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The Art Of BlazBlue Part 1 – Concept Phase

By Spencer . February 8, 2012 . 5:40pm

[Spencer's Note: As a special treat for BlazBlue fans, Arc System Works is here with an inside look at the art of BlazBlue. Today's feature dives into character design and showcases alternate artwork for Nu-13.]

 

BlazBlue’s cast has won acclaim from players and critics for one key reason – it’s incredibly diverse. With the exception of Guilty Gear, I think the distinctive roster is something that few fighters can match. Each character is genuinely unique with their own systems and quirks. I like to think of learning each character as being its own game. Something to explore and to master where skills with one character are not necessarily transferable to another.

 

There’s a good reason for this – the amount of work that goes into character design is phenomenal – and a huge amount of time was spent in crafting each fighter.

 

The Art Of BlazBlue Part 1 – Concept Phase The Art Of BlazBlue Part 1 – Concept Phase

Hakumen was the first character to come into existence mainly because Toshimichi Mori, producer, had the idea for him when he was still in school.

 

On paper, the character design process took over a year. Arc System Works has a very open philosophy when it comes to idea sharing. Everyone is allowed to have their say, or have an opinion (Tager for example was the work of body-building enthusiast on Arc’s team) and there were many debates about which characters should stay and which should go.

 

The Art Of BlazBlue Part 1 – Concept Phase

A great number of characters were developed and then dropped in the selection process. Despite looking like they would be more than comfortable on the main roster, these designs are actually for non-playable characters! You might notice certain elements that seem familiar though… 

 

The Art Of BlazBlue Part 1 – Concept Phase

Here are a just a couple of the early Nu-13 concepts, which demonstrate quite clearly how broadly each character is looked at in terms of potential style and also how many revisions a character could potentially go through!

 

The Art Of BlazBlue Part 1 – Concept Phase Nu-13′s final design.

 

Good character design amounts to more than a fighter that looks cool. This is a key point that Arc really understands and the design process goes beyond aesthetics and fighting style. Mori and his team did extensive brainstorming on all the characters – going as far as deciding what their likes and dislikes were, their personality, and their hobbies. These details are carefully layered into the artwork, giving life and depth to who these fighters are, and the role they play in the overarching BlazBlue universe.

 

 The Art Of BlazBlue Part 1 – Concept Phase The Art Of BlazBlue Part 1 – Concept Phase

 

With character design complete – the details are ironed out in meticulously. These documents for Litchi and Arakune detail explicitly how Arakune’s insects look and behave and how Litchi’s clothes should be detailed, look, move and fold…

BlazBlue: Continuum Shift Extend comes out next week in North America and February 22 in Europe. Arc System Works gives us a look at how they animate characters in Part 2.


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  • http://twitter.com/seph_luis_br Luis Camargo

    So they actually were building characters RPG-like.
    I imagine the brainstorm sessions were a lot of fun =)

  • Darkrise

    Those two early Nu designs should just be added in as other Saya clones in the official BB3, they look so awesome!

    • http://www.facebook.com/people/Wayne-LaBranch/100002132711844 Wayne LaBranch

      Indeed though that would be after BlazBlue CS EXTREME ahhh i hate those jokes though i’m sorta not joking, so hopefully we’ll see what will appear in 3

  • http://www.youtube.com/user/EnvyMizuhashi Garyuu

    I’ve seen these concepts before, and looking at it now, I think the werewolf girl was a prototype concept for Valkenhayne. I still want a woman with a very strong personality to appear with a design to reflect it.

  • pgover

    The Werewolf girl looks awesome, shame she’s not actually in the game. But hey, Valkenhayne is still cool and fills the werewolf role nicely. I’m also curious about the guy with the bird on his arm.

    • Darkrise

      I’d guess that he was an early concept of Litchi, lol. 

