Recite Magic Spells Out Loud To Perform Attacks In Verbis Virtus

By Ishaan . July 2, 2013 . 10:00am

Verbis Virtus is a first-person game where you use your voice (using a microphone) to cast spells by saying the actual magic words for them out loud.



Here’s the setting: You’re an unarmed somebody in a dungeon that’s home to all sorts of dangerous things. In order to get through without dying, you’ll need to learn the secrets of magic through inscriptions that you’ll find as you explore the dungeon. Once you’ve found an inscription, you’ll need to pronounce it correctly in order to pull the respective magic spell off properly.


Using your newfound magical powers, you’ll solve puzzles, kill enemies, bypass traps and all the other fun things one normally does when trapped in a labyrinth. Curious to try it out for yourself? Here’s a free demo you can take for a spin.


While spells in the demo need to be recited in English, the final version of the game will use a made up magical-sounding language. Furthermore, the developer of Verbis Virtus, Indomitus Games, say that they have no intention of allowing the game to be played using traditional controls, since that would defeat the purpose entirely.


Verbis Virtus is slated for release in Q3 2013. You can keep an eye on the game via its Steam Greenlight page.



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  • Go2hell66

    are indie games gonna become the new social games?

    • charlesbarkley

      Talking to a software is a social experience too?

      • ShadowDivz

        Of course. Haven’t you EVER seen a sci-fi movie?

  • I remember hearing of this, sounds interesting but i get the feeling it wont meet expectations but who knows

  • Spirit Macardi

    So it’s basically Hey You Pickachu meets The Elder Scrolls?

    • Göran Isacson

      … If the mic-controls actually WORK, I would be totally down with that sort of game. But I guess that’s the question: WILL it in fact work…

      • Confect

        There’s a demo you can play somewhere. Look for it.

        The upshot, iirc, is that it works very well (at least with my British accent) most of the time, as long as you cooperate with it. If you deliberately try to break it, or get it to respond to other words like… say… ‘walrus’, like I did in the demo, then you’ll only spoil the experience for yourself :P

        • Göran Isacson

          Huh. When you say “work with it”, do you mean that you won’t try to use any really crazy words, or try to keep to the words which the game presents?

          • Confect

            Of course it will only respond sensibly to the words the game presents…

          • Göran Isacson

            Huh. So it’s not like Scribblenauts where you can combine all kinds of crazy words and get all kinds of strange results, you really have to stick to a set list?

          • Confect

            Yes. That’s how the demo was at least. Back when I played that (in 2012!) it was essentially a puzzle game. I’ve not looked at any info since though, so just go play it yourself or something – I’m not the right person to be quizzing :)

  • ShadowDivz

    Seems pretty interesting. But will it be as awesome as it seems.

  • BadenBadenPrinny

    I really hope this works out

  • Sword Art Online: Alfheim Online, the first step.

  • Kai2591

    Looks real nice. I like the dungeon designs. Very mystical.
    I though of Portals…but magic.

  • Nikolai Sumcad

    I’ve always imagined playing a game like this. I look forward to how this is gonna turn out.

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