Learning How To See In The Unfinished Swan

By Kris . June 13, 2012 . 2:01pm

The Unfinished Swan opened with a cutscene telling the story of a young boy named Monroe in a storybook fashion. Monroe’s mother was an artist who never finished her artwork, always intending to come back to it later. Sadly, her death made that goal impossible. One day, Monroe’s favorite painting, a swan, vanishes. Monroe then sets out in search of the swan.

 

Following that introduction, I was greeted with this:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Blank. Empty. Space.

 

Due to curiosity and the fact that the loading icon had vanished, I pressed R2. A black paintball splattered on the environment, revealing the floor. I shot more paintballs around and slowly the design of the world came into view. While I could have simply shot paintballs everywhere, at first I wanted to take it slow, try to navigate through the environment without covering everything with black paint. This means I was pretty good at getting lost.

 

At one point I came to a place where my paintballs wouldn’t explode, but instead float before something that looked like a fish swam up from below to eat them. I figured that I must be in front of a lake, and since I couldn’t step into the lake (it was blocked off by a fence, as well as an invisible wall) I had to find some stepping stones through it to get to the orange swan footprints on the other side.

 

As it turned out, this wasn’t the case. I pelted the water with paintballs, but I never found any sort of stepping stone. As I was just about to leave, out of the corner of my eye, I saw a large serpentine shape dart through the water. This world was more dangerous than I initially expected.

 

Eventually, I realized that I had to find a path around the lake, using my paintballs to guide me, I found stepping stones leading across the pond toward those footprints. I continued my paint-led path, finding sculptures of a king with a golden crown, a pig, and a chicken and being tricked in circles by the construction of my environment. Navigation wasn’t as much a puzzle as it was learning to see and understand the way that the world was constructed. I often found myself tucking Monroe under ramps when I was supposed to go up them.

 

At one point, I saw the letter “T” emblazoned on a wall. Shooting it with a paintball told me a story about the King of this world, the same kind I saw a statue of earlier. I was told that each level in the game uses a different game mechanic than this first one I’d played, and each represents the King’s mind and art at a specific point in his life.

 

Then, after a bit more exploration. I saw the giant swan. I started chasing after it, only to fall down a hole in the ground that I didn’t see (I knew I should have kept tagging!) and the demo was over.

 

Food for Thought:

1. According to the Giant Sparrow rep, each level will have different mechanics. The black-and-white mechanics are only in the stage I played.

2. As the water dragon implied, later levels will kill Monroe, but the punishment for death will be minimal.


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  • klkAlexar

    Sounds interesting. 

  • Venus in Furs.

    Playing this game sounds like a magical experience. My interest is piqued…

  • SirRichard

    I’m really loving the idea of there being an entire hidden from you that you have find by covering it in paint. I don’t know, it just has this sense of discovery about it.

    Definitely keeping an eye on this one.

  • Strain42

    This entire article sounded like a creepypasta, but I’ll certainly keep an eye out on this game.

  • http://www.fogalchemist.com/ caleb1993

    This game sounds very interesting. I will be keeping an eye on it and will hope it turns out as well as it sounds. 

  • yalissa

    I have a feeling that the art direction will be absolutely stunning.
    I’ll be keeping my eye on this game for sure.

    • AnimusVox

      Ditto, I’m glad Sony is supporting this type of aspect. It’s definitely piqued my interest.

  • http://pulse.yahoo.com/_J24UY7QAEKQY576PHZYS3EN6BA Celine

    Something about this just sounds……I can’t even put it into words. Like a dream? and I mean a literal dream the weird disconnected feeling you get in them.

  • http://twitter.com/RawrofJustice 765Pro | Rawr

    This actually has me pretty excited. I can’t wait to see where they go from this~

  • AnimusVox

    Is this out already?
    I saw a quick shot of the title at Sony’s E3 press conference…or whatever and it had me curious.

  • revenent hell

    Ok if/when this gets a release I think its become my day one game thus far over anything else. Perhaps its how this level was played perhaps its the story but I find it incrdibley unique and I cant help but want to see where the story takes you and how other levels of play will be. My soul is screaming nothing but want for this and I look forward to more details as they come in regard to it.

  • Göran Isacson

    Oh, I am definitely checking this out when it lands. It sounds like it can be both super-pretentious art AND really interesting to play, and I can’t help but be drawn to such high-risk, high-reward concepts.

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