Pikmin 3 Hands-On: Pikmin-Eating Centipede Defeated!

By Spencer . June 5, 2012 . 3:15pm

Nintendo revealed Pikmin 3 at their E3 media briefing this morning, and there were two hands-on demos on the show floor for attendees to try out. In the first demo, I started with a boss battle and a giant Pikmin-eating bug crawled out. Its body was protected by a glossy exoskeleton that only the new rock Pikmin can shatter.


The A button on the Wii Remote lobs Pikmin, but the red Pikmin were deflected by its shell. Ah, maybe the new rock Pikmin would come in handy here, I thought to myself. I rapidly chucked the rock Pikmin at the boss, and sure enough, its shell started to crack. I kept a steady hand and shattered one part of its exoskeleton. You can hit this spot with the rock Pikmin, but they bounce off. Once a weak point is exposed, that’s when you want to throw the red Pikmin, which latch on to the boss.


Meanwhile, the boss crawls on-screen and tries to trap you and other Pikmin in its mandibles by pushing you into a wall. I threw a few more rock Pikmin and broke more spots on the bug before breaking the clear shell around its head. Once its crown was exposed, the boss was easy to finish. Yeah, I saved some Pikmin!


The other demo was an open-world affair, and I got to run around an area and earn money. I started with a small group of red Pikmin, which I used to grab nearby strawberries and cherries. I ventured forward and grabbed more red Pikmin on the way, hiding in the bushes. With a small army at my command, I ordered my Pikmin to break a wall, this time using the Wii U GamePad instead of the Wii Remote and Nunchuk.


My first impression was that the new controller is lighter than last year’s model. The second analog stick controls where you point the whistle and the R button uses the whistle to call Pikmin over to you. Throwing Pikmin is a lot easier with the Wii Remote/Nunchuk combo, but the Wii U GamePad gives players a mini-map to locate other passages on.


After I broke down the door, I saw a floating jellyfish-like enemy with… Stones inside. I tossed red Pikmin at it and—tada!—it dropped Rock pikmin! There were more rock Pikmin tucked away behind, which I added to my growing army. Now with a real force behind me, I had my Pikmin move 70 stones to build a bridge back to my saucer. Bridge-building is one of Pikmin 3’s new features.


The only thing missing from the demo was formations. Remember how you could make Pikmin line up in a narrow line so they avoid falling into water? That wasn’t included in the demo and a Nintendo representative said it wasn’t confirmed if formations will be in the final game or not.

Read more stories about & & on Siliconera.

  • eilegz

    graphically looks dated and only the water looks beautiful, plenty of time to polish but im not impressed….

    • nyobzoo

       I agree, I mean this is coming to the Wii U right? My guess is that it was originally for the Wii but later moved to the Wii U

      • Cameron Ward

         thats actually correct. it was originally for the Wii, then it was teased for the 3DS, and then it made its home on the Wii U.

        i bet the graphics will get better as time for the launch of this game comes closer.

    • Suicunesol

      WTF it looks fine to me. :O What is wrong with it? It’s not dark and edgy Batman and gritty and realistic like The Last Of Us, but dark, edgy, grittiness is not what Pikmin is.

  • Kebo Martin

    The only thing that saddens my heart in Pikmin is when I forget some in the wild before the Onions rise up to the sky :l

  • So… here is my take on the no Olimar thing… the new people look like him so they could be his children? And they are rescuing him because something happened to him?

  • My ONLY concern is this.

    In the previous Pikmin games, you could use the C stick to guide your swarm of Pikmin into various things, which was a huge thing for me and really improved the way control felt.

    You say the right stick aims where the whistle cursor is, is there any way to control you Pikmin swarm like you could with the C-Stick in the previous 2 games?

    • I think that’s what he means by the formation thing. I really hope so, because I found it helpful too.

  • Göran Isacson

    I have to admit that if the Rock Pikmins only purpose is to be thrown at special things that can only be broken by throwing rock Pikmin… that won’t be a very exciting addition to the game. That just sounds like more busywork, to be honest. I hope they have some kind of other use besides “break the unreakable blocks”, tbh.

    • I wonder where they get the material for bridge building.


  • TheSquishyTanker

    From what I can tell, Olimar isn’t the main character. Louie, either, which is sad because I loved Louie in Pikmin 2.
    It still looks awesome, though. Hopefully some more mechanics are announced later.

    • It was mentioned the reason Olimar and Louie aren’t in is a… SECRET. 
      I’m guessing either:
      1. Olimar and Louie are trapped in Earth
      2. Olimar and Louie are ACTUALLY commanding the new characters you play in Pikmin 3
      3. Some cool Miyamoto secret reason.XD But it was said to be a secret. They’re in the game but why they aren’t protagonists… is a mystery. But I could be wrong. Miyamoto might suddenly pull a fast one and show us that Olimar and Louie are actually in! XD Hype!

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos