A Closer Look At Hatsune Miku: Project Diva f Sales

By Ishaan . September 5, 2012 . 4:00pm

Hatsune Miku: Project Diva f for the PlayStation Vita made its debut in Japan last week, and sold 159,592 copies. That’s a good number by itself, but here’s how it compares to first-week sales of the previous games in the series (all of which were on PSP):


[2010] Hatsune Miku: Project Diva 2nd – 241,467

[2011] Hatsune Miku: Project Diva Extend – 184,673

[2012] Hatsune Miku: Project Diva f – 159,592

[2009] Hatsune Miku: Project Diva – 101,414


With the exception of the original Hatsune Miku: Project Diva, the new game has failed to outdo the opening week numbers of the other Project Diva games. Project Diva f is nowhere near the first-week sales numbers of Project Diva 2nd, and has also sold less at launch than Project Diva Extend, which was considered an updated “best hits” expansion of Project Diva 2nd.


Additionally, thanks to a member of the Project Diva development team who frequently discusses the series via a semi-official Twitter account, we also have some further information.


This Twitter user, Naka no Hito, revealed last night that download sales of Project Diva f on the PlayStation Network are about 10% of retail boxed sales. That would put Project Diva f’s download sales around 16,000 copies.


Naka no Hito also stated: “The sales numbers are out… At this rate, the chances of [Project Diva] f2 are looking tight, ’cause we spent too much on the development costs of f…”


He later added: “Mm, it seems like some people have gotten the wrong idea, but
we’re still doing our best to sell our product! Our target is to be the best-selling game on the Vita in 2012.”


This brings up an interesting question. While I doubt that there won’t be another Project Diva game, development costs for Project Diva f are clearly rather high, and the game is selling less than its PSP predecessors, no doubt due in part to low PlayStation Vita sales. It’s likely that the development team will re-use assets from Project Diva f for future titles, but it does give one some food for thought regarding this particular game’s performance.

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  • SantiagodelosSantos

    If the game’s development costs too much to make on the vita, maybe they should go multiplat? Do like they did with good people die, make a good looking 3DS game, port it to vita and increase the amount of people that can buy it. Just a thought though

    • Just to be clear, I don’t think he’s saying that they won’t make their money back. There’s no way the game is going to sell at a loss. What he is saying is that they invested a lot of resources in developing this title and now, they may not have adequate resources for another game of this scale.

      Of course, if you read between the lines of that, he is saying he feels the game could have sold better. “Best-selling game on Vita in 2012” is hardly a lofty goal, after all. 

      I think the bottom line is that they were a little too ambitious with this game for the platform it was on. Putting it on a more popular platform would likely have helped.

      • sherimae1324

        but atleast they help the VITA sales in about quadruple times ^_^

        it will be a nice foundation for VITA owners in the future

    • Vyrus

       Or put it in every system available.

    • PoweredByHentai

      Dood, Project Mirai was made for the 3DS.  That sold 87k on its debut week and Japan had about 5 million 3DS units at that time.

      • Project Mirai was also a joke.

        • PoweredByHentai

          Joke?  Like how?  I thought the nendoroid style was pretty cute.  Anything in particular about the game itself that was bad?

          • I would cite the lack of an actual Edit Mode as the biggest failure (or act of negligence) on their part. The game also has no system in place for future DLC, which was a great misstep as well, in my opinion.

            Additionally, the game was done in the Nendoroid style and was aimed at a different audience that Sega weren’t even sure existed. 

            They created the game based on the fact that the Miku Nendoroid is a popular product, but I don’t know if that warranted a whole separate game without any of the features that normally make Project Diva games sell.

            Ultimately, I think Project Mirai did OK, but there was no real point to it. They held features back from the game because they wanted to include them in Diva f instead, but Diva f is on an unpopular console that is holding it back.

