• ToshiChan

    With so many good games out or coming out, I’m far too broke and back logged to get it right now.

    So sad, trying to debate to myself this or HotS.

    • OneOkami

      I’m playing through the game right now. Good job by Platinum Games. It’s a pretty stylish and enjoyable action game and the gameplay music during the action can be pretty cool, but I’m not blown away by it (in fact, I had a lot more fun with DmC than I’m having with this game).

      It’s certainly worth a play if you like action games and have an interest in Raiden/The Metal Gear universe. Personally, though, I’m looking more towards Starcraft II.

      • http://twitter.com/ValeFalkren Laer_HeiSeiRyuu

        DmC was more about combos, this ones about parrying and blitzing crap

        • OneOkami

          I wasn’t really trying to compare their gameplay mechanics, just saying that I found DmC more fun.

          • John Diamond

            what killed dmc for me imo was the scriptwork. damn that was terrible

      • http://www.facebook.com/honkerhonk.honkhonky Honkerhonk Honk Honky

        what’s so fun about Dmc? No offense meant, i just want to know.

        • OneOkami

          The characters and storytelling are interesting, Dante’s personality/character in the game is quite entertaining, the boss fights are very fun because the bosses themselves are entertainingly antagonistic and Dante takes them on in style (even going as far as explicitly giving one of them “the finger”), the various weapons Dante uses as well as the abilities and combos you can chain together are freakin’ sweet, there are some really cool special action sequences where Dante has to use his gadgets for the sequence to play out successfully (without spoiling anything), and the music complements the action pretty well.

          And I’d just like to note that I really enjoyed the fact that Ninja Theory didn’t decide to plug in a boss battle into every level just for the sake of. The boss battles were placed at various points in the game appropriately as they each had some sort of significance/connection to the story or task at hand and weren’t just generic super powered creatures thrown in the game purely for the sake of a continual super challenge.

          • Matt Andre

            Hm.. How were DmC’s bosses “fun” exactly? Countless videos on YouTube show blatantly drawn-out “battles” in which the boss barely does anything, sits down and takes repetitive hits. That, and the “style” system is broken.. SSS should not be *that* easy to obtain. Never was, never should be.

            Oh well~! Not saying you shouldn’t like it.. Just.. Huh. Interesting.

          • OneOkami

            I would suggest you play the game and see for yourself (though you may have already spoiled the experience for yourself by looking at YouTube videos of the boss battles). I wouldn’t use YouTube videos of other players playing boss fights to get an accurate impression of how the fight experiences would actually be like for you. It’s very possible player(s) you’re watching are playing on an easy difficulty and/or have mastered a strategy for taking on the boss and are making the battle look easy/streamlined.

            In any case, let my case be a point that an impression you’d get from watching somebody play on YouTube can be very different than your own impression when you play the game for yourself. I thoroughly enjoyed the boss battles.

          • Matt Andre

            I not only played the demo, I also played a friend’s copy of a portion of the game. I do not like the setting, I think Ninja Theory’s writing is atrocious (it’s no wonder Enslaved was so heavily re-written by an outside source..)

            As for YouTube videos? Live streams *show* you what difficulty setting it’s on. Plenty of streams on Twitch, etc. Previous Devil May Cry games relied purely on skill and finesse to actually perfect your combos. DmC… Is blatant button-mashing, chaining attacks is childs play.

            And Unreal 3 is not a good engine in the slightest, the game is *damn* ugly. Especially compared to the graphics and setting of DMC4. Even DMC3.

            It’s also evidenced in the sales. Using the above data information, it can be said MGR: Revengeance sold more copies in Japan *alone* in its first week than DmC did *worldwide* in its first week.

            Bottom line, Capcom needs to give the Devil May Cry rights to Platinum. Give it back to the man who *created* Devil May Cry, Hideki Kamiya.

          • Luna Kazemaru

            Bottom line is the IP is still capcom and they are keeping it sorry.

          • http://twitter.com/lesang000 le nguyen hoang sang

            uh , i played it’s with my friend , it’s so boring , sure , the combat indeed *look* good , AT FIRST , but only play it’s a little longer ( from mission 8 after that ) it’s bore as hell , only repeat combo mindlessly make me sick of it . And the boss , wow , it’s nothing but a big meat there waiting to be smash , barely fun at all . So , i did what you suggested ” play the game and see for yourself ” and still think DmC are far worst from DMC 3,4 or even 1 .

            I’m tired of someone said we don’t play but just watch youtube so we don’t have the right to complaint about it , even it’s *from what we see* suck . Not only that , when we gave you a reasonable prove like DmC’s sale are low , you guy still deny it’s fail . You guy call us fanboy for doing that . So , with MGR’s sale are skyrocketing right now , i wonder what you DmC’s fanboy will say .

