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Nano Assault Playtest: A Twin Stick Shooter Played With One Stick

By Ishaan . January 2, 2012 . 3:32pm

Nano Assault Playtest: A Twin Stick Shooter Played With One Stick

The first Nanostray game was a vertical shoot-em-up on the Nintendo DS, while Nanostray 2 scrolled both upwards and sideways, depending on which stage you were playing. The defining feature of both games was that you could play them using the DS touchscreen, which worked especially well in Nanostray 2.

 

Nano Assault on the Nintendo 3DS is a follow-up to the Nanostray series, but it doesn’t use the 3DS touchscreen at all. Instead, it uses the Circle Pad, all four face buttons, and the L and R triggers as well. Depending on what stage you’re playing, you’ll either control your ship from a third-person view, or from above.

 

Nano Assault has two kinds of stages: ground stages and flying stages.

 

Nano Assault Playtest: A Twin Stick Shooter Played With One Stick

In the ground stages, your ship “sticks” close the surface of asteroid-like objects (they’re actually virus cells) that are very similar to planetoids from the Super Mario Galaxy games. They’re cylindrical, and you can move all around them, which gives the ground stages an exploratory feel. As you explore the cell, enemies of all sorts will pop up in different spots, and begin to attack you. Your ship is equipped with lasers, so you can fight back.

 

You fire your lasers using the A, B, X and Y buttons, each one firing in a different direction. X fires straight up, A fires to the right, B fires downward, and Y fires to the left. By default, these directions are relative to how the four buttons are placed on the 3DS, but you can change them to fire relative to the direction your ship is facing as well. At first, it feels like you don’t really need to be able to fire in so many different directions, but later stages feel more bullet hell-ish, and enemies tend to be rather mobile, so you’ll appreciate the ability move your ship in one direction and fire in another.

 

You can toggle how your laser is fired using the L trigger. They can either fire in a narrow spread or a wide spread. In addition to lasers, your ship can also use one of four secondary weapons. Two of them are powerful offensive weapons that you can fire at enemies, while the other two release energy balls that circle around your ship, destroying anything they touch. Secondary weapons are fired using R.

 

Nano Assault Playtest: A Twin Stick Shooter Played With One Stick

In the flying stages, the game turns into a 3D shooter, where you see your ship from behind, fire straight ahead, and can move around the screen to dodge incoming enemy fire. However, in these stages, the Circle Pad doesn’t control the ship itself. Instead, it controls your targeting reticule, which your ship’s nose follows. Pulling down gently on the Circle Pad will make your targeting reticule and your ship’s nose will point downward. If you pull down further, only then will the ship itself will begin to move.

 

You’ll be dodging more than enemy bullets in the flying stages, too. Sometimes, multiple enemies streak across the screen, leaving a trail of energy behind them in a criss-cross shape, or in straight, parallel lines. You’ll have to avoid these as well, but it can be a little difficult because you aren’t controlling your ship directly.

 

Nano Assault’s boss battles are where it makes the best use of the abilities you have. Boss battles can either be flying or ground stages, or a variant of both, where you circle in an orbit around the boss. Boss battles usually require you to dodge dozens of bullets at once while firing at a weak spot that the boss likes to move around a lot. Sometimes, I had to turn the 3D effect off during boss battles because the 3D can make the screen look a little confusing when there’s dozens and dozens of bullets flying around at once.

 

 

Food for thought:

1. The way you fire bullets in multiple directions in ground stages and the way you control the targeting reticule in flying stages makes Nano Assault feel a little bit like it may have originally been a WiiWare game that you would control by pointing the remote at the screen.

 

2. On occasion, the game’s framerate dips when there’s too much being displayed on the screen at once. It’s rare, but it does feel a little annoying.


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  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Has the difficulty been rebalanced? In the DS ones it used to be so brutal that I would come so close to snapping the system in half and throwing it at the window after crying. 

    • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

      Whoa…..was it that hard? ._. It wasn’t for me, then again I was playing on Normal so maybe yours was on Advanced or Expert at the time. :/

      • http://twitter.com/#!/Leafy_Cam Leafhopper

        Or maybe you are just too good :o?

    • http://www.siliconera.com Ishaan

      I would say this isn’t a game for you. :P

    • http://www.facebook.com/people/Migueel-McCommunist/100000347191305 Migueel McCommunist

      I just finished the game, and I must say that it was definitely easier than Nanostray. 

  • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

    I never even knew about this game and it already released in December 6th?! I must get it!

    “Nano Assault on the Nintendo 3DS is a follow-up to the Nanostray series.”

    Fantastic. Nanostray and the sequel are very good shoot em ups. I played with those games so much! X3 One of the best shoot em up series in the West and a must have for all shoot em up fans (though i think the games are rare now).

    I’m so happy that I heard something about the Nanostray series since I haven’t heard any news about it for years. The great gameplay with the Ether Vapor (look it up) like feature that switches from vertical screen to horizontal screen (and vice versa) each stage is the defining element in the series, and now it takes the more innovative turn by making it switch from third-person view to view-from-above mode (vice versa) each stage? Sweet! This is why I love Shin’en Multimedia for developing these games and Majesco Entertainment for publishing them. Now I really want this game. If it’s made by Shin’en, then I’m sure it’s fantastic, and it  only cost $19.99 (or at least where I’m at. Even less in some places)! Fantastic!!! X3

  • PoweredByHentai

    The 3rd person point of view thing reminds me of Philosoma.

    Granted, other people would remember that from Starfox or something but Philosoma is what sticks in my mind given how the ship and the stages look.

  • brian yep

    DO WANT.

  • http://twitter.com/KeionKirby HoshiKirby

    The game’s story mode is rather easy and short. The different stages are also short. The bosses aren’t complicated. There is no difficulty setting(unless I’m very blind). If you get a game over, you can restart at will. You can collect a hundred blue crystal that the enemies are dropping in the story mode to get a permanent extra which will help you in the following modes.

    The Arcade mode and Boss Rush mode are where you will be challenge if you want to earn those Nano coins to unlock enemy data or soundtrack. You can also convert your Streetpass coins to get Nano coins if you can’t clear the mission that is given.

    Overall, for 20 bucks it’s worth it and it’s a fun little game. The 3D is well done. There’s almost nobody in the Worldwide online ranking which I find it quite funny. A good gem for the 3DS :3

  • Relytgninroht

    Price on this dropped fast. Hasn’t even been out a month, and went from being $30 to $20. Really want this game though. Have heard mostly positive things from people that have played it.

  • manobon

    I was really looking forward to this, but it doesn’t have inverted controls for the flying stages- I sent an email to the developer’s customer service contact, and they said they didn’t want to include it since you’re controlling the targeting as well…I wanted to write back, “but…that’s exactly how Starfox has been doing it for forever…”, but figured that would’ve been rude.

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