          • PoweredByHentai

            Just as I asked you if Mirai lacked an Edit Mode in the other article, you answered it right here.  XD

            I heard that Mirai enabled scrolling comments a la Nico Nico style.  Does that mean you can share videos and comments with other people or what?

            As for the Nendoroid designs, I personally like the Nendoroid look and can see how they were trying to cater to the younger audiences in hopes of getting them into more rhythm games.

            Regarding DLC, wouldn’t it be possible to patch Mirai to be able to support DLC?  Or at least have its sequel support that ability?  Because Nintendo didn’t really get around to being okay with DLC up until the past few months, which was way too late for Mirai.

          • @PoweredByHentai:disqus The NicoNico comments thing is StreetPass-related, if I recall correctly. It displays messages from other 3DS users you’ve crossed paths with. 

            The DLC thing… I do think there are workarounds for it (Nintendo have had to do this themselves with games like MK7 that required patches and weren’t enabled for DLC), but if the DLC stuff hasn’t happened so far, I doubt they’ll do it at this late date. 

            DLC’s most important in the weeks following launch, since it’s supposed to prevent people from trading the game back in, and filling shelves with second-hand copies. 

            I agree, part of the fault definitely lies with Nintendo for taking a while to get their DLC system in place, but at the same time, I feel like the Diva team didn’t help their own cause either by not really giving the game any selling point beyond, “Hey look, it’s Miku in Nendoroid style”.

            The other thing with the Vocaloids is that they aren’t owned by Sega, so it isn’t like they can put out a bunch of different games and see what sticks. Since they need to license the characters/songs from Yamaha/Crypton/etc. for each game, that adds to the overall cost of development.

          • PoweredByHentai

            @Ishaan:disqus :
            Regarding the DLC thing, sure, it’s probably too late to help the first Mirai game, but what are the odds that they wouldn’t implement it on a 2nd Mirai game?

            Regarding the Vocaloids issue, Crypton’s panel at last year’s Anime Expo was rather explicit in detailing that they own the rights to the Vocaloids.  As such Sega only had to interact with Crypton regarding both the characters and the songs since Crypton now handles the licensing process for the songs.  I’m looking through my copy of the Project Diva f case and nowhere on it does it mention Yamaha at all.  The game itself doesn’t reference Yamaha either.

            Heck, even the official website doesn’t bother to reference Yamaha at all:

            If there are potential snags with the licenses, it would probably be with the music label companies or with the original composers/creators.

          • Honestly, I don’t know if they should even bother with another Project Mirai game. I mean, now that they have all the assets for Project Diva in place, it would make sense for them to just do another Diva instead. 

            That’s just my opinion, though. Who knows… maybe a second swing at Project Mirai will be different from the first and it’ll do better. If I were them, though, I would much rather go with a sure thing than experiment at a time when Sega’s on the brink of dropping out of packaged games.

          • PoweredByHentai

            @Ishaan:disqus :
            I think what Sega needs to do with Mirai is somehow make it relevant to the interests of a younger audience.  Taiko no Tatsujin is a good example of a series that catered to a wide audience.  There’s also Elite Beat Agents (Ouendan) that Sega can take inspiration from.

            It isn’t as if there aren’t any Vocaloid songs that tell a story.

            I honestly believe that Mirai is a good way to get kids interested in Vocaloids.  The challenge there is to make it relevant to those kids and that seems to be the issue that people like you are making a fuss about (lack of edit mode and DLCs notwithstanding).  To that end, I think Mirai will have to forgo the flashy Diva songs that we’re used to and opt for story-oriented songs (or songs that thematically fit) that can be strung along into a wider story, kind of like Gitaroo Man (made by iNiS, which also made Ouendan and Elite Beat Agents).

  • Well to be fair I think another reason sales aren’t as high is because they promised a PS3 version, and I’m sure many are waiting for that version. I think with the push of the PS3 version they should be in the clear, at least that’s what I”m telling myself because I love this series.

