How Fan Comments Contributed To Digimon World Re:Digitize Decode

By Laura . July 9, 2013 . 3:00pm

A number of system changes were made in Digimon World Re:Digitize Decode, based off fan comments and to incorporate new game functions.  Some of these were made to increase the feeling of partnership and living in a “world of Digimon,” and others to make playing smoother for newcomers to the series.

 

For example, in the PSP game, it was sometimes difficult to keep the partner Digimon onscreen due to the camera. This was one of the first troubles the development adjusted in Digmon World Re:Digitize Decode. They also made it so that the Digimon traveled closer to your human character, giving a greater feeling of partnership (as well as making it easier to stay onscreen). Additionally, battles play out at a faster tempo, and not only can you change the camera to either stay still or follow the Digimon, but now the camera in battle can be in sync the Digimon’s actions.

 

On the topic of battles, many attacks had similar effects in the PSP game. In Decode, not only was the number of attacks increased, their effects were readjusted and sometimes completely changed to create more variation.

 

There were also many complaints about the death system, especially from newcomers to the franchise who had never played Digimon World. Part of the problem was that they felt that they couldn’t prepare for death because it came so suddenly. To counter this, the team programmed the Digimon to act more and more tired as the end came nearer. In addition, because some players felt that all their hard work was undone because of death, they added the Decode level to make the bonuses that came with raising more Digimon visible.

 

It is now easier to aim for what evolution you want based off the hints in-game, too. They’re clearer, and the parameters required to raise the Digimon have been readjusted so that they are more unique per Digimon. This way, you won’t easily get one Digimon if you were aiming for another. However, the game’s creators promise that raising the Digimon hasn’t been made any easier. Evolution items are also easier to obtain in battles now, so completing the now-larger evolution tree should be easier (but still a daunting task due to its size).

 

This also came with a complete readjustment of Digimon parameters. Because it was so easy to max stats out in the first game, they increased the maximum level to 9999, and, accounting for the Decode level bonus, they changed both the evolution parameters and the effects of the stats to reflect this change. For example, if not done correctly, baby Digimon could start out with 200+ stats (enough to fulfil most Adult evolution requirements), but if the bonus is too low, then the evolution requirements would be too difficult to complete.

 

The Happiness and Discipline system was also adjusted. In the PSP game, it was extremely easy to fill both gauges completely. Since the effects of Happiness and Discipline are exact opposites, with Happiness increasing lifespan and decreasing how much the Digimon listened to you in battle (although they’d still follow most commands) and Discipline doing the opposite, it made no sense to have both cancel each other out so easily. Thus, the Happiness and Discipline gauges were changed to polarize further and make it harder to max both gauges.

 

Finally, a last system change one of the interviews the game’s creators gave mentions that the rewards from battles have been increased. The stat increase is slightly more, and the item drop ratio and the dropped items themselves have become better. Should you not wish to fight battles, escaping from enemies chasing after you is also easier. While in Digimon World (Re:Digitize or not), the battles are never the focus nor the main method of growing stronger, they wanted to give the battles more meaning and to give players more incentive to journey outside of the city.

 

The game’s director stated, “In order to add everything we couldn’t in the PSP version, we went overboard in pushing our limits with expanding the game functions and content more and more. It was very difficult. However, with the 3DS, I felt that I could make all of this real, so I don’t believe I was wrong in making this more than a direct port. That’s why, [all of these additions] were necessary, and I am satisfied with it.”

 

Source: Famitsu and Dengeki.

 


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  • GHAmer

    Yeah, all you gotta do now is localizing the game :D

  • Youko

    For those with twitter, there’s a campaign to get this localized. More info here: http://www.gamefaqs.com/boards/705638-digimon-world-redigitize-decode/66682880

    • JMaster3000

      I SHALL SUPPORT THIS WITH MY LIFE!

    • Daobs_

      I’ll do it. Anything to increase the changes of playing this, even if 0,001%. (hope not)

    • SunOatBoatMatadorQuattro

      We haven’t have a localized Digimon game in years. What was the last one? The one from Data Squad for the PS2?

      • Youko

        I think Digimon World Championship for DS in 2008. Bad memories.

      • GameWinner

        It was World Championship. After that, Digimon just faded out of existence out of Japan…

    • Romored
  • Ivan Junior

    Good that he really appreciated the 3DS. I’d love to get it localized *-*

  • Elemiel

    Come on Namco! I just marathoned through Digimon Adventure and I really want to play more than ever. *_*

  • Kristoffer Brandberg

    I wonder how many fans comment about wishing for a localization of this game?

  • ChatKnight

    I love how much passion the team has for this game. They could’ve easily just slapped a port together, but they went the extra mile because they really care.

  • konsama

    This is just awesome, and it already answered my question on the digimon stats i mentioned in another DW:R topic.

    This game seems will really make justice to the original World saga, and especially to Re:Digitize itself, since the PSP version felt so incomplete and lacking past a certain moment.

  • AuraGuyChris

    The moment Miiverse opens up its doors to 3DS Miiverse, we WILL spam the Japanese Digimon community for pleas.

  • Raika Souku

    give me now give give me it state wise

  • Jesse Torres

    Oh my god can they please localize this game in the U.S and Europe? I cant just let this game slip from my fingers.

  • Alestaos

    I hope this comes to EU for my digimon mad friend. However ill only buy it if i can get a Gatomon as my partner. That cat is awesome xD

    • http://terracannon876.livejournal.com Laura

      You can.

      • Alestaos

        Awesome any screens of her/videoa that have her in. And once it hits EU ill be buying :)

  • Strain42

    Awww, I got really excited when I saw fan comments. I thought this was like “Fan comments convinced them to localize it after all…Yay.”