            By the way , did any one watch Vegril’s downfall story on youtube ? If you still think Tameem story writing are good , than i have nothing to say anymore !! Not gonna spoil anything for troll !!

          • Luna Kazemaru

            someone says they like DmC over MGR = fanboy oh boy stay mad ok. He liked the game get over it it may be fail to you (since you clearly acting like some fucking fanboy) but there are some people that will enjoy the game doesn’t mean they are in denial about anything it just means they liked it. I thought DmC was meh at best and I’m fucking loving the hell out of MGR but i’m not going to ride on some high horse and say hurr hurr your game sucks mine didn’t when it fact this game was lucky to even happen. If you want to act like a child I honestly say go hang around neogaf ok.

          • OneOkami

            This will be my last comment on this topic. I used to comment a lot here on Siliconera, and I’m honestly disappointed to see people try to degrade a discussion into all the way down to an ignorant, fanboyish war that wasn’t even intended, or get down-voted because I happened to find one game more fun than another and give reasons why.

            Well excuse me for having fun with DmC, and when asked what I found fun about it, answering the question. If you go back and read the very first comment I made on this article, you’d see that I commended Platinum Games on a good job with this game and I recommended the person I responded to play it if he’s interested in it. But I guess not praising the game as the best thing since sliced bread and naturally just happening to have more fun with DmC makes me a troll, there is some invisible comment here only you can see where I apparently called you a fanboy, and I’m a troll for a having an honest, humble opinion.

            And I firmly stand my advice to try games yourself to make your own judgement and how much you enjoy the experience and not judge from watching other people play on YouTube. You played DmC yourself and you found it boring. That’s fine. That’s your opinion and I’m not going to bash you for having one.

            But the fact that I found the game very entertaining, in great contrast to your experience, is my very point. The experience can and likely will differ among different people because we have different tastes. That is why it’s important to play the game for yourself.

            Grow up people. That’s all I have to say.

          • http://twitter.com/lesang000 le nguyen hoang sang

            Not that i hate you for enjoy DmC while i am not or anything , and i indeed overreact about the fanboy problem , i apologize for that , but , like Honkerhonk Honk Honky , i really curious about how other found DmC interesting ? Is that about the story ? Combat ? or anything else ? That’s i guess depend on each one’s taste !

            Still , about the fanboy problem , i keep that cause i talk to other anti fan out there too . That’s sale problem really happen .

            ugh , that’s why i hate every reboot project out there , it’s always divine the fan in to 2 , in the end , thing will never be back to it old self !!

          • M’iau M’iaut

            The poster took quite a bit of time explaining why he enjoyed something in his first post. The time to move on has long since passed.

          • Matt Andre

            Wow.. Well, I didn’t intend any flame war. Others jumped into something that didn’t concern them. Thank you for answering the question I asked, OneOkami, that’s all you did and that’s all I asked. So.. No worries, man! :D

            There’s no fanboying here at all either, Luna. As I said, I’ve *barely played* the previous DMC games. I DO know that Hideki Kamiya is the king of action games and DMC should never have left a Japanese developer. And news flash, Capcom is the *publisher*. Not the *developer*. The developed the older games, but outsourced it to Ninja Theory this time. Platinum is a *far* better developer. Capcom could actually give the rights of development to Platinum, so.. Way to do your research, Luna~! ;)

          • ToshiChan

            I agree that the gameplay and action is pretty fun in DmC, I just never really got into the story and his new character. I thought after the whole fighting slurm lady he was growing up and not have a repeat about the fuck you shouting match, but then after he beat Mundus and spat on him, I decided yeah, this is not for me.

            MGSR looks really fun, but I agree, I’m probably going for SC. More replayability and friends… so…. yeah

  • Ben Chau

    Well deserved. Risings combat is rich and there’s a lot to master. I just finished my Revengence mode play-through but I still feel like there’s a lot more to discover. It’s also very faithful to the previous Metal Gear Solid games.

  • Dede Ogbe

    poor WiiU…

  • Solomon_Kano

    Platinum’s best opening ever! Nice, nice! Well deserved recognition for the best name in action right now. With an opening like this, Rising’s probably going to be at a million globally before long.

    I’m hopeful that, between this and Nintendo’s help, Bayonetta 2′s profile will be raised considerably. The original is still overlooked by many people, so I’d love to see Platinum’s sole series grow further. Bayo’s name needs to be up there with Dante, Hayabusa, Kratos, and the like as one of the faces of the action genre. I think Rising’s just put Raiden in that pantheon, but Bayo deserves a spot too.

