Homesick Is An Adventure Game By Day, Horror Game By Night

By Ishaan . July 1, 2013 . 10:30am

 

 

Homesick is an upcoming indie title for PC that sounds like a cross between an adventure game and a horror game. It has you exploring an abandoned building, at peace, solving puzzles and clues and opening new areas up in the process. This part of the game is meant to make you feel at home and takes place during the daytime, as you try to figure out who you are.

 

At night, however, when you sleep, you’re haunted by nightmares of being chased, as you try to escape. This part of the game sounds more like horror, although perhaps more subtle than we’re used to. Puzzles in both the day and night portions of the game affect one another.

 

Homesick recently made it onto Steam Greenlight, and the game’s developers say that when the game is released, it will cost less than $15. As of now, there’s no concrete release date—just a 2013 timeframe.

 


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  • idrawrobots

    That looks really nice.

  • X_Bacon

    It’s looking really good, loved the atmosphere.

    …I guess I have a thing for abandoned places.

    • Guest

      yeah, that’s what make apocalyptic setting so unsettling, all the familiar places we experience every day and take for granted are abandoned and overgrown by nature.. I swear the Last of Us is the most amazing looking game I’ve seen yet (I like exploring the environment by scared when I hear the clickers inside dark buildings lol).. I liked the abandoned NYC in I am Legend or Enslaved too.. Fragile Dreams on the Wii too..

      • idrawrobots

        Ooooh, I love Fragile Dreams.

  • Gilgamesh2025

    Okay, interesting …

  • https://twitter.com/BinksFrost Binks5

    looks alright interesting concept

  • Göran Isacson

    Wonder if you’ll eventually “unlock” a translation of that in-game text, or if it’s totally up to the players to decipher it. At any rate, I did like the juxtaposition of a peaceful soundtrack and a most disturbing darkness-sequence, guess they’ve decided to give the game some new elements to make it a bit more active than the previous version of the game, which I think just had the “daytime” segments. And here I just reread RubyQuest, strange darkness crawling from the floor is so not what I should be looking at…

    • qchto

      well, its not that hard, but it takes some time to decipher it.
      i just will leave a transcription of the deciphered page here if you (or anyone) want to check:

      (or maybe not, idk if its important for the game):
      .
      .
      .
      .

      he leaned down so his ear was close
      to the child. he finally asked the
      child the question he had wanted to
      ask for so long. “where do dreams
      come from?”

      the child paused for a moment think-
      ing, and finally said, “everything”

      “well then,” said the man, “where do
      nightmares come from?”

      the child thought much longer about
      this question, perhaps he was too
      young to remember many nightmares.
      maybe this question felt too person-
      al for him

      finally he answered, “nightmares
      come from everything we don’t know.”

      man, now i really want to play this game!

      • Göran Isacson

        Iiinteresting. Thank you for the translation, and I am pretty sure there is SOMETHING symbolic and meaningful about that note, oh yes..

      • Ferrick

        interesting… now i’m much more intrigued with the game

  • FitzpatrickPhillips

    Hah, I thought that said “Homestuck game”

  • badmoogle

    Very interesting!

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