Shin Megami Tensei: Digital Devil Saga Games Have Emulator Problems On PSN

By Ishaan . August 10, 2012 . 9:00am

Ghostlight’s last update on bringing Shin Megami Tensei: Digital Devil Saga and Digital Devil Saga 2 to the PlayStation Network in Europe mentioned that there were technical issues with getting the games up in a timely fashion. This morning, they shared that these might be a little more serious than previously assumed.


“We have also now received more information on the issue which is delaying the release of the Shin Megami Tensei: Digital Devil Saga games,” Ghostlight write on their blog. “Currently both games suffer from technical problems due to a conflict with the emulator.”


The result is this: “Apparently it may be possible for these issues to be fixed in future emulator updates, but at the moment we do not have an estimated date for this to happen.”


Ghostlight will be publishing two other Shin Megami Tensei games at retail this year, however. Shin Megami Tensei: Devil Survivor and its enhanced 3DS version, Devil Survivor Overclocked, are on their release schedule.

  • thaKingRocka

    I think it would be nice if they’d throw the Emotion Engine back in for the new model. It can’t be that much of a loss anymore. Then, the PSN PS2 releases could, theoretically, be basically no more than ISOs for the EE to run legitimately.

    • I don’t know about that. Sony’s stuck in the difficult position of not being able to sell the PS3 without cutting price to keep up with their competitors, but also trying to remain profitable at the same time. 

      The last price cut on the PS3 (as recently as late last year) really hurt them. With the new model, they’re probably trying to reduce manufacturing costs and improve their profit margin on the thing. Tossing the EE back in may not be viable for them.

      Over and above that, look at all the easy money they make simply by porting old PS2 games over and selling them to people again. They’re encouraging third-party publishers to do it, too, and no one seems to be complaining, so I doubt there’s any incentive at all for them to bring backwards compatibility back.

      • Matthew Dickinson

        You may be right, but for PS4 I think they could improve profits by releasing a PS2 emulator for $39.99 and PS1 and PSP emulators for $9.99 and $19.99, respectfully, for the PSN. They are no longer receiving profits for PS2/PS1 and won’t be eventually for PSPs. The emulator could play both disc versions (with adapter in case of PSP), and downloaded ones. 

        However apparently the PS3 can’t run a straight-up PS2 emulator the way it can PS1, and each game has to be tweaked (?). Actually I don’t think they’ve said much about how that works. And maybe the idea of playing non-HD PSP games on a large screen is patently ridiculous… but yeah, I just like the idea of the whole family of “Sony” games, Sony history, being available and not lost to time. 

        Maybe instead they will use Gaikai for streaming, which may be the easiest option.

        • I doubt they’d do an emulator, simply because it’s been more profitable for them to re-release these games individually. Again, look at all the PS2 games that have simply been ported to PS3. It provides easy money and easy exclusives as well, in some cases where they aren’t also ported to the 360.

          As for PSP games, they came up with the PSP Remasters line for the same reason. Quick, cheap ports and some easy exclusives as a result. 

          The Gaikai option is definitely on the table, though. Of course, the issue there is that not everyone has the bandwidth (both speed and amount) for that solution. But it is definitely one possible solution for places in the world with more advanced Internet connections.

      • thaKingRocka

        I bought my PS3 close to launch. I paid a pretty penny for it, but it’s been worth it. I think it’s terrible that they’ve removed a great selling point. I just beat Persona 4 a week ago, and I still have plenty of PS2 games to play on top of my newer games backlog.

        I recognize that it may not be viable for them in trying to reduce manufacturing costs, but I sure do think it would be nice. I wonder how much it would actually cost to throw the EE in there nowadays. The chip might not cut into the profits of those digital PS2 game publishers at all. It could actually increase them. Instead of tweaking games to run on a per-game basis, they could just dump a copy-protected ISO or something. That would make the whole PS2 library a viable option. I don’t know why so many companies have slept on PS1 releases with those already being fully compatible.

        I recognize that Sony have left PS2 BC behind for their own reasons. I recognize that it has only a .01% chance of happening. I just think it would be nice, and I think it would work out well for everyone.

        • Oh, it would definitely be nice. I can’t argue there. 

  • Timo Tuiskunen

    I’d be pissed if I didn’t have YLoD.

  • DesmaX

    … Is that why they rarely put relevant PS2 titles on the Store? Last time I checked (Both US and Europe Stores) almost all of them were some generic licensed title.

    (But I did picked up Odin Sphere and Persona 3 FES)

    • kupomogli

      Sounds like it.  60/20GB are hardware backwards compatible, but from this it seems there must have been more to the bc in the 80GB than just a firmware update to allow them to play.  Maybe there was something extra manufactured into the older 80GBs to allow software PS2 bc.

      • Testsubject909

        Maybe, because I know mine can run PS2 games fine. (80GB btw)

  • Code

    To be fair I’ve heard Persona 3:FES has emulation issues too (not game breaking but it can crash the game in a particular scene). Honestly I think Sony should maybe drop another patch or two for the PS3’s emulator even if they still bar the system from playing discs o~o;  

  • I can wait, Ghostlight. I can wait all the time in the world. You’re still awesome in my book :3

    • Testsubject909

      Better late and perfect than early and screwed.

  • PersonaSpace

    With Persona 3 FES’s PSN release, I’ve noticed one glaring problem: the memory card data is it’s own entity. It doesn’t use the PS3’s Virtual memory card feature, and cannot read from those. For example, you can’t import any Persona 3 data into PSN FES. By that same virtue, as it stands (as far as I know anyway) there’s no way to transfer save data between DDS1 and DDS2.

    • Testsubject909

      That… might be part of the emulating problem they’re talking about.

      If it is. I’d say let them take the time to fix it. Hopefully it does get a fix in a timely fashion… Though the emulator is out of their hands I think.

      • PersonaSpace

        Agreed, even if there is no US release of DDS yet, I’d prefer that the problems get ironed out. It would be beneficial to every PS2 PSN release in the long run.

  • Ravage27

    Sadface :(

    But it’s good to see that they are working on it.

  • Pipiskin99

    damn, why couldn’t some dull ps2 games they have already released as classics have problems, why always something you want does, agrh

  • James Smith

    This is one of the reasons good coding is important.
    Something Sony could still improve a lot.

  • Derek

    The games are mega short anyways (even for a PS2 RPG), the first game clocking in at 25 hours while the second, around another 25 to 30 hours. There nothing to worry about. Yes, these games are awesome.

  • darkfox1

    One question I have though is how would I get this if I’m in the US? I know I can go on the EU store and say download a demo from there no problem. Since I live in NA though how do buying things from the EU store work?

  • darkfox1

    Any word or update on this?

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