  • http://www.genkaibreak.com Code

    I always love seeing concept art and explanations like this owo’ Always been a big fan of Blazblue and love how much work has went into not only the characters, but the world itself, seriously it’s enjoyable just spotting all the different NPC’s and animations in the backgrounds of each stage >w<''

  • z_merquise

    Nice article! The behind-the-scene stuff especially for creating characters really interests me. Looking forward for the next part.

    Everytime I see Nu’s sword, it always reminds me of Grave’s “coffin” in Gungrave:
    http://img.photobucket.com/albums/v294/DigitalCactus/od_coffin1.jpg 

    http://sega-addicts.murnaumusic.com/wp-content/uploads/2010/11/gungrave_02.jpg 

    I read that Mori is a fan of Trigun so I think he also had some inspiration from Yasuhiro Nightow’s design in Trigun and Gungrave.

    • Historiata

      Sol/Ragna and Gamma (http://zombiepowder.wikia.com/wiki/Gamma_Akutabi) seem to share some similarities too, power and design wise, haha ha.

    • Göran Isacson

      Someone else who remebers Gungrave. Almost thought I was the only one ;_;

      • Locklear93

        I remember it, but the series spent so much time in flashbacks early on that I just stopped watching.  The past may have been critical to understanding the anime’s present, but it just wasn’t interesting for me to watch. >_<

        • Göran Isacson

          Ha ha, I was talking about the game :) Almost NO ONE I’ve talked to has ever played the actual game before.

          As far as the anime went, I found that after watching the past the present felt… a bit underwhelming. They had gone to such lengths to define the characters in the past that when they all died off one by one in the present, it felt kind of forced.

          • Locklear93

            Ah.  I’m aware of the game, but I’d already written off the anime by then, so when I saw the game, I just wrinkled my nose. <_<

          • Göran Isacson

            Ha ha oh my god, the game… forget the anime. Forget it EVER existed. The game starts with the wrods “KICK THEIR ASSES” and it’s basically ALL about Grave going from place to place and shooting OrgMen and killing his old friends who have turned into grotesque supermonsters. That is really ALL there is to it.I won’t claim the game is super-good, but it’s worth at least taking a quick look at a let’s play or something because… they really couldn’t be more different from each other.

  • http://pulse.yahoo.com/_3ITUZUKPZYUV2VUCVXUW3DVO6Y AJ

    I’m probably one of the few people that found the character designs in BB somewhat unappealing.  I hear about how the alternate colors are based off of anime that I have never watched in my life…or have no interest in watching.

    I think I like the designs for two or three characters tops, the rest…eh.

    • pothier.adrien

      Well, everyone can have his opinion. In fact, I can see why a lot of them could be unappealing to some people.

      Except Hazama, of course.

  • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

    Man. I love Nu-13, despite being a pretty hard boss. I want her back! I dislike Lambda-11 since she’s boring (personality wise) IMO. Besides, the theme song Awakening the Chaos doesn’t really fit Lambda. It fits (and ONLY fits) to powerful and psychotic androids, which only applies to Nu-13! X3 I want my little yandere back! (>.<) Please, Arc! Bring back her soul or something back in the future as a playable character again!

    BTW, interesting early concept artwork of Nu.

    • OverlordZetta

      You… do realize Lambda WAS Nu, right? She just had her mind wiped.

      • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

        Of course, but that’s what made her boring! XC Remember, I said “bring back her soul or something“. I don’t care if it’s her soul, or that Lambda comes back and has Nu’s personality, ANYTHING! I just want my yandere! XC

        • Historiata

          Well, that’s what BBCT and CS (gag) story mode is for at this point, I suppose.

      • http://www.youtube.com/user/EnvyMizuhashi Garyuu

         You mean Lambda was just a murakumo who had her mind wiped. It was after she was installed with Nu’s soul that there were presences of her.

