The Next Legend Of Heroes Game Will Have Some Flashy Special Attacks

By Sato . June 14, 2013 . 4:30pm

In our earlier report, we covered the main characters and the type of attacks they’ll be specializing in for The Legend of Heroes: Trails in the Flash. That said, we all know what makes RPG fights more exciting are the flashy special attacks. Falcom’s latest update introduces us to the skill system known as Crafts.


When a character reaches certain levels, they’ll learn special attacks called “Crafts” that are unique to each character. They will come in different varieties such as ranged attacks and abnormal status attacks. Some Crafts will also be used to support your party with heals and buffs.


Crafts can be performed by using CP, which are gained by hitting enemies and taking damage. The Crafts will vary in cost and effects for each character.


Here’s a look at Rean’s “Autumn Leaf Slash”. Rean pulls off the attack by keeping his sword sheathed and running full speed towards his target for a powerful slash attack. It has an effect that delays the target’s turn.


For those of you who’ve been wondering whether Sara is a playable character, here she is doing her “Narukami” Craft. However, it hasn’t been revealed whether she’ll actually be a regular member or not. She starts the Craft by shooting multiple targets, followed by a lightning strike landing on each of them. It seems to have a high chance of disabling enemies from using their skills.


As previously mentioned, there are several Crafts that are used for support, here’s a look at a good example in Eliot’s Craft, “Echo’s Beat”. By using a sound wave effect, it raises the defense of all party members in range, and also gradually recovers HP.


In addition to the Craft, there are even more powerful versions of these skills called S Crafts. These will cost over 100 CP to pull off, but will be much more powerful. They can be used at any time by pressing the triangle button and a directional while having a character selected. These moves will be best used as last resort measures or a way of getting yourself out of a pinch.


Here’s Rean’s S Craft, “Sword of Flame”. This Hachi yō ittō-ryū style attack engulfs the sword with scorching fire, followed by a flaming slash that can hit a group of enemies.


Laura’s “Ougi Koharanbu” S Craft is a special skill passed down the Arseid family. A blinding aura wraps around her sword, followed by a rush and heavy slash.


Emma’s S Craft, “Road Alberion” is a powerful magic spell that summons several towers from the ground. A powerful energy is collected at the center of the towers and creates a destructive explosion on the battlefield.


The Legend of Heroes: Trails in the Flash comes out in Japan on September 26 for PlayStation 3 and PlayStation Vita.

  • Raltrios

    I come in here, see a nice blank slate on the bottom where nobody`s commented yet on an interesting article about the new Trails game. And, as the first poster, I find myself facing a conundrum. Do I comment on the appealing graphics of the attacks, or do I-


    • Maxwell3000

      I hear ya bro

    • Alex

      Sorry for being late. RARGH WHERE MY TRAILS AT! If I were rich I would pay XSeed to cover any potential losses incurred by releasing Trails.

  • DesmaX

    Like every other Kiseki crafts.

    Would be cool to have the option to skip them

    • MrTyrant

      Didn’t Zero/Ao no Kiseki had that option? I remember skiping the special attacks.

      • DesmaX

        They do?

        I’m still in SC

        • MrTyrant

          Yeah, you can skip special attacks. There is a button that can do that.

  • Jah-keem York

    Falcom? Trailer? ;-; Falcom? Trailer please? Please? Pretty please?

  • Zharkiel

    Old news by now. The best bit of these screens is having Sara/Lesbian chick (I keep forgetting her name) confirmed as playable characters even if only as temporary members.

  • Prinny Dood

    Please please localize this game, dont make me hold my breath now >: (

  • Duc PC-QB

    Dont forget the development video :

    Looks great !

    • Slayven19

      Where you find this?

  • Astraye

    Just pray for Xseed release SC soon…


    north america plz

  • jujubee88

    One of the only unique JRPG’s I’ve seen this entire year. LOCALIZE IT!

  • michel


  • Wiccan1109

    Killing me more with every article about this game lol. I’ve liked games that i know wont be localized before but this is the hardest one to get over so far. Really cool visuals here.

