By Spencer . April 23, 2013 . 10:56pm
Famitsu has details about Shin Megami Tensei IV in the magazine’s latest issue and snippets from a director interview trickled onto Internet forums. From the very beginning, the director wanted to make a numbered Shin Megami Tensei title for a handheld system. Plans for this sped up after Atlus heard news about the Nintendo 3DS.
You may remember Shin Megami Tensei: Strange Journey was for DS. After the game was released, Atlus received feedback ands some players said it was a “punk production” with the way that it looked at life and values.
Shin Megami Tensei IV looks at modern Japanese values through a new lens. The team made a main character who sees modern Japan from the perspective of not knowing about it or the current values. As you may remember, the nameless protagonist comes from Eastern Kingdom of Mikado to modern Tokyo. The idea to make the characters samurai was from Shin Megami Tensei artist Kazuma Kaneko.
One feature that makes Shin Megami Tensei IV easier to dive into is the game recommends demon fusions. When you fuse demons the game will show you the best three demons to make. Handy because Shin Megami Tensei IV has over 400 demons.