    I think the key to Platinum’s growth will be more collaborations like this. Konami’s given them MGS, with the potential for a sequel having been stated by Kojima already; Nintendo’s funding Bayonetta 2, guaranteeing a certain level of success there; but what’s next? Do they hook up with Namdai on one of their various licenses or original IP? Do we see Platinum doing a NG or DW spin-off for TK? Does Capcom…

    Anyway, I’m happy to see one of my favorite devs with this kind of success and I hope their profile continues to grow. They deserve it, they really do.

    • Domii

      Couldn’t agree with you more. This year is the best year we action games/hack & slash fanatics have had in a long time. From Dante to King Kratos himself. We’re blessed. Sadly I need to get more disposible income before I buy Rising, but that’s coming god willing.

      • Solomon_Kano

        Don’t forget, we’ve got the improved Ninja Gaiden 3 to look forward to as well!

        I need to get Rising myself. I kinda splurged in January (part of that was for Platinum’s last game, no less), so now I don’t have enough to get it. But hopefully I’ll be able to do so soon.

        • Domii

          God I hope you made a typo and you meant Sigma plus 2. NG3 was such a disaster in every aspect that not even Razors Edge couldn’t fix, if RE’s reviews were accurate.

          • Solomon_Kano

            I don’t know about that. My issues with NG3 were gameplay and AI, both of which were fixed.

    • http://twitter.com/lesang000 le nguyen hoang sang

      we know what you feel , bro . The game are f**king awesome , Platinum game , GOOD JOB !!!!

    • revenent hell

      As far as the orriginal Bayonetta goes,even though the gameplay seemed fun the charecter design was just way to horrible for me to overlook,sorry fans I just cant play a game where I detest having to look at the charecter.

      Otherwise the story and universe realy do have me enthralled more than even the gameplay.

      I know a lot of people are unhappy about the game being on the Wii U but I realy wish people would seriously get over it. Consoles always get exclusive games,they help to get systems to sell its a big bad of the industry but it happens all the time no matter wether its Sony,Microsoft or Nintendo its going to happen they pay for that privilege.

      I think pretty much anyone who bought Bayonetta will definantly buy this game and the Wii U for it,most fans have been clamoring for a Bayonetta 2 and even if they realy dont want the console….I think its safe to say a few are going to be sold because of this.Realy wise move I think.

      • Solomon_Kano

        The complaints seem less about it being exclusive and more about what platform it’s exclusive to. Had Bayo 1 released on Wii or Wii U, the complaints likely wouldn’t have been as great. That said, when the sequel to your favorite game on console X ends up on console Y, well surely you’d be a bit miffed. It’s unexpected.

        That said, I wholeheartedly applaud Nintendo for making it happen. Sega didn’t want Bayo 2, they’re busy trying to stay afloat. Well, with Ninty paying for it, we’re getting it after all. I’d rather it be exclusive than never be made. So, yea, I also see people who bought Bayo buying Wii Us for Bayo 2. That said, I don’t think it’ll be everybody. Not most people, even. But Nintendo’s superior support will make up for the missing people with new consumers. It was a smart move on Ninty’s part. They get an exclusive M-rated action title — a rarity on Nintendo hardware all the way through — and Platinum actually gets to do their sequel. Win-win.

  • XYZ_JolteonZ980

    Hopefully the CoD sales means more doujins are made, really enjoyed the Modern Warfare ones I read, Roach!.

    Anyway, I havent seen these sales posts in awhile, I guess Vita is charging full speed ahead towards 2 million units sales swiftly. Wii U will really need some help as its not really seemingly like its hitting any sort of stride unfortunately. Perhaps the future is grim for console gaming in JPN? Unless people are holding out on next gen consoles there? PS4 artworks suggest this.

    • ronin4life

      There are no games for wiiu. That will change soon.

      And Vita is anything but charging full speed ahead towards 2 mil, as it has barely passed 1 mil… though with the price drop and slew of coming games that may yet change.

      • StarWarudo

        I know I’ll be getting a Wii-U the moment that Monolith-Soft RPG hits the shelves, along with SMTxFE.

        • XYZ_JolteonZ980

          With wii u games losing exclusivity left and right, the monolith soft rpg, bayonetta 2, and smt x fe are probably going to other platforms as well, i bet.

          • puchinri

            . . .what? I was really confused until I remember this is Tsuna, right?

            Unless Nintendo suddenly loses all their money (the money in the bank and everything) and gets desperate, that just won’t happen. x’D;

            There will be other WiiU titles as well that certainly won’t lose their exclusivity.

