Why Did Makoto Asada Leave Cave For Phantom Breaker Developer Mages?

By Kris . September 20, 2013 . 6:00pm


Because Makoto Asada became well known for his work at Cave bringing their arcade shooters to Xbox 360, his departure was rather surprising. Siliconera caught up with Asada-san and asked him about his move to Phantom Breaker series developer Mages.


"Cave had announced that they were going to take a break from consoles and stuff that goes directly to the consumer, and that’s really what I enjoy about what I do," Asada explained. "When I was going to quit Cave, about 10 companies contacted me to see if I was interested in joining them. Out of [those companies], MAGES had the best deal. Our president offered me the opportunity to explore and really do something interesting."


Check back later for our full interview with Makoto Asada and International Games System, developer of the upcoming title Constant C.

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  • Mrgrgr and Unacceptable World

    This interview both makes me happy and yet sad here.T_T

    While i am truly happy seeing that there are still some game developers who actually love developing games on consoles or dedicated handhelds, this news just prove to me that Cave is truly going to leave consoles and handhelds field to pursue smartphone markets.T_T

  • Aristides

    Oh Cave… T_T

  • TrevHead

    I’ve still got my fingers crossed that CAVE plan to return to consoles in a year or two when next gen has settled in more. Vita TV could make a nice olive branch for STG devs even if the Vita screen isnt made for Verts.

    Also I’m now really interested in what Asada’s new XOne game is.

  • Pockystix

    it’s sad when devs either try too hard to meet unrealistic sales quotas.

    or give up and develop for iOS in an attempt to cash in to the current mobile craze.

    it really makes you appreciate the few that have found their audience and have their sights set well within realistic grounds for development. If we’re lucky, the fads will pass and we can get back to business as usual.

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