  • I’ve never played that Trails PSP game, but I’m quite intrigued with this game. A more modern setting with swords, giant monsters and magic. Count me in! The character designs are amazing as well.
    If I get a Vita in the future, I’d like to buy this (if it gets LOCALIZED) with Persona 4 Golden… and of course Tales games and Super Robot Taisen OG games… if they get localized as well.

  • Maxwell3000

    Will be playing regardless of localization. Its too good to miss. I’ve finally decided to learn Kanji and am gearing up to play Legend of Heroes SC HD. For those who are intrigued by this idea I encourage you to do the same. ^_^
    Though if we do get It in the West I’ll definitely support

    • Slayven19

      I’m trying and I will buy this game but it will be at least 2 years before I can fully play it.

  • Raharu95

    Why is it so hard for these beauties to come over? Is true that true art is overlooked ;-;

    • Kamille

      what true art? This game looks horrible.

      • Raharu95

        You are serious?

        • DesmaX

          Well, it’s running on some engine Sony gives to developers that doesn’t want to make their own/license other ones. Games running on it doesn’t really look that good

          • Raharu95

            Well even if it does not look the best does not mean it looks bad. By this screenshots, at least to me, Falcom really nailed the presentation this time~

          • DesmaX

            The problem for me it’s that empty space. Since the previous games had isometric view (Or maybe because I like 2D sprites more), it wasn’t a problem, but this one…

            It always gets me in these jrpg’s

          • Zharkiel

            You mean the empty space in the combat screens? Because there’s always been a lot of empty space in combat screens, even in the old games.

            Graphically, the game is unimpressive, it doesn’t look terrible, but it also doesn’t look amazing. It is Falcom’s first attempt to develop for the PS3 (Ports notwithstanding), and they’ve done a good job.

            Gotta remember that Falcom isn’t SE, they don’t have the budget to create something as pretty looking like FFXIII, so, in the words of Kondo himself, they have to compensate with their own stuff.

            What Falcom can’t offer in graphics and astounding cinematics, they compensate with a greater story, amazing music and something that’s been missing from top tier studios lately, world building. I think that’s what the original comment was about, more than art style or graphical power itself

          • JeremyTMH

            As said, at least they emphasize on story, characters and world rather then flashy graphics…

            Something squeenix is reallllly bad at these days…

          • DesmaX

            haha, like how they played the low HP theme from FC when they showed the script.

            To be honest I see this more like a Vita game that’s getting a PS3 port, and it looks pretty fine for that (But it would be nice if they made their own engine. Nicher companies like NIS and Gust has their own).

            But, I just have a problem with these empty spaces (Not only in combat, but in the field too. The Town screens looked fine), it just makes me feel like it’s missing something. I know they don’t have the budget to make it properly, but it still bothers me.

          • Zharkiel

            Someone more knowledgeable correct me if I’m wrong, but Falcom used to develop their own engines for their PC titles, the infamous Napishtim engine was used if I remember right, for all the 3D Ys games on the PC and the Sora trilogy, I’m not sure if they also used it for Zero and Ao. Ys Seven I think it got its own engine, which was used in Nayuta and maybe Celceta(?).

            But again, this being a PS3 game required more power, and Falcom probably had deadlines to meet and not enough time&budget to develop a whole new engine for Sen. Gotta remember that developing for the PS3 is very expensive!

          • DesmaX

            Well, they probably got their Sony Engine after Zwei II failure (When they end up giving up PC releases), so I’m pretty sure Ys Seven uses the PhyreEngine (And, wow, now that I looked it up, NIS and Gust uses it, and even games like Gravity Rush and Journey uses them. There goes my argument).

          • Zharkiel

            I’m pretty sure I’ve read that the Ys Seven engine was their own thing and not PhyrEngine. Someone more knowledgeable should clarify this. According to wiki, Celceta does though, and that’s the one I was doubtful of

  • bakasora

    Oh it’s in Japanese language. Tell me again when it’s in English.

  • Juriel

    This is one of the first games where I’ve fallen in love with all of the characters even before its come out :O.

  • d19xx

    So this game is abbreviated as “tit flash”? I’m okay with it. ^_^

  • YouGusta

    Party with red school uniform, remind me to Type-0. Hope this come to stateside though..

  • FierceOkami

    I just bought trails in the sky and about to play it later. Trails in the flash looks amazing though kinda reminds me of grandia 3.

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