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Gravity Rush Creator Designs Games Based On Human Instincts

By Spencer . December 12, 2011 . 3:00pm

Gravity Rush Creator Designs Games Based On Human Instincts Before he started working on Gravity Rush, Keiichiro Toyama was Sony Computer Entertainment’s fright master. Toyama created Silent Hill for Konami and developed the Siren series for PlayStation 2. Now, he’s working on an entirely different game for PlayStation Vita where you guide an amnesiac girl who can control gravity.

 

While we were talking about Gravity Rush, I asked Toyama what he wants to do when he finishes the Vita game. "I don’t have a concrete idea right now," Toyama, Director of Gravity Rush answered. "Horror games reach players through fear, which is part of human nature. Gravity Rush is about falling and that is also something people can instinctively understand."

 

"In my next game, I also want to carry that on and create a game that players can react to on an emotionally and instinctually," Toyama added. I followed up and asked, "What emotion are you most interested in?"

 

"Fear," Toyama replied.


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  • AzureNova

    This man, -> Keiichiro Toyama <-, knows what he's doing. Gravity Rush/Daze is looking to be one of those great games to be remembered for long time when people refer to a game that has interests in all aspects.

    As for his future projects, I hope that all of his works turn out to be as good a Gravity Rush/Daze looks like its going to be. It already had my attention from the very beginning and is the main reason why I will be buying a Vita.

  • http://twitter.com/DanijoEX DanijoEX

    I think Gravity Daze will be Keiichiro Toyama’s finest. I have a alot of respect for him.

  • Bruce

    I got goosebumps when i read the last line , lol
    Gravity rush is gonna be awesome and i’m looking forward to his next game !

  • Testsubject909

    Reason to get Gravity Rush has both multiplied by infinity and divided by zero.

  • http://www.facebook.com/people/Christopher-Carmona/100000347329518 Christopher Carmona

    Sweet Jesus have mercy. That last line sent chills down my spine. 

  • TheDarkEmpress

    People with vision and talent such as this should be working on console titles too! It seems like a majority of the RPG/action development has shifted over to handhelds while consoles stagnate with shooters….I hope this man is happy, he will be forcing me to purchase a handheld just to play this masterpiece…yes, I’m going to be sitting in my room, in front of a turned-off 46″ LED TV playing this game on a 5″ screen. Here’s the next emotion to be interested in, and that’s ANGER.

  • papuruka

    “The fear! The fear! I see it, the fear….”

    BOOOM.

    “THE FEAR (fear, fear, fear…)”

    http://www.youtube.com/watch?v=t8-SY70j-aQ

  • Merulana

    Is it strange that I found the last line absolutely breath-taking?

    • badmoogle

      Glad i wasn’t the only one!

    • Darkrise

      That. And I kind of found it funny for some reason.

  • badmoogle

    “In my next game, I also want to carry that on and create a game that
    players can react to on an emotionally and instinctually,” Toyama
    added. I followed up and asked, “What emotion are you most interested
    in?” 
    “Fear,” Toyama replied.”

    Ok next Siren game confirmed.That or either a new survival horror IP.
    Both cases make me a happy moogle.

  • http://www.facebook.com/people/Akshat-Jiwan-Sharma/1187421478 Akshat Jiwan Sharma

    Even though I am yet to play Gravity Rush I hope it gets a sequel or a prequel or anything.

  • http://twitter.com/ExceptionL ExceptionL

    fear will translate well if done correctly on the vita. having to open a door using your hand on that back panel will be cool. or turning a body over from one side to the other to see if the person’s face. hehe

  • PrinceHeir

    please Siren 2 Remake or Siren 3 :P

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