I Played Orgarhythm And It Confused Me

By Kris . June 10, 2012 . 1:30pm

Orgarhythm is a weird game. Despite the fact that I played through nearly an entire level before dying, I’m still not exactly sure how the game works.


When I started the game, I had a commander and a number of troops. They would move along a set path independent of my input. The background music was primarily a perpetual beat, but that beat was the heart of gameplay.


The game starts with a single circle in the center of the screen. Tap that circle in time to the beat and more circles appear above, below, to the left, and to the right of the (now vanished) circle you just tapped. You then choose the color of the troops you want to use from this diamond-shaped menu. The game’s units are organized in a rock-paper-scissors fashion. Yellow beats blue, blue beats red, and red beats yellow. I couldn’t always tell what colors my enemies were, so a lot of my choices were simply guesswork.


After selecting the color of the units you want to use, you chose your attack style from a similar menu. You could choose between catapults, bows, or hand-to-hand combat. After selecting one of these, you traced a line along whatever enemy you wanted to attack. Once again, I was so overwhelmed trying to take everything in, I couldn’t really tell which attacks were effective on what enemies or how they even differed from each other. I didn’t completely follow the benefits of tracing the lines either.


Adding to my confusion was the fact that the game is definitely a rhythm game. Matching your selections to the beat will result in more effective attacks and the generation of additional troops. Worse rhythm means weaker attacks. Since I only had a couple of minutes with the game and I’m generally awful at rhythm games, I was generally fumbling through the whole selection process and my focus on the menu options themselves kind of overshadowed the onscreen action. That said, when you got into the 1-2-3-4 rhythm of open-troops-attack-trace, it was pretty fun (even if I did occasionally choose the wrong troops for the job in my rhythmic trance).


Despite the fact that my lack of rhythm was getting me killed, there were a few ways to keep myself alive. I was able to select a white icon on the troop selection menu and use it to heal and buff my troops. I generally tried to do this when there were no enemies onscreen, but what I assume were my white troops were killed when I was trying to fight the boss.


The boss itself had an interesting effect on gameplay. He sped up the background beat, requiring me to make choices more quickly to build up my troops. Unfortunately, my confusion and poor timing ultimately resulted in my death.


While I still don’t really know what I did in Orgarhythm, I have to admit, I did have fun. Hopefully I’ll be able to figure out what I’m supposed to be doing when the game comes out on Vita later this year.

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  • Lexaus_the_Alchemist

    Hmmm… this game was interesting when it was first announced. I’m guessing I shouldn’t compare this to the patapon games at all…

    • No, that’s a pretty fair comparison, I’d say. It’s kind of like Patapon meets Pikmin.

  • Grant

    I went to the behind close doors thing for it and I am sad to admit I still don’t know what it’s about… ><

  • jujubee88

    Haha. You played a rythym game and you are bad at rythym games?

    Whoopsie! :P

    This is one of my most anticipated VITA titles. It is a light RTS (console styled, not pc style which features various micro and macroanagement mechnisms) fused with a rhythm tapping.

    Based off several previews of “Orgarhythm” – people who are good at playing games which require muscle memory and strategic planning are good to go.

  • Rex2

    I barely managed to get pass the demo stage for this game. I didnt even know it was rock, paper, scissors combat, that would had helped make things easier. After getting defeated half way through the stage the first time, I started to just send troops to any enemy that I saw.
    Catapult and archers seemed to work well since they got me through the level. I used the same strategy with the boss and received a A rank. Apparently you get points depending on the rank that you can use to upgrade your troops and other things. I didn’t had a chance to try that for myself since they were people waiting to play it.

  • Ack. This hands-on mistakenly had my name on it earlier. It was actually written by Kris, so I’ve changed the name to his. Any questions you guys have can be directed at him.

  • Nikolai Sumcad

    Confusion is good. It means we’re probably going to be figuring out the gameplay for a while, keeps us thinking. Thanks for sharing! Can’t wait to have fun with this game in the future.

    • boundries_san

      But that will cause the game rating to fall here and maybe causing the game being not user friendly here.Don’t misunderstand that i don’t like complicated game here as i love Resonance of Fate and Knights in the Nightmare which also had a unique battlesystem that had quite a high learning step there.

      I only hope that this game will suceed as not many gamers wanted to play game that they can not understand in 5 minutes nowadays.T_T

      • It’s honestly not thaaaat confusing. I think if Kris had spent just a wee bit more time with it, he’d have figured it out. The real reason some people were confused by it, I think, is because it’s not really like any other game on the market. Most games are derivative, and thus are intuitive to most gamers, but Orgarhythm really isn’t. It’s comparable to Patapon + Pikmin, but even that’s just a rough approximation of what is, at its core, something entirely original.

        If you go into it with an open mind and play through the tutorial stages, though, I think you’ll be fine.

  • Learii

    so this is a  rock,paper scissor game? because i  though is was a  strategy game where you select 1 troops use bow  for long attack and hand to hand combat for meele attack

    when i saw  the gameplay i was like  cool i   want this game but if is liike rock paper scissor  i guess i not gonna buy it =(

    • It’s strategy. The paper-scissors-rock thing is just one facet out of many. It’s like a lot of RPGs and strategy games: water beats fire, fire beats earth, earth beats water.

      But just because there’s that elemental triangle doesn’t mean that’s the WHOLE GAME. In addition to picking your elemental, you still have to choose attack types (melee, bow, catapult or suicide bomber) and guide your troops, drawing lines to direct them to different parts of the battlefield (and choosing how many troops to send based on the length of the line you draw).

      And then there are spells on top of that (the aforementioned healing, which is not tied to “white troops” as Kris surmised, but to your player character’s MP meter), as well as bosses with complex strategies and patterns.

      • Learii

        well that sound hard  does attack type matter or no? like meele beat bow bow beat catapult ect…

        • Not really. It’s more a matter of which attack is best-suited for a given situation. If you have enemies behind fortifications, for example, melee attackers won’t be able to reach them, so you’ll probably want to send out bowmen. You could also use a catapult, but it takes four soldiers to man a catapult, and because it’s so big it can only fire once every 8 beats (as opposed to arrows which I believe fire once every 2 beats). If you have enemies atop a big cliff, though, your only real hope of reaching them is by catapult.

          So yeah… it’s a lot like playing an RTS. But with a rhythm game controlling everything. ;)

          • Learii

            that  cool with  that then

  • i will never get these non-games, sorry.

  • Relytgninroht

    I’m getting a Patapon-Pikmin mash up vibe from what I’ve seen of this game.

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