Retro City Rampage On 3DS Won’t Support Stereoscopic 3D

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Retro City Rampage is coming to the Nintendo 3DS, but if you were hoping for a stereoscopic 3D version of the game, you’re going to be disappointed. On the game’s development blog, designer Brian Provinciano writes:

 

The main game is 2D, just like the other platforms. While just as much as you, I would love to play RCR in 3D, with a top down angle, a conversion wouldn’t be trivial. With sidescrollers, developers can simply separate the background and foreground layers and distance them apart. However, with a top down perspective using cube-like objects such as buildings and vehicles, it would require the graphics to all be recreated as 3D objects, a new rendering engine, a camera system that players would be happy with, and further optimizations. For a new game it would be more feasible, but for an existing one, it simply would’ve taken too long.

 

While Retro City Rampage on 3DS won’t support stereoscopic 3D, it will have all the content from the other versions of the game, including the Retro+ Enhanced Graphics mode.

 

Additionally, the Nintendo 3DS version will sport a few changes from the other versions of the game as well. Due to the smaller screen of the regular 3DS, the camera will be zoomed in further. Every mission is being tweaked in order to accommodate this aspect of the game. Additionally, Provinciano is also working on using the touch screen for functions like selecting weapons, scrolling the minimap and more.

 

Retro City Rampage on 3DS doesn’t have a release date yet.

 

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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.