Need for Speed: Most Wanted Goes The Extra Mile On Wii U

By Ishaan . February 13, 2013 . 4:00pm


The Wii U version of Need for Speed: Most Wanted is based on the PC version of the game. Due to the Wii U’s increased memory, Criterion are using assets from the PC version, along with improved lighting and tweaked draw distances, according to Criterion Games’ Alex Ward, who shared some of the Wii U version’s features with GamesRadar.


Criterion have added Miiverse support to the game as well, and this is compatible with the Most Wanted’s Autolog feature. You can post your accomplishments to Miiverse and the billboards in the game can feature you and your friends’ Miis.


Multiple control schemes are supported in the Wii U version of Need for Speed: Most Wanted, too. You can play using the Wii U GamePad, the Wii U Pro Controller, just the Wii Remote using motion controls, or the Wii Remote and Nunchuk together.


As previously reported, the Wii U GamePad is supported in a variety of ways. Need for Speed: Most Wanted allows for off-TV play on the GamePad, but also has a “Co-driver” mode that lets a second player control traffic, change from day to night, get rid of police cars chasing you, or even swap vehicles for you on-the-fly. These feature are demonstrated in the video embedded above.


The Wii U version of Need for Speed: Most Wanted will be released on March 19th in North America and March 21st in Europe.


Read more stories about & & on Siliconera.

  • Solomon_Kano

    The co-driver thing still sounds really, really stupid, but it’s cool to hear that Criterion is taking this extra time to make the Wii U version prettier.

    • Tails the Foxhound

      I’m sure someone’ll love it, but yeah I gotta agree. Though it could lead to some NSMB style trolling of your friends.

      • Solomon_Kano

        True. I think it would’ve been cooler if they just made it a troll mode to begin with. Let the gamepad user add more cop cars, pick where they’d show up from, draw blockades on the touchscreen and such. I’d have bought into that haha.

        • Tails the Foxhound

          I really hope the Wii U gets a lot more VS Asymmetrical Gameplay in general.

          • Solomon_Kano

            I hope so too. That’s something that the system can genuinely call its own, so it’d be nice to see more of it.

    • Suicunesol

      If it were me, I’d make the co-driver the guy in the passenger seat who shoots the car(s) that’s chasing you so you can have vehicle-to-vehicle shootouts. :D The co-driver looks through the touchscreen and tilts the pad to aim. R to shoot.

      • Solomon_Kano

        They should totes add that if GTAV ever makes it to Wii U haha.

  • Spirit Macardi

    Even though I likely won’t be getting this since I’m not into driving games, I have to say I’m happy to see a company actually optimizing a game for the unique hardware.

    One of the big problems with the Wii was that people would just port the PS2 version of a game and only add a few tacked-on motion controls, not bothering to use the better hardware to improve on the game’s looks or performance.

  • Elvick

    These developers always seem to put in effort. The Vita version is boss. Nice they’re doing extra for the Wii U version.

  • AndreasStalin

    the off tv function of the wii U gamepad is whats gonna sell the system to me, so if the Vita should fail to be successful (hopefully not) then we will still have the 3DS and the wiiU pad for our handheld fix which is a really great way to play games i feel.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos