanted to plant a few things and go to bed?

    If they tossed that mechanic out for this one, than I’m all onboard. I’m assuming that’s why they changed how the farming is done in this one. And I’m all for it. The social aspect, and the dungeon crawling, are more the reason I play Rune Factory and DON’T play Harvest Moon.

    • icecoffemix

      I tried playing Frontier again and despite my high level save (90+ on all relevant skill) the Rune Point is indeed deplete really really fast compared to ToD. I was surprised honestly.

    • http://myanimelist.net/profile/Kuronoa Kuronoa

      I sure hope you read this, because you gave up on a game and nobody explained it to you.

      ToD is much slower to drain, where you can spam special attacks way more.  Also leveling up skills (like the combat, walking and fishing ones) refills you a bit.

      The series is trying to get you to manage your health.  It is like in Dark Cloud managing your thirst meter.
      The game is getting you to take advantage of cooking and in other games than ToD you had to farm in dungeons to help your RP problem.

      At first it is annoying, but you eventually get stronger as leveling your skills makes RP draining go by slower for that action.

      EDIT: Also as you befriend monsters farming (and combat but I usually go solo) becomes much easier to manage.

  • nemowsz

    My only 2 problems with this game is that, 
    1.Mining takes too long and 
    2.You never seem to have the items needed to craft a certain equipment which you will need. 

    Yeah the dragon was there to help increase the drop rate, but he was missing for the majority of the 60 hours out of 70 of my gameplay. Needless to say I did a lot of grinding but at the end of the day I wasn’t so sure if my hard work paid off at all. :S

    • icecoffemix

      1. Agree but you don’t really need to mine much either
      2. Depend on your gameplay, I almost never have to grind for material, only once or two since I got lucky and raised the right monsters.

      60 out of 70? more than 20-30 out of 60, though again, really depend on your gameplay.

  • darkraiders

    Since my only rune factory i played before was 3 on the DS when i started tides of destiny i didn’t like this game at all.
    Everything seemed so slow compared to 3 rune points deplete really fast, monsters are long to kill and sometime take a whole day in game time to reach a new island etc.
    Anyway once i got used to the slow pace of ToD it’s a good game but i hope Rune Factory 4 won’t be slow paced like this.

  • http://myfigurecollection.net/collection/DrakosAmatras DrakosAmatras

    The biggest kick I’ve got out of RFO’s characters is regarding how nonchalant they are about the whole “sharing a body” thing. It still has a way to go before it can rival the self-referential humor RF3 had though.

  • http://twitter.com/Leivra Leivra

    I was really waiting for a review about this game in here, thanks Jenni.

  • badmoogle

    So on average how many hours are needed to complete the main story?

    • icecoffemix

      If you use money trick it could be done really fast, but I’ve seen average about 50-70 (mine is 60).

    • http://myanimelist.net/profile/Kuronoa Kuronoa

      I’m around 20 hours in and just defeated the first boss.  If you get sucked into doing everything you can easily top at 100 hours in this series (at least for me).  Farming isn’t as time consuming but you’ll spend a long time leveling and looting in dungeons.

    • http://www.siliconera.com Jenni

      It took me just over 67 hours, according to that neat little gameplay time thing built into each Wii. (I got distracted by Skyrim so I haven’t really gotten into  the post-game adventure.)

  • http://www.facebook.com/people/Abel-Liegod/100000072534559 Abel Liegod

    I’m at the third temple boss (Water if I remember right), but I need to level up my crafting skill because the Golems keep beatin me!
    And sadly, leveling up weapon and crafting skill is the worst part of the game, takes lots of time and its boring :(

  • Ladius

    “2. There’s only English voice acting, which is a bit sad because some of it really isn’t that good.”

    I fear I know what you mean, Rune Factory 2′s voice acting was one of the worst in this gen, in some instances it was Chaos Wars-level :

    I hope this one is a bit better, especially considering I read good things about RF3′s v.a., but having a dual audio option would have been great.

    • xXDGFXx

      i honestly think rune factory 2 has great VAs, but 3 was just a train wreck…

  • http://www.facebook.com/wahyudilestadi Wahyudi Lestadi

    I really love this game, even the Wii version is very great too, the graphics still look nice …

    but sadly true, the voice acting is even worse than rune factory frontier …

  • http://www.facebook.com/people/Arina-Love/100000473032200 Arina Love

    40 hours in and i really like this game! My only complaint is camera control on PS3.

  • chrisi52

    i have all the villagers at max friendship but i havent gotten the last tower place unlocked, i think its the wind one. how do i get it unlocked and when i beat it what do i have to do to finish the story related events so i can find the characters body?

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