          • M’iau M’iaut

            Yes that’s Tunafish. We can only save him from himself so many times.

          • puchinri

            I wonder if he can be saved at all, really. ^u^;

          • M’iau M’iaut

            Well no one can say none of us tried. AND TRIED AND TRIED AND TRIED.

            Excuse me while i go crey now.

          • puchinri

            Yeah, I know. vuv;

            It’ll be okay~!

          • M’iau M’iaut

            Come on Tuna, let’s not go back to our old ways. Monolith Soft is a Nintendo team and they’ve been very upfront on how Bayonetta 2 is theirs and theirs alone. You’ve had all the warnings – don’t post without thinking again.

    • Solomon_Kano

      Vita… full speed… 2 million… swiftly. As a Vita owner, I don’t think I should’ve laughed as much as I did when I read that.

      As for Wii U, give it time. Software needs to start coming in, and it will. Nintendo’s made sure of that, both from their devs and their third-party collaborations. It’s not that people are holding out for next gen, seeing as the Wii U is in the next generation of consoles — power polemics aside. Games, it needs games.

    • revenent hell

      I agree that the Wii U needs time. Some games mentioned that are in the works seem realy solid and have me planning to buy the Wii U in time myself,though as of now there realy arent any games out for it I want….But that will change.

      Its the same premise as the Vita in my mind. Ive had it since black friday and thus far have an astounding one game for it,I dont buy ports when I have the orriginal,especially when theres not major scenario changes,so that cuts down my game choises a lot and the ones currently out just dont scream buy me to me.
      It almost gives me the feeling the consoles came out way to early for their own good. I realy think more games should be completed befor launch of a new device just so there is a badass lineup people cant help but say “Im buying it!” and not just of ports.

  • http://epiclyamazing.wordpress.com/ AzureNova

    Way to go Revengance! Playing it and loving it currently =^_^=

  • SirRichard

    Revengeance managed to make it to #2 on the UK Charts, just barely beaten out by Crysis 3. I’m glad to see it doing so well – yeah, it has the Metal Gear name, but it’s obviously nothing like any of the others – it certainly deserves it, in my opinion.

    • Solomon_Kano

      Do the UK charts give actual numbers or is it like the US charts? I’d be interested in knowing how much Rising did.

      • http://www.siliconera.com/ Ishaan

        Just the list like the NPD charts, sadly. They’re a little better than NPD in that they have more than just the top-ten, though.

        • Solomon_Kano

          Ah. Well, if it was only beaten out by Crysis 2 that at least gives me a ballpark idea of its sales. Then again, now that I look, FIFA is number 3 and I have no idea what numbers that’d be doing some 22 weeks post-launch. Hm. Well, I do like share breakdown. It’d be nice to see NPD do that.

          • SirRichard

            The UK market tends to not buy things in mass droves, with some exceptions (Call of Duty, FIFA) but gradually over time, which is why a lot of games cling to the charts for ages. Even the things bought in droves cling on as people gradually catch up and buy what they missed, though.

            And never underestimate the love for FIFA here, it’s probably doing solid numbers still and will keep doing so for some weeks.

          • Solomon_Kano

            Oh, I don’t doubt the power of FIFA. It’s just that Rising landing between a new release and a strong series makes it impossible for me to even guess at its numbers. I mean, that could be anything from 30k to 150k, depending on Crysis’ strength.

            It’s good to hear that games keep selling steadily over time though. Generally in the US, only COD, Gears, Halo and sports titles hang around for long.

  • http://www.facebook.com/eric.tharnish Eric Tharnish

    RULES OF NATURE.

    Is Zandatsu Revengeance Action a genre now? I think so, not every 3D action game is “stylish action.” I think viewing it like that is limiting a genre full of games like Chaos Legion or God of War, things that invoke the same tropes of the genre, but clearly do different things.

    • Solomon_Kano

      This. I’ve heard several people said they were disappointed by Rising because it wasn’t as stylish as Bayo. I mean, if that’s what you expected, fine, but not every 3D action game is out to be DMC3.

      The genre’s been getting a lot of good games this gen, but they aren’t all just of the stylish variety. I think it does the genre itself a disservice to hold every game in it to the standards of one particular (awesome) sub-genre.

      • http://www.facebook.com/eric.tharnish Eric Tharnish

        Yeah, and in terms of the difference:

        The idea of vengeance behind the game’s mechanics is very well communicated. Even the progression of upgrades requires you to get roughed up before you can get access to some of the more useful equipment/items, clearing missions before getting things that might make getting an S-Rank or “No Damage” more feasible. But the options you have before hand are more than have enough to get the job done.