  • malek86

    Perhaps they exaggerated with the development costs? I also seem to remember that Diva F has less songs than any of the Diva games thus far, so I wonder what would have happened to their bottom line if they had licensed more songs. Which makes me think they might have noticed in advance that sales were gonna be on a certain level (ie. not too much) and skipped on having too many songs for that reason.

    I’m also bothered by this line:

    “Our target is to be the best-selling game on the Vita in 2012.”

    Assuming they know what will come out in 2012 for the console, that means Sony doesn’t have one game that could hope to beat these sales, not even during Xmas season? That could be a problem. You usually release KAs in Xmas. Don’t they have any?

    • I wouldn’t read too much into the “best-selling game on Vita” thing. They probably have no idea what else is planned for release this year on Vita.

      • malek86

        Problem is, I feel they might be right. I mean, aside from maybe Soul Sacrifice (which I doubt anyway), what else could hope to sell more in Japan? I look at that TGS lineup and I don’t really see anything big.

        • We don’t know the TGS line-up, though. I expect there to be at least a couple of announcements at the show for Vita. 

          • sherimae1324

            and thats what im waiting for oni-chan.. ^_^ 

            some announcements for the VITA in the future ^_^

          • Solomon_Kano

            I expect new announcements at TGS as well, but the goal is best-selling Vita game in 2012. There could be 40 new Vita games announced and it wouldn’t matter, because it’s unlikely that they’ll be announced this month and see release before the end of the year. On a platform like Vita, a publisher would want a good deal of time to market their product. Really, that’s on any platform, but even moreso here.

            I don’t think TGS really has any bearing on their chance of earning that title unless Soul Sacrifice proves a massive surprise.

  • Juan Manuel M. Suárez

    How many million users did the PSP have in Japan on 2k10 and 2k11 vs the not-even-a-million PSV users in Japan? If we compare it like that, Project Diva f did  rather well; it’s a shame it didn’t move PSV units off the shelves though, the game sure looks amazing~.

    • @facebook-672298568:disqus @twitter-47461399:disqus The problem is, it doesn’t matter how many sales Vita has. All they’re concerned with is how much their own game sold… and it’s not selling as well as its predecessors. 

      That, coupled with the high development cost, is the problem.

      • Stuart Nisbet

        They promised a PS3 version from that start. I know a lot of people putting off buying this game/a vita because they know a PS3 version is coming. When the PS3 game is released, figures will be very different. If they had released this game as an exclusive, there might’ve been more interest.

        • If they had released this game as an exclusive, there might’ve been more interest.

          I highly doubt that. Buying a $250 device to play this game is not on most people’s priority list. If anything, the PS3 version may help further with software sales, but that remains to be seen.

          • You don’t buy a console for one game, that’s true. But if people have enough games to justify it they will buy a system. This means that if this game was PSVita exclusive than, potentially, even if people won’t buy it now they will buy it when enough good games come out on the Vita and they decide to buy the console. However, if they already have a PS3 (and I do think most PSVita users already have one) there’s no reason not to wait another half a year and get the PS3 version. That’s what I’m doing.

          • But, what’s the difference between people waiting to buy it later on Vita and people waiting to buy it later on the PS3? 

            At least in the case of the PS3 version, people would eventually pick it up at full retail price. In the case of the Vita version, the price would have dropped by the time the Vita is in the kind of position you’re talking about.

          • Stuart Nisbet

            There is no question that the PS3 version will further the sales. As I’d said already, many people have held back from purchasing this game because of the PS3 version – check the project diva wiki forums for more information.

          • Project Diva wiki forums, where western fans post, are a far cry from the buying habits of the Japanese market, so I wouldn’t take that into consideration at all, honestly. 

            A game like this is very much targeted at hardcore fans who will go out and buy it regardless of most obstacles in the way. The deficiency in sales comes from the more casual users who have no inclination to pick up a Vita to play it.

