Learn How To Wield A Spear Into Capcom’s PS4 Game, Deep Down

By Eugene . September 20, 2013 . 2:10am

l_5237d9b5c7c1fdeep down is Capcom’s next-gen PlayStation 4 online multiplayer action dungeoneering title, and Famitsu got some hands-on time with the game. Deep Down is set in the far flung 2094 in New York. You are a “Raven”, one who can read and access memories, thrusting you into various pasts and eras to explore.

 

The demo at Tokyo Game Show is a pre-made dungeon, with two choices of characters who both wielded spears. One of the main monsters players encounter during the demo are orc-like Hogs waving around huge swords.

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With combat so hectic, getting to the right skill and magic item is vital. The up/down buttons on the directional pad control skills, activated by hitting the triangle button. Magic items use the left/right directional controls to select, before players have to hold down the square key and then trigger the R1 or R2 shoulder buttons. Those two buttons control the strength of all attacks – R1 for weak attacks and R2 for stronger ones.

 

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Holding L1 will make players walk, useful if you don’t want to run headfirst into traps or to bait foes into an attack. The L2 key will bring up a selection for players to equip or swap weapons. This won’t pause the game though and it’s possible to attack straight away while drawing a weapon from the pack. Finally, the new touch screen on the DualShock controllers will bring up the map of the area. The left thumbstick controls movement and the right the player’s aim.

 

Famitsu’s breakdown of their short time with the game was generally positive. The writer found himself facing off against those huge orc-like Hogs in the first picture, but timely jabs with his spear pushed the creature off-balance for a quick felling. Magical attacks seem pretty powerful too, with a Flaming Arrow more than capable of taking down the Hogs to near-death for a quick cleanup after.

 

 

deep down is in development for the Sony PlayStation 4.


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  • Tweetums

    Kick-ass music~~

  • Ryujin

    Deep down, you know you want this game.

    Lame puns, ahoy!

  • Jason Curry

    Eugene it’s called a “touchpad” not a touch screen. I see that mistake a lot and considering that there is a big difference between the two it should be corrected in the article.

    I wonder why Capcom felt the need to make a Dark Souls style game when Dragon’s Dogma exist. Not saying that’s exactly like Dark Souls but Deep Down is soooo very similar its not even funny.

    • http://www.thejaystack.com/ Jon Stachewicz

      Because in this hand-holdy climate of modern gaming we need as many Souls style games as we can get

    • Ni ~UNREAL BLACK THINGS~

      because everyone want a slice of the new successful game

    • Kelohmello

      Besides the fact that it’s a western looking fantasy game I hardly see any similarities. Kind of silly to compare the two just because they happen to have knights fighting beasts, something that’s been done many a time before both of those games.

  • NintendoPSX

    “one who can read and access memories, thrusting you into various pasts and eras to explore.” Now where have I seen this before…

    • Kelohmello

      Where have you seen this before?

      • NintendoPSX

        Assassin’s Creed.

  • Kornelious

    First off, that music is EPIC! Second, I’m telling you that spinning spear attack reminded me of a certain attack from a certian game that also had too two D’s
    (Two D,s lol)

    • Pockystix

      I don’t get it

      • Kornelious

        its an attack in Dragons Dogma…I know the theory has been dis-proven but a guy can dream can’t she? :3

  • Isaac Newton

    This game looks really awesome but I think we need to go deeper to further enchance the gameplay to polish the game more :D

    http://i1.kym-cdn.com/photos/images/original/000/531/557/a88.jpg

  • Demeanor

    Reading the description I was like “Demon’s Souls meets Assassin’s Creed?”. Then I started the video and my mind was swept away. Completely. Is this next gen? If so, I’m ALL for it (*o*)

  • Göran Isacson

    That was a REALLY engaging song, I was sitting here tapping my fingers all the time. Still wonder what the gameplay is going to be like in eras where you’re NOT a fully armor-clad knight, because there’s got to be some of those if they’re travelling to many different nations. And still no glimpse of anything resembling a main character… interesting. Not quite intriguing yet, but interesting.

  • Sakurazaki

    The game looks really good and I probably might get it, but I’m a bit iffy on the gameplay shown at TGS. It looked very reminiscent of Resident Evil 4-6 with the whole over-the-shoulder view and the way you attack, which I didn’t appreciate as much. It seemed similar like using the knife in RE XD

    While fun, I wish they had thought of something else for the combat. Just my initial thoughts though. Might be way off on the controls and gameplay.

  • whatinthewolrd

    Reminds me of Dark/Demons’ Souls but the voiceovers remind me of Drakengard. I like where they are going with this.

  • Notquitesure?

    Looks awesome

  • Vash bane

    that voice acting was awesome and that music ….. good gravey

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