Hands-On Gyrozetter, Square Enix’s Racing Meets Mech Fighting Arcade Game

By Spencer . September 23, 2012 . 10:30am

Gyrozetter is part racing game and part robot-paper-scissors. After putting in 100 yen for a play you get a machine card. Mine was the Prius alpha, which transformed into a teal robot with a humongous flashing sword.


gyroz1 gyroz1a


Before any mecha on mecha battles begin, Gyrozetter has a short driving course to complete. Square Enix couldn’t have made driving any simpler. You steer the wheel to turn and pull a switch to brake. Not having pedals was awkward at first, but since Gyrozetter is designed as a kids game it doesn’t have to be realistic. You can drift by pulling the shifter down and turning at the same time. Energy items are scattered on the course, collect these and you can activate boost mode for a burst of speed.



After I won the race the machine started blinking, which meant the arcade console was ready to transform. I slid the steering wheel up and the console opened to reveal four triggers. It’s pretty showy especially in contrast to the simplistic combat system.




Two other robots joined my Prius alpha for the battle. When a round started I could select either normal attack, boost attack or counterattack depending on which trigger I pulled. Enemy mechs, controlled by the computer, have the same options. Boost attacks are stronger than regular attacks, but are vulnerable to counterattacks. When you’re in a pinch and your burst gauge is full you can activate a final burst.




Gyrozetter is basically like other card battling games such as Sega’s Dinosaur King and Animal Kaiser from Namco Bandai. The transforming arcade console is neat to see and it will be interesting to see how Square Enix morphs the IP into that Nintendo 3DS game they announced.

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  • ParaChomp

     Oh man, it’s begun…

  • Enma_Kozato

    Kinda reminds me of IGPX (* 3*)

    • LynxAmali

       Stop reminding me.
      That show was awesome.

      Still sad we never got more.

  • puchinri

    It does sound quite interesting. I can’t wait to see how the game will be handled on the 3DS.

  • Mrgrgr and Unacceptable World

    Still waiting for the 3DS version here SE.^_^

  • Solomon_Kano

    I really hope they port the arcade game to PS3. The 3DS version sounds interesting since it’s an RPG, but I wanna play the arcade game.

    • Mrgrgr and Unacceptable World

      I am not really sure how the can port the arcade game there? Considering the game uses card battling system.

      By porting game too, it will also devalue the card values there as now, you don’t need the card to play anymore. You only need the game there.

      • Solomon_Kano

        Good point. Still, I figure that if SF and Tekken manage to survive in arcades despite home ports being readily available and Yu-Gi-Oh can be made into a game that has cards without the actual cards dying off, then perhaps there’s a chance for this.

        • Mrgrgr and Unacceptable World

          SF and Tekken is different there as they had competitive game where gamer would consider owning them to train themselves there.

          For Yu-Gi-Oh is different as the game shows up when they are already establish as one of the most famous TCG game there.^_^

          Well, lets hope that this IP will do well and in the future, it will allowed the game to come to consoles there.^_^

          • Solomon_Kano

            I suppose, but I can’t imagine that the majority of gamers who buy fighters buy them. They certainly are different, but I doubt a home console version would hurt it much. The arcade game would still have new cards which would mean new content plus the usual arcade updates and whatnot, while the console version would likely only have periodic DLC or perhaps none at all.

            That’s pointless talk on my part though, since it’s not likely that SE would port it. I hope that they do though. Since it has an anime coming as well, yea, we can only the IP does well enough to see a console game in the future.

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