            But I don’t disagree with you—the PS3 version will move a few more copies, just on account of there being more PS3s in homes than Vitas. I’m just saying, making this game Vita-exclusive like some are suggesting would not have done anything to help.

          • Stuart Nisbet


            Western fans are less diehard than Eastern? I doubt there’s much difference in the buying habits when examined closely. I also have Japanese friends who are holding off on buying this, and Chinese friends, though that’s neither here nor there. The point is people aren’t willing to buy a console when a game when they know they can get it elsewhere. I’d have waited if my PS3 was not broken. 

            Also please review your argument before responding again, your main point was that ‘people won’t buy a vita for miku alone’ and now you’re saying the audience are diehard fans who will stop at nothing?

            We shall see the remainder of the fans when the PS3 version releases, I also draw your attention to the fact the vita has sold better than it has in months with the release of this game. I think you’re being overly cynical, the PS3 version will move more than a ‘few copies’, try a few thousand, or tens of thousand.

          • Let me make my points a little more clearly, one by one:

            1. Hardcore fans will buy a game at any cost (and likely did, in this case). However, hardcore fans are limited in number. 

            2. The remaining sales come from more casual fans or “not-quite-so-hardcore” fans. These people want the game, but they’ll only buy it if it is convenient and affordable to do so. These people did not buy a Vita for Diva f.

            I don’t understand why you’re talking as if I said the PS3 version is a bad idea. I stated above that the PS3 version will add to sales, but just how much it adds remains to be seen, as there is no precedent (and means for comparison) for a Project Diva game on that system. The closest we have is Dreamy Theater, which is:

            a. Cheaper, and 
            b. A download title, so we have no sales figures.

            Finally, my point about western fans on Wikis and Japanese fans in Japan was made because, yes, there is very much a difference in circumstances between Japanese and western markets.

            For instance, portables are the preferred manner of playing games in Japan, whereas consoles are the preferred method of playing games in the west. Then, there’s also a difference in spending habits.

            One example of this is that, in other countries, people save money for things like buying a car, or maybe buying a house, or on insurance, or other such facilities and services. In Japan, you don’t need a car because public transportation is excellent. And you can’t buy a house or land because Japan is a small island. Healthcare in Japan is also excellent.

            This is why we see so many Japanese consumers willing to spend on luxury items… because that’s all there is for them to spend on at the end of the day, really.

            But we’re going off on a major tangent here. On a smaller and more relevant scale, I wouldn’t use western Wiki fans as evidence simply because it’s a lot harder for them to get access to this game in the first place, and that buying habits in the west tend to gravitate more toward consoles, whereas in Japan they are more skewed toward the portable side of things.

          • Stuart Nisbet


            Ah yeah, you’re right! I see your point, sorry. 

            I wasn’t understanding you completely but you’ve explained it really well. Sorry for the inconvenience.

        • Luna Kazemaru

           You clearly don’t know the market of Japan then.

          • Stuart Nisbet

            Wow, excellent rebuttal. I love how you so daintily explained where I’d gone wrong and what I’d said that was confusing for you. Good job.

          • Luna Kazemaru

             Wow snarky reply back good for you!! Well because you don’t if you honestly believe that interest for the vita version was lowered because of the ps3 version when handheld are mostly the main market in Japan. Added to the fact as ishaan just said this targeted to hardcore fans and it didn’t help that you are basing this on a forum where western fans post and they don’t track import sales. Now have a nice day.

          • Stuart Nisbet


            You just repeated everything Ishaan said whilst he maid a competent argument, stop being a sycophant and go elsewhere. I don’t care to repeat myself or have the same argument twice, don’t bother replying to this, I’m not interested in anything you have to say.

      • Well if X amount of people bought Vitas, then I doubt they could honestly expect to sell more than X amount of copies. Considering that I’m sure the user base for Vita is still relatively low. It does fall on them for having sold to a small user base but I highly doubt its because of the quality of the game.

