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HyperDevbox Tells Us All About Bringing PSP Games To Android

By Spencer . January 27, 2012 . 6:02pm

HyperDevbox Tells Us All About Bringing PSP Games To Android

While Sony is just gearing up for PSP to Android ports, HyperDevbox already made two of them. This studio brought Generation of Chaos and Spectral Souls, two PSP (actually PS2!) games to Android. Carlo Perconti, CEO of HyperDevbox, explains the processes and is interested in bringing PS3 and Xbox 360 games to Android devices.

 

I didn’t realize this earlier, but HyperDevbox ported a bunch of PS2 games to PSP. How does this process work and what roadblocks did you overcome since the PS2 hardware is more powerful than the PSP?

 

Carlo Perconti, CEO: The first thing we had to do was to convert the graphic data from the PS2 4:3 screen to the 16:9 480×272 screen. This task may sound trivial at first but depending of the amount of graphic data it is a very heavy task to do specially for any RPG like title. Once we have all the graphic data done in the right format size, we need to ensure that those data are compatible with the graphic GPU and graphic libraries available on the PSP.

 

It is a very well known fact by PS2 developers that to take advantage of the PS2 hardware, most of the graphic data must be pre-compiled in a sort of GPU language in order to speed up the drawing process. Unfortunately PS2 compiled graphic data are not compatible with the PSP hardware so we had to write a different graphic engine and re-convert all the assets. Finally, we start to port the code part, trying to optimize for the PSP on the fly while taking in account the memory footprint which is smaller on the PSP than on PS2. Audio like music and sound effects are very easy to convert.

 

And now you’re bringing PSP games to Android. How do you handle these conversions and all of the different Android configurations on the market?

 

For HyperDevbox porting PSP to Android is the exact same type of work as for porting from PS2 to PSP, the only advantage that we have is that most of the graphic assets are already in 16:9 (or widescreen) format so we can save some extra work. Since the resolution is not that big on the PSP, we must re-make some of the graphic data that look too low resolution when displayed on screen like 800×600 or higher. Regarding the memory footprint, most of the Android devices have more memory than the PSP so that is not really an issue, and we have no problem handling fast loading from a SD card compare to a UMD. We have also developed a dedicated sound engine for Android (which is used on ExZeus, Lovecatch, Spectral Souls, and Generation of Chaos) that offers multiple 3D stereo channels, music, and voice streaming with low latency to be played with a very good quality.

 

Finally, we have dedicated graphic data for all the major GPUs available on the market and our unique SD card installer will install the optimized data at runtime, that means, we deliver the best gaming experience for each devices and no the average gaming experience for all the devices.

 

HyperDevbox Tells Us All About Bringing PSP Games To Android HyperDevbox Tells Us All About Bringing PSP Games To Android

Video of Spectral Souls for Android here.

 

It seems like you have a long history with Idea Factory. How did you start working with them?

 

We have been working with Idea Factory when the PS2 was released in Japan. As a matter of circumstances, Idea Factory was looking for a company which could handle the new PS2 hardware quickly and help them to develop specific engines for the PS2. We cooperated by moving some of the staff in Tokyo and participate to some of their early PS2 development titles, and we have had a long relationship ever since then.

 

Are there any PSP or PS2 games that you would like to port to Android?

 

Yes, but there isn’t a set list yet. I would like to extend our collaboration more with Idea Factory and bring more exciting RPG titles and original action titles too. To tell the truth, because Android hardware is getting more powerful month after month, we are starting to look closely how possible will it be to port PS3 or Xbox 360 games on Android instead of PSP or PS2.

 

HyperDevbox Tells Us All About Bringing PSP Games To Android HyperDevbox Tells Us All About Bringing PSP Games To Android

Video of Generation of Chaos for Android here.

 

Have you tried porting PSP games to iOS or other mobile platforms like Windows 7?

 

iOS is a platform that HyperDevbox already developed on when we brought our ExZeus arcade before Android OS was available as a mobile platform, we had a pretty good success with the sale of this title, I think it is possible that we may develop more titles for that platform even if right now we really focus on Android .

 

Regarding Windows 7, we are waiting Microsoft to open Native code development to developers as most of our programming assets are in C/C++ and not in C#.

 

What about Vita or the 3DS? Have you tried or are working on any PS3 or Xbox 360 to Vita ports?

Not yet. We have not ported any title on the 3DS. As a publisher now, we need to assess if a new portable platform like the Vita will be enough popular in a market so competitive. Our vision at HyperDevbox is that portable and mobile platform will merge in some near future.

 

I saw HyperDevbox creates original games too. Can you tell us about some of your projects and what platforms you’re starting to work on?

 

Thank you for asking :) Well, we are currently working on our ExZeus2 title (ExZeus the sequel), an exclusive new action shooting title for Android. With ExZeus 2 HyperDevbox will bring a new exciting arcade action style of game taking advantage of all the latest technologies available on recent Android hardware. Please stay tuned for more information about ExZeus2 when we will release details in the next coming months.