  • Vash bane

    interesting if this gets localized i’ll buy a 3ds in a heart beat… ahem on topic

    im glad they adjusted the happiness and discipline because that was a little irritating in the original. specially with angemon and angewomon

    • Christopher Nunes

      Doesn’t having max Happiness and Discipline even out the Digimon’s lifespan and make them obedient as well? Even in the original PSX version I maxed them out as well, not as easily as Re:Digitize though.

      • Renaldi Saputra

        My Andromon had around 70% of discipline and 90% happiness, died on 17..
        My Gigadramon had around 40-50% discipline but max happiness, died on 22

        • Christopher Nunes

          Interesting, I had Digimon live up to 19 or mores with maxed out Happiness and Discipline but I also used the Digi-Seabass and Chain Melon (though mostly the fish) the increase the days my Digimon lived.

          One thing I hate about Re:Digitize it seems like the Digimon will only live up to 10 – 15 years (days) ago unlike in DW1 where they can longer than that as you have.

          I had a Digimon will up to 19 – 20 years old before they passed away. I spend most of my time with Champions than Ultimates though until I got better.

          • Renaldi Saputra

            but there’s chain melon too in re:digitize
            also you can evolve a kyuukyokutai 2 times so it becomes kyuukyokutai III (Examon it seems)
            ans it can stand for 18 yrs old

          • Christopher Nunes

            I’m aware there’s a Chain Melon in Re:Digitize as well, but I can’t remember where I can get the chips to permanently boost stats and the melon aside from completing the game.

            And who the heck is Kyuukyokutai? Examon is a Special Digivolution Item evolution only in Re:Digitize unless they changed it in Decode.

            I now have enough for a Japanese 3DS and next week or the next I will have enough to import the game.

          • Renaldi Saputra

            Kyuukyokutai means Ultimate(mega) not Perfect(ultimate)
            yea.. examon is a special evo item evolution only.. and it’s the only Kyuukyokutai III in PSP version (which can stand for 18 yrs old without chain melon or any life expansion item)

          • Christopher Nunes

            Oh… I see. Well do you think Namco will bring Decode over to the West? I know Nintendo is trying to bring third party games over to the West more to boost sales for the 3DS, but what do you think?

            I’m planning on importing a JP 3DS LL and this game when I have enough but I think waiting a bit will be better.

          • Renaldi Saputra

            with the support of Operation Decode I hope so..
            just hold the japanese 3DS importing until the announcement of english R:D Decode

          • Christopher Nunes

            Will do, but still there’s other good games that don’t seem to be heading to the West anytime soon like Senran Kagura and The Little Battlers which I’m interested in.

          • Renaldi Saputra

            nah, then that’s a dilemma for sure..

          • Christopher Nunes

            Well I give it a few weeks… got too many games I need to beat anyway.

  • Aurizen

    apparently they dont listen enough to the fans or else they would localize it.at least bring the ios app to the US :(

    • Steven Higgins

      They only listened to the Japanese fans.

      • Renaldi Saputra

        most likely

    • Renaldi Saputra

      do u mean digimon crusader?
      anw it’s been announced that it will come to android

      • Aurizen

        not for ios in the US

        • Renaldi Saputra

          digimon crusader was originally an iOS game, but in this summer 2013 they’ll release an android version of Digimon Crusader

          • Aurizen

            yeah but its in japan, i want it localized to the US appstore.

          • Renaldi Saputra

            oh, but it’s very hard..
            Bamco usually isn’t interested in localizing smartphone games

          • Aurizen

            yeah Namco Bandai only listens to Japanese fans, there so selfish rarely localize anything. especially digimon.

          • Renaldi Saputra

            sad but true

  • Zind Keeper

    Why is the Digimon franchise so unnoticed here now? Oh yeah, because that foul Pokemon exists.

  • zkan

    Laura we love you !! thanks for this articles

  • Yue D Andre

    The only system i wish they change is to localized this game

  • Renaldi Saputra

    they had done good job of knowing what their fans wanted..
    now we want it to be localized as the last thing we want

  • luckgandor

    In 2 weeks, Digimon World Re:Digitize Decode sold about 45,000 copies, with the first week accounting for 35,000. Kind of disappointed that it didn’t do better, but I guess it’s not bad for a game that isn’t entirely original.

    Seeing as how the PSP one didn’t make it over here, I’d imagine this would do a lot better in the west, especially now that the US is re-airing Digimon Adventure, and Digimon Fusion is coming soon.

    • Renaldi Saputra

      Some reasons why it didn’t sell very well:
      1. The announcement of Re:digitize Decode was too fast (I heard some of japanese digi-fans said that).. announcing it only 5-6 months after the original PSP version released
      2. Around 10-30% of ppl who bought Re:Digitize didn’t like it and prefer the original DMW 1.. so they were not interested anymore in Re:Digitize saga..
      3. Many DMW 1 or Re:Digitize fans didn’t have 3DS, they mostly had Sony Platform (PSP, PS Vita, PS3, ect).. some of the fans even whinning about why it wasn’t for Vita..
      4. Re:Digitize Decode is not a full sequel like the Wonderswan series, it’s only a Re:Digitize with a lot of extention.. which made some of ppl being lazy to buy it

      well, it’s just my preferences.. no offense..

      anw that number of sales are still quite good for niche titles of 3ds bamco games

  • GameWinner

    I don’t get it. One Piece is back on Toonami with some pretty good ratings and Digimon’s first series is on Nicktoons with it’s latest series planned for a fall premiere. Why are we being screwed over by one company?

  • Mysterious Figure

    Pls help getting this Game localized by signing this Petition:
    http://www.change.org/petition

    Many will think a Petition won’t work well, but the Management of NB
    said it is the best way for us to do something. Spread it as far as you
    can, we need a LOT Digimon Fans to reach this goal!

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