        • Oh, of course. Putting the game on Vita was entirely their decision, and now they’re paying the price for it. It has nothing to do with quality. The game itself looks fantastic, aside from the number of songs in comparison to the previous games.

  • Considering the amount of Sales the Vita had, I don’t really think they should feel bad about their numbers.

    • Also the fact that despite lower sales than 3 other Diva games, it has a smaller install base with a higher attach rate (due to the lack of software)

    • Solomon_Kano

      Thing is, it’s not Sega’s concern how many units the Vita moved this week, so that’s no consolation for them. They get a break for selling this much with a MUCH smaller userbase, but that’s it.

      • Agreed, I think I meant to say user base rather than Vita sales but everyone gets the idea.

  • MrKappa

    I know it would be a small amount but it would be neat if they had some way to track how much of the sales were from import.

    • None. 
      They don’t track import sales.

  • Nicolas Vasquez

    i dont know, the game doesnt look bad, but considering other games that seem to have more content/quality, and have been satisfied with much lower sales, it feels to me they are beign greedy, i assume the liscence of hatsune miku migth cost a lot, but still, they migth have not reached their expectations, but i doubt they weren’t able to make profit out of it with those sales.

  • ShawnOtakuSomething

    and I helped XD

    • PoweredByHentai

      I helped, too!  I’m getting creamed by Tenraku though because I can’t see the red circles against the PV’s flames backdrop.  XD

      • ShawnOtakuSomething


        • PoweredByHentai

          Nyannyannyan wasn’t that hard actually.

    • Me too! My copy’s not arrived yet though. ^^

      Edit: Oh wait, just saw that they don’t count import buys. My mistake!

  • Marcelo Henrique Chaves

    Ok, now i’m concerned. I thought that Diva would be the game to save Vita on Japan( where it really matters). But now i don’t see any other title that could do the job. Since Monster Hunter is not coming any time soon…

    • A single niche game can’t “save” the Vita. I imagine it’ll take an affordable price and a larger selection of quality games to help turn the Vita’s situation around everywhere.

      •  Project Diva is not a niche game. The rythm game genre is the second most popular genre in Japan (after JRPG of course).

        • The beat ’em up genre is popular as well, but look at Senran Kagura. If that isn’t a niche game then I’ll eat my damn jeans.
          This is a niche game, bud. It isn’t really about the genre the game is in, but rather how the game is presented and what demographic it’s appeasing to. This game is meant to appeal to Vocaloid fans.

          •  It’s your choice whether you think people become Vocaloid fans before they play the game or after they play it. But Project Diva is not a niche game, it is the second most successful rhyhm game in Japan after Taiko no Tatsujin. And for you information the beat ’em up genre is not popular at all in Japanese arcades.

          • Grant

            I wouldn’t consider Miku a niche title. I mean how many niche games get special systems? However I rather not have a debate, so let me just say that sales don’t change over night. Lets see how sales are doing in a month or two over a week. 

  • SirRichard

    Given past trends with sales on the Vita, it isn’t looking too good overall. The poor thing just can’t win, can it?

    Still, I hope it works out for the devs, even if “best-selling game on Vita 2012” isn’t a particularly high goal to aim for.

  • Stuart Nisbet

    Guys come on, 99% of the population had a PSP, there are only 1 million people with vitas. 

  • Xerain

    Maybe they shouldn’t have announce the PS3 version before the Vita version was out? “As much as I like Miku, I’m not gonna buy a Vita just for this when they already said the PS3 version is coming out next year.”

  • Kowan

    Do you guys even know how much it helped with the vita sales? It beat the sales of the 3ds xl last week! Although not the combined sales of both xl and normal 3ds. Stillyhats high. About 50k vitas got sold when hatsune miku was released. That surely helped the console. (3ds xl sold 44k)

    • SantiagodelosSantos

      Well, technically the 3DS and the 3DS XL are basically the same thing. Each sale of the 3DS XL should count as a 3DS sale. Well, at least that’s how i see it, and that’s how the publishers and developers should see it as well. But, the Vita did receive a very nice boost with this game :D

  • I would buy it but I don’t want a Vita yet..besides, I prefer games on big screen, so if they already announced this is coming to PS3…I don’t like waiting but I probably won’t get Vita before it ends up on Ps3 anyway..