 

HyperDevbox Tells Us All About Bringing PSP Games To Android

ExZeus Arcade for Android

 

Regarding new RPG games, we have demonstrated that HyperDevbox is capable to develop and publish huge RPG game on Android market and we would like to take the occasion to thank all the Android audience for all the support we received until now. This is really a huge incentive for us to do more and more on Android so …do not expect us to stop soon :)


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  • http://twitter.com/DanijoEX DanijoEX

    Hmm…after reading this, the thought seeing Lumines, in particular, would be fitting for Android/iOS/iPhone. Though, I’m not really sure how popular puzzle games are on Android/iOS/Iphone. Though the latter seems likely. Just saying.

    • PoweredByHentai

      Lumines requires precise and responsive controls, something that iOS/Android simply doesn’t provide.  What iOS/Android provides are sweeping controls that rely on a lot of fudging around.  FF Tactics War of the Lions on the iPhone 4 was a real pain in the arse in that respect.

      Menu navigation?  WTF?  Quit selecting Dark Sword when I want to select Night Sword!  No, I don’t want to put Cursed Ring on Orlandu, I want him to wear the goddamn 108 Gems to solo END in Deep Dungeon.

      /middle-finger-to-touch-only-gameplay-mechanics

      • http://twitter.com/DanijoEX DanijoEX

        Unfortunately, it happens. Most have to expect/accept the inevitable. I really do not like the fact that these touchscreen-based devices use, knowingly, solely the touchscreen. 
        It wouldn’t hurt for these things to have buttons you know. And I gotta wonder how most get around playing games on these things.

        It’s not that i hate the iSO/Android tablets (or whatever you call them) but they could at least have buttons. Cause touchscreen isn’t always everything.

        And I believe what I said is a rant. Sorry about that. Just saying my part.

        • PoweredByHentai

          Yeah, my comment was also sort of a rant as well.  =/

          I know and understand why they do it, but man does it irritate me when they go touch-only and mouth off about how it is the only way forward.

          • Ryos

            I’m convinced that people who think touchscreen is the best way to game are people who’ve NEVER played a game with any other type of control.

          • PoweredByHentai

            I am more convinced that they simply don’t have the motor coordination to play with ANY kind of control other than what a monkey can do.

            http://www.bbc.co.uk/news/technology-16354093 

          • neofuji

            the problem really is that games have been developed exclusively for joypads for decades, and a lot of developers still try to shoehorn genres best suited for buttons/analog sticks/d-pads into touch-only devices without giving any thought to how they will control (giving us the abomination that is virtual buttons, among other things). completely different controls really require a completely different approach to game design, which very few people are taking at the moment.

             The DS was home to a few decent attempts (Kirby: Power Paintbrush, Pac’n Roll, the Zeldas and the super-obscure Tornado come to mind) but many developers still basically ignored it for everything other than menus (some games stubbornly refused to even let you use it for *that*, even when the menus were *displayed on the touch screen*) and lazy mini games. 

          • neofuji

            Katamari Amore for iOS is kind of an example of the crap I’m talking about below - I don’t own an iThing so I can’t play it myself, but from reviews I’ve read it seems that you can either control it by tilting the device or using (yep) virtual analog sticks, and neither method works particularly well.

            So what about taking a leaf out of their own book and letting the player roll the katamari around with their fingers, Pac’n Roll style? Namco (as far as I’m aware) *invented* that control method, it seems like a no-brainer to use it in a game about rolling a ball around. In fact when the (never released) DS Katamari game was first rumoured I was assuming they’d do just that. Though in hindsight they probably would have used the D-pad and buttons for a lazy approximation of the PS2 games’ controls.

  • Ryos

    Although I can’t say I’m particularly interested in too many PSP ports because frankly, in MOST cases I’d rather go the PSP route (I picked up Spectral Souls because of how awful the loading times apparently are on the PSP), seeing more support of the Android, as an Android phone owner, pleases me greatly.

  • malek86

    While I’d rather see games developed specifically with smartphones in mind, because that’s the best way to make use of the touchscreen controls, I guess if they choose well that won’t be a big problem.

    Unfortunately, menu-heavy games are not the best choice, because of the lack of precision in capacitive screens. Simpler games are preferable. Having only a touch d-pad and a couple buttons is pretty much the best idea. Can a RPG be done like that?

  • A11smart

    HyperdevBox! I’m one of what is likely a large group of gamers that emerged from the Christmas holidays with a Kindle Fire in our hands. The tricky part is the distinct cut-off from the main Android App Store, leaving some of your gamers in the cold. TRPGS/SRPGs are my favourite genre—I’d love to pair my own little Android with some of the gaming greatness that I can find for my iPhone! After playing ‘Spectral Souls’ on a T-Mobile G2, I actually picked it up on UMD for PSP. I’d be ready to buy it again, to toss some TRPG ingenuity on a larger screen than I can currently do for ‘Hero Academy’ or ‘FinalFantasy Tactics’!

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