Short Kingdom Hearts 3D Demo Lets Sora Stomp Around Traverse Town

By Spencer . May 5, 2012 . 4:30pm

image Square Enix released a Kingdom Hearts 3D demo in Japan, which gives Internet connected 3DS owners get a taste of the game. The demo clocks in at 712 blocks and only has one area to explore. Players will be able to control Sora at the very beginning of the game when he arrives at Traverse Town. After Sora meets Neku, you can whack Dream Eaters with a keyblade.


Sora is souped up for the demo with skills like: Ice Breaker, Sparkga, Slot Blade, Rainbow Wind, Balloonra, and Curera. Meow Wow and Neko Cat (Japanese name) follow Sora as his two friendly Spirits. You can swing on lampposts using the Flow Motion actions and grind on electric wires. The whole thing including the boss fight takes less than 20 minutes to complete.


The Kingdom Hearts 3D [Dream Drop Distance] demo also includes the opening tutorial where Sora fights Ursula on a raft. Square Enix set the demo limit to fifteen plays, but you’ll probably see everything after your first run through.

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  • takopako

    i want it…(in english)

  • Wow… they really want players to get addicted to the late game commands, eh?
    Also… I don’t have any of the Balloon commandsl; I want them though, Rainbow Wind, or Slot Blade…

  • Muggshotter

    Wait… BALLOONRA? Color me (slightly) jealous, I have not even acquired the ability myself yet.

    *sniff* Guess I’ll just download the de- awwh what am I saying.

  • Balloonra? What does it do? Inflate the caster?

    •  I can only think back to Secret of Mana, where the Balloon spell would actually glue foes to the floor, with a ballon sticking out their back for a while,lol.

  • English screenshot, Japanese demo

  • Anime10121

    Hopefully Square’s smart enough to release this thing in English  BEFORE the game releases in the West so people can see just how much fun the KH gameplay has got.

    •  I’m under the impression that they only put this demo on the e-shop because domestic sales didn’t exactly meet SE’s expectations, so to drive the sales for this game up as much as they can in Japan. So I wouldn’t expect an english demo, unless the game doesn’t sell as well as SE believes it will in the west (highly doubt so, knowing the KH games are always somewhat sucessful in the west, and on occasion, more than in Japan).

      • Anime10121

        They are always more successful in the West (Even Re: Chain of Memories sold more than KH2FM+ which had KH2FM and Re:Chain of Memories in Japan), barring BBS and we all know the reason why if floundered.

        The 3DS is showing the same issues every other peice of Nintendo hardware has had, in that NO 3rd party games are doing all that hot on the system other than Monster Hunter.  KH is still (barring MH) the highest selling 3rd party software to come out for the thing, and I’m thinking that shows more issues with the way Nintendo hardware sells than with KH itself.  It has yet to prove the belief that anything other than Nintendo software can sell on a Nintendo console.

        Now I do agree that the game probably didnt meet expectations at Square because of the shipment/attach ratio, I think Square thought they could turn that around and have better sales on the thing.  But looking at sales of games in general on the 3DS NO games other than Nintendo games and Monster Hunter end up selling that great on the 3DS.

  • SuigetsuHiramura ♥

    “So excited, I just can’t hide it
    And I know, I know, I know, I know
    I know I *don’t* want to~” XD lol

  •  Playing Birth by Sleep to get ready for this! Surprise me Squenix! :)

  • KuroiKen

    After playing the demo, I immediately ordered it. Good thing play-asia has a good stock of it(but too bad they don’t have a stock of some other games).
    Seriously, even BBS on PSP couldn’t be played so smoothly, easily and excitingly.
    And the best thing – I’m getting it in japanese with japanese voices. I sure am a happy man.
    Btw, Balloonra is a pretty powerful spell – Sora summons 5 balloons, and strikes them with his Keyblade thus sending them at the enemies doing massive damage. Also, Sparkga does even more massive damage to a wide area.
    Also, the demo lets you fight a boss in Traverse Town(which changed greatly, presumably because it’s the Dream World)

  • aoihana

    Like I said in the previous article, after trying the demo, I have to say I’m very impressed. The combat is awesome, the super moves are beautiful, and I love the Free Flow element.

    I especially love how you can use it to travel and craft your own path, but you can use it in combat, too. 

    There’s just so much freedom, it’s freaking awesome. I love games that give you that, and Kingdom Hearts does just that! (◕‿◕✿)

  • KotaroInugami

    I wonder how many more times we will have to walk around traverse town? Although I’ll admit, I’m happy TWEWY characters are located there.

    • Anime10121

       Traverse town has been in the games less than Olympus Coliseum, Aladdin, etc.  Counting this game would be the 4th/3rd (out of 7or6 main games) really because even though I liked Re:Coded’s battle system the game itself is irrelevant in the grand scheme of things.

      I’ll never understand why people dont expect Traverse Town to return when its an original world, its like saying “I’m sick of going to Hollow Bastion/Radian Gardens, Twilight Town, or Destiny Islands (though the islands are a bit of a stretch considering after the first game and COM you only see em in cut scenes)”

      They’ve added more locations to the town so it wont still be the same thing again and the music (GOD THE MUSIC) has been changed and sounds a whole lot diffenrent. 

      Not ranting specifically at you, but it just kinda irks me when people act like Traverse Town has worn its welcome (when there are others FAR more worthy of that) its actually one of my favorite worlds.

      • KotaroInugami

        Well for me personally, I think Traverse Town is a sign the game hasn’t moved forward with the story line. Traverse Town was absent in the only 2 games I felt built upon the story, KH 2 and Birth By Sleep, so I feel Traverse town is a sign of backtracking the story and introducing some odd element to change the direction of the story overall. If I’m wrong, I’m wrong. But at the end of most spin offs, I feel only one little bit of information was relevant.

        • Anime10121

           Yeah but this game is supposed to be on the same level as Birth by Sleep.  Its is moving the story forward considering this is the lead-in to KH3.  I mean BBS introduced the problems to be faced in KH3D and the true sequel later on.  But until KH3 is actually announced we wont know how much relevance any of the “spin offs” actually hold, and all we can do is base the game’s importance upon what Nomura has said (which is that the 2 core games Birth by Sleep and 3D are all important entries in the franchise).

        •  Don’t forget that KHII recycled several worlds. Besides, this isn’t recycling the plot like CoM and Coded. Great adjustments were made to the areas, characters, and story. This isn’t a spinoff, as BBS wasn’t.

        • If I’ve said it once, I’ve said it a hundred times. There are NO spin-offs.

  • i can’t fink of anythin’ ta say here ladz.

  • Freaking Awesome!!! :D

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