  • “Project Diva Extend, which was considered an updated “best hits” expansion of Project Diva 2nd.”

    I’m not sure that’s entirely accurate. I mean, I guess it KINDA is… but really, for most people, I think we saw it as Project Diva 3rd. It has just as many songs in it as either of its predecessors, far fewer songs in common with 2nd than 2nd had with 1st (only a VERY small handful, in fact), and unless you obsessively purchased every piece of expansion DLC for the previous games, it’s pretty much a new experience with brand new music.

    Heck, even if you *did* pick up all the expansion DLC for the previous games, most of the songs in Extend are arranged versions of those songs with totally new beats. In many ways, Extend is a much more satisfying experience than 2nd because so much more of it is new.

    It just kinda feels like it’s underselling Extend to say it’s “an updated ‘best hits’ expansion of Project Diva 2nd,” IMHO…

    …Not to nitpick, of course. I’m just a big fan of this series, in case you couldn’t tell. ;) Heheheheh…

    • But I was only going by what the game’s own development team initially referred to it as—Project Diva 2.5. :P

    • Mi

      No, it was definitely Project DIVA 2.5. No major system upgrade/new challenge, song list a lot shoter than the other two games, and no Piapro collaboration at all.

  • junjoontea

    I don’t think the sales were underwhelming. If anything, I’m sure if they counted the number of imports, the number would increase by a good enough number. Plus, maybe some people weren’t exactly ready to buy a PSVita straight when Project Diva f is out. If anything, later on the sales will add up I guess. 

  • “Naka no Hito also stated: ‘The sales numbers are out… At this rate, the chances of [Project Diva] f2 are looking tight, ’cause we spent too much on the development costs of f…’ ”
    I wonder if he’s just talking about dev costs for the vita version or if the PS3 budget snuck into that total as well?  Hopefully Sega sticks with t he series.  I remember an article earlier where they said they were losing money and were going to start cutting projects that weren’t doing so well.

  • PersonaSpace

    I think it’s a pretty good number, especially considering that Vita sales are still on the low end.

    • Juan Manuel M. Suárez

      The fact that the PSV sales spiked from pitiful 9k to 46k speaks volumes about the game / franchise~.

  • Still good in my opinion =^_^=

  • tubers

    out of almost 160K.. I wonder how much international orders are in those.

    Or they weren’t even included in the 160k count.

    • I had imported the Limited Edition which will arrive this Saturday. As far as I know, almost all limited editions at on-line stores are sold out. They are also sold out at stores in Singapore as well.

  • Solomon_Kano

    Since I’m lazy, I’ll just copy my comment on Miku from the other article lol.

    Not unexpected, but interesting. I see another case of the Vita’s hardware holding a game back from its potential numbers. Then again, Extend opened much lower than 2nd and 2nd did more than double that of its predecessor. So basically… Miku’s all over the place lol.

    This is a perfectly good number to be on a system with such a small userbase though. At the same time, it’s unfortunate to think that it opened to this number and only 50k Vitas were sold. It’s another case of most of those who were interested in the game having already owned the system, it seems. I mean, we won’t know for sure until we see how the system and the game sell next week, but that’s what it’s looking like. Don’t get me wrong, that’s not a bad number of systems to be selling, but the Vita’s current doings suggest that this boost won’t be maintained. In that light, it’s unfortunate that Miku couldn’t push even more systems. Again though, next week will provide the final word on that.

  • LazuliteLiamz

    I really hope they’ll make a sequel or at least release some DLCs, I’ll buy them all in a heartbeat!