        Even the nature of snatching and grabbing is something that’s cool, but something very different from what I expect from Devil May Cry. Chopping things into chunks, pieces… the flow of combat, it just feels unique to Metal Gear Rising and that’s very necessary if you’re going to be buying games in the same type of genre. “What makes this different from what I’ve done?” Different in a way that requires thinking beyond that linear progression from an established title.

        Rising isn’t DMC and that’s a good thing, it’s gotta be its own thing. If it becomes about one being better than the other, every game is gonna be a diminishing return.

  • Tails the Foxhound

    Legitimately surprised Tank!x3 did as well as it did, also surprised 3DS (and XL) had as much of a drop off as it did. Rising outpacing Devil May Cry 3 surprises me only because of how much it did it by.

  • Luna Kazemaru

    ZANDATSU this fucking game earned it its great P* games does it again IMO.

    Also NANOMACHINES SON!!!!

  • SunOatBoatMatadorQuattro

    Awesome maybe they will port it to the PC considering this.

    https://securecdn.disqus.com/uploads/mediaembed/images/437/3066/original.jpg

    • Solomon_Kano

      Very possible. Now the question becomes who’s going to do the port.

      I figure Platinum’s full attention has likely been turned to the DLC missions now, before they move on and set Rising’s staff loose on Bayo 2. A PC port will likely be up to Konami finding someone to handle it. Then again, Inaba’s made it clear that they don’t want another Bayo PS3 situation, so the possible PC port may yet be under Platinum’s care.

  • z_merquise

    Platinum Games deserved a huge hit in their games and I’m really happy to see Metal Gear Rising selling great.

    Sure, the Metal Gear brand helped attract sales but the game is really awesome! The combat is really satisfying and the boss fights are the best ones I’ve seen in an action game. Great soundtrack too.

    Also, the “over-the-topness” style of KojiPro and Platinum Games worked really well in this one.

  • OathkeeperSoraXIII

    MGR was great, my only problem was that it was too short, but that’s probably because I was playing on normal, and there’s plenty of challenges to do when your done. I really liked the writing for the game, especially some of the one liners on the final boss. They were great. I think it was a great idea that you can choose however you want to play because there’s plenty of opportunities to complete the levels purely by just using stealth for some of the fans that still haven’t grasped the fact that this is RISING, not SOLID lol but I digress…And it’s good to see Dragon Quest VII is still doing well, although the original sold a lot more, It’s great to see that this one is going strong too :)

    • http://www.facebook.com/eric.tharnish Eric Tharnish

      Yeah, that length won’t really change if you ramp up the difficulty unless you’re not capable of playing skillfully, which I think says a lot about how the game’s check for each difficulty is how good the player is.

      I think the main campaign being so short is nice, because when you do go back from those S-Ranks, it’s gonna be a bit stressful. Plus, “winning” isn’t necessarily the goal in these games, it’s winning while looking as cool as possible. I feel like the ranks and such of action games really help communicate that. I read a lot of input about the game being short, but action games have been seemingly short affairs in terms of just getting from A to B for a while. Performance is where people will get their gameplay hours, I have about 20 invested in the game already and much of that has been dedicated to getting S Ranks and just improving at the game. That’s kind of its own reward to me, and something I think gets invalidated when a person says “The game is short.” It really depends on your standards, but the way the 3D action genre doesn’t speak to those standards of length says a lot.

      • OathkeeperSoraXIII

        I agree with you all the way I think I should’ve re-worded it to ‘the story felt short’ the longevity of the game though is a lot longer, like you said is trying to get those higher ranks and generally just improving at the game :) I tried going for a S ranks but boy the game definitely pushes you :P and I like that.

        • http://www.facebook.com/eric.tharnish Eric Tharnish

          I was trying to S-Rank everything initially, but it was way more fun to come back later, cause man some of those segments are trying with just the HF Blade or Polearm lol. That probably contributed way more hours than I would have liked.

    • LynxAmali

      -MGR was great, my only problem was that it was too short,

      Actually, its not all that short. That is, unless you’re just counting clear time that pops up at the end. That only takes into consideration your best runs and only the gameplay and not cutscenes though.

      • SunOatBoatMatadorQuattro

        Even Inaba had to point out in his tweeter when people started criticizing the length.

      • OathkeeperSoraXIII

        yeah as I said to the Eric Tharnish I should re-word it to the story felt short. My clear time was 4 hours 50 and and there’s probably around 2-3 hours of cutscenes. Story wise it’s very short, Like I said though there’s challenges to do after and then you can always go back and improve on mission ranks etc which is what I’m doing now ^^

        • LynxAmali

          The story’s mostly self-contained so it’d feel like that.

