Death Killed Me In Dragon’s Dogma: Dark Arisen

By Spencer . April 7, 2013 . 4:30pm

dath

I recently got to venture through a bit of Dragon’s Dogma: Dark Arisen and the first enemy I ran into was Death. The demo was scripted so Death “welcomes” players to Bitterblack Isle with a pink haze.

 

Any characters including pawns caught in this incantation fall asleep. Death finishes off the slumbering warriors with a swift scythe swipe that kills anything it touches in a single hit. Since the sleep spell immobilizes you, you’re a sitting duck. My pawns and character died immediately after my encounter with Death. Fortunately, I had a Wakestone so I was able to continue playing.

 

Death is a persistent enemy in Dragon’s Dogma: Dark Arisen. Similar to Deathgaze from Final Fantasy VI, Death has a single life bar that you gradually chip away at. After taking a certain amount of damage or wiping out your pawns Death teleports away until the next fight.

 

The demo also introduced the Garm who show up after you defeat enemies. Capcom added the Garm to give players a feeling that they’re never safe since the wolf-like Garm have a higher chance of showing up when you defeat more enemies. Like Death, the Garm show up randomly in Dragon’s Dogma: Dark Arisen, but were scripted for the hands-on demo.

 

Despite his tricks, Death may not even have been the hardest monster to fight, since the demo also had the Prisoner Cyclops. This monster is huge and, similar to Shadow of the Colossus, you have the climb up it.

 

The problem is that the Prisoner Cyclops has spiked armor so you take damage when you use the grab command. When the fight begins, the Prisoner Cyclops is chained against the wall. While you don’t have to worry about it attacking, mages in the room bombard you with a volley of magical attacks. The key to this fight is defeating the mages first and then moving on the Cyclops which breaks free and tries to stomp on you for ticking it off. And that’s how the Cyclops finished my adventurer off.

 

Adding enemies that come up randomly and when you think you’re safe after clearing a room of goblins are interesting additions to Dragon’s Dogma: Dark Arisen. The expanded version of the game comes out in North America on April 23 and Europe on April 26.

 


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  • http://twitter.com/Zepht Z

    No news about new vocations and skills? I hope for more :)

    • Guest

      with the game release in less than a month, i doubt there are any new vacation. if there are they would have mention it already. i own the previous game, and i still cant see a strong enough reason to buy it one more time, even it is cheaper.

  • http://fr.twitch.tv/Nhatalya Aleksandrina

    I’m hoping for more variety concerning the enemies/monsters/boss/whatever. That’s my only wish for this game, really.

  • KingKellogg The Waffle Haggler

    I cannot wait !

  • Magus KilIer
    • amagidyne

      +1, First thing I thought of too.

  • Crevox

    REALLY want to buy this game on PS3, but the chance at a PC version (Capcom hinting at trying to make it happen) makes me want to wait…

    PC version would be so awesome…

  • http://epiclyamazing.wordpress.com/ AzureNova

    The title of the article made me LOL.

  • Caleb

    This monster is huge and, similar to Shadow of the Colossus, you have to*** climb up it.

  • Chow

    I wonder if we’re going to see the demo mentioned in this article at some point.

    I tried the Dark Arisen “Japanese Voice” demo from the Japanese PSN that was released last week, and it was identical to the second demo North America got. Meaning, it was the first couple of hours of the game that includes a save file compatible with the full game.

    The differences that I saw were the additional create-a-character options (DLC + DA additions), and slightly faster menus. Other smaller differences was the music (it was the same music, just… different somehow), and shops now tell you how many total of the item you have on person and in your storage (a number followed by a bracketed number).

    • Valtiel Ikari

      did the framerate had an upgrade?

      • Chow

        Honestly, I didn’t notice anything in the way of framerate drops (this ignorance in itself might be a good thing). But then again, I never really noticed framerate drops too much in DD unless I was fighting a dragon.

  • ShadowDivz

    I thought this was going to be DLC at first with the physical release as an option. I was hoping for that.
    But then again it is only 39.99. I just don’t want to have two Dragon’s Dogma on my shelf.

    Also, is there only ONE new area?

    • Hork

      Apparently the game’s code was such that it couldn’t be expanded that much with DLC, so they forced their own hand with their lack of foresight. Sucks, but there you go.

      • ShadowDivz

        Damn. Aww well, thanks for answering man. Guess il pick it up when i platinum the original. Is it true there are gonna be new skills? (thats what it says on gamestop)

        • Hork

          I don’t have confirmation either way. I’ve heard the same rumors, but until I actually see one of those new skills, I can’t say it’s true.

  • Solomon_Kano

    Missed vanilla DD, so I’ll definitely pick this up. Sounds great.

  • T-X

    I wonder if your old file will be playable or just certain stats are transferred to this version?

    • http://radiantloki.blogspot.com/ Mark Dinh

      Yes, your old DD file with be transferred over with and updated to all the new stuff integrated in.

  • Hork

    I’m looking forward to importing my level 200 and running through the new content. Hopefully it will still pose a challenge.

  • Demeanor

    Mmm they must know that the analysis of new features that we’ll see in the reviews will be the deciding factor between buying the game anew and passing it up. So they’d better have some REAL aces in their sleeves to justify this re-purchase. To me, changes to the character classes will be far more important than adding new places and monsters.

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