    • http://www.genkaibreak.com Code

      Actually Nu is playable, complete with her character portrait! Nu is Lambda’s Unlimited mode, so she gets an extra power boost to boot owo’ It’s just a matter of unlocking it, or buy it o3o’ But after unlocking Tao’s Unlimited, I’d recommend buying it T3T; Unlimited Hazama is a big jerk T3T;;

      • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

        Oh…….I honestly never knew. When you don’t have a PS3 yet, you don’t get to play that long so I really didn’t know. And I agree that Hazama is a big troll (at least he’s easier than I-no).

        • http://www.genkaibreak.com Code

          Dat Unlimited Hazama though, easily took 5 hours to beat him alone in Score Attack T3T” Never againnn *cowers*

        • MisterDandylion

          Normal I-no or EX I-no? XD

          Because both characters version F#$% you up. :(

  • http://nisemonokami.deviantart.com/ NiseKami

    I was always interested in Blazblue’s conepts, so it’s a nice read. Can’t wait to see their 3D -> 2D animation process tomorrow! :D

  • konsama

     that werewolf-like girl looks amazing, i would have loved to see her in play.

  • Luna Kazemaru

    This is pretty good nice.

  • http://twitter.com/JezzSan Jezzy

    I remember there was this old concept art for a character, it looked kinda like Jam from GG but with a pair of paper fans. Kinda hoped they left her in instead of Litchi.

  • DemonicX

    It would be awesome if they put some of the concept art as costumes for some characters. It wouldn’t work for the werewolf girl or the guy on the left, but some of the concept art for Ragna would be awesome.

  • http://www.facebook.com/benjtan Benjamin Tan

    that wolf girl with handcuffs could be valkenhayn’s daughter!

  • http://twitter.com/Dudechileno Keycross

    Staffdude.-”Hey hakumen. It´s been a long time, anything to tell about the finished game? Me and wolfgirl were wondering how would be our alternate selves.”

    Hakumen.-”…wolfgirl is an elder butler dedicated to protect a vampire child…”

    Wolfgirl.-”What!? But…do I look like a butler!? Why would I babysit…and do I look like an old man!? Who came up with that idea!?”

    Staffdude.-”Hey, it´s not so bad. If you think about it, you do seem to show some butler qualities…and what about me? I can guess I´m the protagonist, right?”

    Hakumen.-”…a chinese bigchested woman who has a crush on a giant black slime…”

    *Wolfgirl rolls on the ground laughing while staffdude is frozen in shock*
    —-
    It´s so sad to know these characters will never have their own game…

  • Göran Isacson

    Regarding the NU-designs, It would be superawesome if you put the long pink hair on the other model, the armless one with all the swords. I think that design looks really baller. While both-staff dude and werewolf-girl are really cool, I can see how they would be passed up… there’s something a bit “plain” about them. The staff-guy looks a bit too much like a less stylish Johnny, and werewolf-chick feels more fan-servicey than an actual character (speaking of which, I really like Lichis design in the sketch here, the bare hint of hip makes it hotter for me).

    Really think it’s cool that Mori could put a character whose design he’d been polishing ever since school in a game, though. Although now I’m wondering if he ever like, envisioned Hakumen as his own character, protagonist in his own story and so forth.

  • pothier.adrien

    The early Nu design on the left looks like Kokonoe wearing her father’s clothes :D

    • grezex29

      And the one on the right looks like a Robo version of Phantom kinda, lol.

  • http://twitter.com/The2ndJoker Jahmere Durham

    This article is full of awesome sauce

  • http://twitter.com/The2ndJoker Jahmere Durham

    This article is full of awesome sauce

  • PrinceHeir

    Amazing Stuff!!!!!!

    definitely alot of work was put into this game :P

  • http://twitter.com/VXLbeast VXLbeast

    Sooo, I think I like those character desings shown there better than most of the characters in the game.  Maybe that’s just me being a punk.  

    But I mean a belt bra and that pink-haired girl with crazy shoes (not to mention the straight-jacketed witch): Yes.  

  • http://thekamengamer.blogger.com The Kamen Gamer

    So, when are they going to ship a full art book? Take my money, IDC, just give me the book.

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