    I was waiting on my JPN PSN account on the day it was to be released, checking it every minutes, eager to see it listed on the store.
    The first couple waves of ratings for both the demo and the full game was beautiful, it was a perfect 5 stars.

    Today I got a morning-class so I have to get on train during rush hour. And I was amazed. I saw 4 people in total (on different occasions, I have to switch train a couple of times to reach my school), playing Project Diva f. One of them was even playing on easy mode but she sure looks like she is enjoying it. And I saw what it looks to be a high school couple or maybe sibling, sharing their ear-piece while one of them was playing ODDS&ENDS.
    And I was even more amazed when I reached my class, I saw this 3 guys playing Project Diva f before the class start, I never really talked to them before, and I never knew they had a vita!
    As most of the fans would agree, “Miku does wonders”.

  • Mike Pureka

    So you release a game for a platform that has sold like crap, and the game sells less well than you would’ve liked?  Which business genius thought this was anything other than the only plausible outcome?

    • malek86

      Keep in mind, the development must have started before Sony started selling the PSV. Maybe they thought sales would have been higher.

      It’s also worth noting that this game has less songs than any other Diva game. Maybe they noticed that sales would have been lower than they had originally hoped, and cut down on the number of songs in order to avoid some licensing costs.

  • $733987

    I heard them said there would be a PS3 version next year, so I’m waiting for that instead of getting this vita version. In my opinion, they should have released both at the same time.

    •  The PS3 version is probably a Dreamy Theater version of Diva f which REQUIRES you to have the VITA game…

      • I had read that the PS3 version will be a stand-alone game this time around.

      • No, the PS3 version is also Diva f, going by what they’ve said. Not Dreamy Theater.

        • $733987

          Phew. Happy Face! :D

  • IkouKuhn

    If they wanna get a better sales, I think they should consider adding more vocaloids from other company than Crypton in the next Project Diva game…

    (GUMI, IA, anyone?)
    but it’ll cost more money for them, so I doubt it’ll happen…

    • Stuart Nisbet

      Gumi, definitely. IA is yet to prove herself to me, I really don’t understand the buzz…it’s the same with Oliver/SeeU, I just haven’t seen that much good content. It doesn’t help that producers such as Doriko etc are failing to jump on the new voca bandwagon. 

    • The problem is licensing. Songs also have to be popular enough to make it onto the game. I’m not sure why other companies haven’t licensed their Vocaloids for any rhythm games yet.

  • The combined number makes the game very close to Extend. And PSP’s install base is like 10x the Vita in Japan… And I am almost also sure Miku games have MUCH MUCH larger import sales than other games because it doesn’t require as much Japanese, easy to pick up, and Miku is everywhere on Youtube as well.

    Keep at it SEGA. I am almost certain Diva f 2 will probably have 250k opening week if not 300k!

    And if you need some extra cash, do remakes of the songs from past Diva games :D I’d buy them in a heartbeat. i’d love to have all the songs in one place instead of bringing both psp and vita ;x

    • “The combined number makes the game very close to Extend.”

      But that means you’re assuming that Extend sold zero copies on PSN, which is quite unlikely. 

  • Maybe… Just maybe if they didn’t announce the PS3 version first before the Vita version gets out in Japan…

    After hearing there’s a PS3 version(which Japan owns more), they rather wait for another year since hearing it there’s almost no difference between the two versions… I know I would…

  • Nemesis_Dawn

    I know any game with both a Vita and a PS3 release, as someone who owns both, I still prefer to play on a big screen, so I’d go with the PS3 release. 

  • bL4Ck

    Surely Diva f development might have costed a bit for SEGA, but after 3 years of slacking this is the only way to invest all the money got for doing basically zero work since the first PJD, their statement is a bit greedy, working with a new console that’s still selling poorly might have been a wrong idea, considering the investment, but seeing how PJDf is already great, maybe one of the greatest PSVita game to date, with wonderful visuals and a solid framerate, they can easily continue to slack off and release DLCs for this game till they’re pleased.

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