          • SunOatBoatMatadorQuattro

            Yes I heard it was made so that everybody would understand the story. Still there were more bosses than in Solid 2, about the same from Solid 3 also. I couldn’t think of any way to expand the story other than the VR missions or Sam and Blade’s upcoming backstories.

  • Göran Isacson

    And so Platinum received it’s big-time seller… when working on someone elses game. Oh well, they’re probably still really proud of their work. I just wonder how well it will sell next week, when I presume that brand name won’t account for as much and people are looking more at its qualities via word of mouth and so on. Real impressive numbers too, I must admit…

    Not much else to say here though. Magi and To Aru started off big, old favorites keep on sticking and the only factor I don’t know here is that “Grisaia” game- anyone out there who can tell me what that’s all about?

    • Solomon_Kano

      I actually expected more from Magi, given the 3DS and its own popularity. Well, color me surprised.

      • Göran Isacson

        Don’t know how many in the demographic I assume are the most interested in the game (mostly young boys) own a 3DS, so… maybe that could be a reason?

        • Solomon_Kano

          Perhaps. I’d imagine most of their demo is still sitting on PSP, so that does make sense.

  • shuyai

    i alway wonder about this about gaming site for a while, is lame pun really necessary? XD

  • RoxasTheUnknown1

    Rising 2! Make it happen Kojima! You said you want too! xD

    • http://twitter.com/lesang000 le nguyen hoang sang

      sadly , he said he want to get other char to be main , like big boss , and Raiden , in the beginning , he want Gray Fox to be the main char , and even the game are out , he want to make more off canon game like this but Raiden are not thing he want to make a habit !

  • Edzo

    thats all bayonetta had in its first week? i expected it to be higher in japan.

  • Shuga Suenaga

    PSVITA had a price cut isnt? i guess that didnt help lol :/

    • http://www.siliconera.com/ Ishaan

      No, the price cut goes into effect today. We’ll see the results next week.

      • Solomon_Kano

        Wonder how much that’ll do with no new software next week? Or am I forgetting something?

        • Watahashi

          Senran Kagura and Phantasy Star are coming out today. Week after, Soul Sacrifice and Tales of Hearts.

          • Solomon_Kano

            Ohhh. I think PSO2 should give it a nice boost with how popular the PSP games were. The week after should be good as well between how heavily Sony’s been pushing Soul Sacrifice and Tales’ popularity. ToH’s probably going to do around 30 or 40k.

        • Domii

          It should be interesting. My bet is that Sony wants to build momentum leading up to the Soul Sacrifice launch.

          • Solomon_Kano

            Probably. They’ve been pushing that really hard. Lots of marketing, the early demo, the limited edition Vita. They’re trying hard to make that sell, so coupling it with a price drop on the system should help. We’ll see if the memory cards don’t get in the way though.

      • Shuga Suenaga

        ah i thought it was last week my bad thanks for pointing that :)

  • revenent hell

    See I kind of think this not being a traditional Metal Gear game is kind of a good thing and could potentially bring in more people to the franchise. It being more action orriented,to me,is a super pluss.Im more of a hack and slash brute force type player,I like to rush in and kill pretty much so on that level this game snagged me right away.Dont get me wrong I enjoy every now and again a good stealth game but good action,like this game has shown,is so much more compelling to play for me.

    Also the story of this game seems so much more easier to just step in to,self containing in a way,I cant realy explain why but with past Metal Gear games they never had the feel to me of “Im easy to just pick up and play,theres no need to have knowledge of the other games” This game seems like it will just explain itself very well,even if past Metal Gear games have done so I never realy felt like I would just be able to pick one up and everything would be laid out clearly for me to understand everything without any knowledge of the previous ones.So on this level I think it could open the doors for more players as well.

    Everything about this game has screamed “buy me” to me,except the backrounds,sorry die hards they are indeed BAD,the color variation is nill and everything is the same poor dull colors over and over in 90% of them and the details/textures,perhaps unnoticed simply because of once again the bland color choices for most of the backrounds, dont match well at all with the charecter/enemy design,wich is so much more than superb,its kind of like two different games where spliced togeather,But still even with this its a great looking game.

    • puchinri

      The backgrounds were a mixed group to me. Overall, I felt the same, though I did appreciate part of N’Mani’s country and Colorado. Those looked nice. I kind of wished there was more city setting because of that.

      But yeah, agree 1000% with all of that~.

      • revenent hell

        Oh there where two I liked myself they looked vibrant,detailed and colorfull(not crazily so but in compairison to the rest ,yes.)….They where awesome to view. The sad part was seeing the others after and it just kind of hit home the major differences and made them so much more obvious.
        But like I said regardless if thats the only fault I can find I am completely happy with that because overall I dont think its that much of a detriment and the focus is on the action and they completely nailed that on the head perfectly….well to me:D

        • puchinri

          Yeah, that was pretty much it for me too. After those really great levels/locations, it’s hard to ignore the others and the contrast there.

          Also true! For a fault, that’s not too bad really.

  • Domii

    Happy for Kojima and the Boyz. Surprise the Vita outsold the WiiU though. Are the low sales for WiiU across the globe a cause for concern for Ninty? I’m sure the PS4 announcement will not help their cause. Interesting.

    • Solomon_Kano

      I don’t think so. Nintendo’s aware of the Wii U’s current status, so they’ve made sure to assure us as consumers that more software is coming. High profile software at that. At this point, Ninty just has to play the waiting game until that software is ready. They’ve got a lot of big titles on the cards for the future, so I don’t think they’re especially bothered by the Wii U’s current state. They’re already taking steps to turn it around, so they should be fine.

      We’ll see what role PS4 plays though. As it stands, there aren’t enough games for it to have much of an effect in Japan. The Japanese aren’t exactly enamored with the franchises we’ve seen thus far. E3 and TGS will decide that, with a new FF being announced in summer and other titles waiting in the wings. I do expect that it’ll cause a problem for Nintendo in the west though. Europe has long been favorable territory for Sony, and there’s still the matter of MS’ next system in the US. We’ll see how the situation develops though.

      • Domii

        I would say that the WiiU is facing the same problems the Vita is. They just can’t seem to spread out their software consistently throughout the months.

        • Solomon_Kano

          The difference here is that Nintendo is working on a fix and has made us aware. They’ve told us that the recognize the lack of software and they’ve shown us what’s in the pipeline. Once Nintendo gets the ball rolling it’ll be fine. With the Vita, there’s enough software (in Japan, at least), there just isn’t enough high profile software. P4G and Project Diva showed that games can sell, and well at that, but there haven’t really been any big games since. That’s what the Vita needs.

          • Domii

            Nintendo seems to have the solution for the long term, but as of now there is nothing but a dry spell across the board. We all know what the Vita needs by now, it’s the same old story.

          • Solomon_Kano

            Well, for now, Wii U owners have Monster Hunter to look forward to. That’s the only release I know of. Later in the year there’s some stuff, and there should be more announcements made in the next few months, but for the very near future, yea, there’s nothing.

          • Never

            Yup, the fact that Tank Tank Tank! is the highest selling Wii U game spells everything out.
            Kind of dead in the water until March.

            By what the Vita needs you must mean a price drop, right? Guess that happened. Ability to use regular SD cards instead of Proprietary XTREME-ly Overpriced Sony Sticks™? Never happening. Games? One of these days.
            EDIT: Whoops! Meant one of these years, my bad~
            Must have been caused by my Vita buyers remorse.
            One of these days.

  • vileBrenman

    Rising was amazing short game but the dialog and mechanics are amazing. The boss fights are totally on metal gear par. P.s. I love to listen to the codec calls because the dialog for those are always so awesome and they build Loveable characters. Lol Doktor

  • Ferrick

    I’m happy for revengeance =P but…

    ouch, the WiiU sales dive bombed =/

  • puchinri

    Good for MGR:R! I probably won’t pick up my copy for a while, but watching my friend play was a blast. The story may be a short playthrough too, but there’s a great deal of replayability and plenty of fun to be had with the combat, even after.

  • Herok♞

    I wonder how much of Rising sales was from MG fans and how much was from Platinum fans.

    • Duo Maxwell

      Just fyi, not many MG fans are fond of this game, and we all know P*’s games didn’t have good sale number.

    • Solomon_Kano

      Most of it, I’d guess. Platinum’s most successful game sold 100k less (Bayo), Vanquish didn’t do near as much, and their last game opened at 13k. I’d imagine a lot of this came from people already familiar with the franchise.

      Next week will tell us. If it drops, say, to 30k then we’ll know that the diehards rushed out and grabbed it this week with interest overall being low. If it drops to around 70k, then we’ll likely be seeing other people swayed by word of mouth of MG fans who were on the fence picking it up.

      I’d wager that these sales were mostly MG fans though.

    • http://www.siliconera.com/ Ishaan

      Like @Solomon_Kano:disqus, I would say most sales came from Metal Gear fans. The universe, characters and whatnot probably drew people in, despite the change in genre, which isn’t surprising, since Metal Gear has always been heavy on the story.

  • http://www.facebook.com/FERCS Fer Carlo

    Wow really great stuff Rising and Platinum shows that they are the devs to go to when it comes to H&S.

  • http://www.facebook.com/honkerhonk.honkhonky Honkerhonk Honk Honky

    I don’t know why people say this game only sells thanks to the “metal gear” name slapped on it, after all the new dmc had “devil may cry” slapped twice.

    BADUM TSSSSSSSSSSS

    • revenent hell

      I think thats mostly mabey bitter fans? Yes the gameplay style has changed for it but I think its so much for the better,I realy do.

      Metal Gear is Metal Gear and Raiden is part of that world,this game deserves to have it on the game, so if people claim the sales are simply do to the name “Metal Gear being slapped on it” I think they are entirely wrong. The action is so solid and …the game looks awesom period,people shouldnt let change hinder their views so much its not a bad change.

    • Herok♞

      DmC:Devil may Cry is made by a different team then the other games(Kojima’s team helped platinum with this game) and isn’t apart of the prior universe(Rising is Canon ) and even with the mostly negative fan reception it sold half of what 4 did in its first week in other words no DMC(or any other stylish action game like say Bayonetta) has never seen an opening as large as Revengeance. This bit of information leads people to look at Metal Gear sales when looking at the relatively high opening and they are alot higher then any of the action games on the list, so the logical conclusion is the name helped sales. There are 2 things your comments implies: first that the game would sell as well as it did without the Metal Gear name and I doubt that seeing as Platinum games usually don’t sell that well regardless of if they are good(Bayonetta, Vanquish, MGR:R) or bad(really just Anarchy Reigns), so this easily could be the byproduct of having the Metal Gear name, even my friend said “I don’t like the game as much as Bayonetta, but since its Metal Gear I have to get it”. second your comment puts Metal Gear and Devil May Cry at the same level of fandom which isn’t the case look at both their respective 4th games MGS4 sold about 465,000 copies and Revengance sold 308,681 copies , Devil May Cry 4 sold 205,390 copies and DmC:Devil May Cry sold 110,429 . Both spinoffs from established series sold around 100,000 less so even DmC can be interrupted as selling off the series name because they both have a 100,000 copy gap between the new and old games. Tl; Dr: Metal Gear sold a little under what a Metal Gear usually sales and DmC sold a little under what DMC usually sales.

    • http://www.siliconera.com/ Ishaan

      Because it’s fairly obvious that it did. No action game has sold this much. Not even Bayonetta, which was a very high-profile game “by the creator of Devil May Cry”. Despite the change in genre, the game still maintains the story and characters of the Metal Gear universe, which was probably the draw for a lot of fans.

  • badmoogle

    Wow those WiiU sales look awful…:(

  • Go2hell66

    Compared to DMC sales that is pretty damn good

    • badmoogle

      How many copies did DmC sold on its first week in Japan?

  • Lucky_x

    Well deserved! MGRR is an incredibly fun game. Platinum should be proud of what they’ve made!

  • capristrider

    Well done P*, you guys deserve it! Vanquish 2 please….

  • Swaggermuffin

    The title of this post made me laugh out loud in the middle of a college lecture. I love Siliconera.

  • http://www.facebook.com/eric.tharnish Eric Tharnish

    Simply put, if you’re pushing or believe the notion that this was some deliberate plan to “just make an action game and slap Metal Gear on it to make quick profit guys”, Metal Gear Rising was always in the works, prior to Platinum coming in and pulling Konami’s development team out of the fire. There was ALWAYS going to be a Metal Gear Rising, and if you’re not happy that it’s an action game instead of the pseudo action/stealth thing that was originally presented… you should thank Konami’s internal team for dropping the ball. As it stands, this is exactly what it is, a development team rescuing another, than the delusion that things in real life “just happen” cause you’re using rhetoric to talk out something that sounds nice.

  • thaKingRocka

    This is the best third-person melee action game since Ninja Gaiden on Xbox. It deserves attention. It is so damn good.

  • http://www.facebook.com/honkerhonk.honkhonky Honkerhonk Honk Honky

    The gameplay is nothing like metal gear SOLID, thats why it’s called metal gear RISING, it is a damn fucking spinoff, DmC is a reboot.
    The setting, universe and characters are the same in both series (there is metal gears too) and it has elements from previous games (sound, inventory, certain complements).
    It is as metal gear as a spinoff can get.

  • D2Exp

    As Honkerhonk Honk Honky said, this game is Metal Gear RISING, not SOLID. And even if they were counting on the MGS fanbase to boost sales, DmC proved that simply slapping the name onto something is not enough for the fans to buy it. They have to like it too.

Mobile Theme