One Piece Pirate Warriors 2: So Many Characters… Who to Play As?

By Laura . September 21, 2013 . 5:20pm

The Strawhat Pirates’ wacky adventures start off with them shooting up into the Sky Islands to escape the Marines. There, they face off with a familiar face, Enel. The confrontation is shockingly short since Enel has apparently not learned any new tricks since his last encounter with Luffy. Oh how you’ve fallen, Enel, degraded to being nothing more than the appetizer here.

 

Not long after their victory, they happen upon Punk Hazard. Just when I thought the game might take a jab at the original story at Punk Hazard, instead the crew discovers a strange dial (shell-shaped power sources with a wide variety of effects) that turns everyone except Luffy, Nami, and Smoker battle-crazed. With no choice, the last remaining three fighters do the smart thing and run.

 

One Piece: Pirate Warriors 2 revolves around an original story that crosses through many familiar islands (and possibly time itself—how else would Ace be playable?!). We follow Luffy’s journey as he teams up with a wide roster of pirates, both Strawhat and not, and even Marines as he searches for a way to get his crew back. To me, the story was fairly average; it links the missions together and succeeds in throwing everyone possible into the huge boiling pot that is Pirate Warriors 2, but it isn’t particularly deep.

 

A total of 37 characters, such as Marco, Perona, Mihawk, and Law, are usable, and the highlight of the game is definitely playing around with all these characters and their fighting styles. For example, Marco has travels a lot when he’s comboing, but his strikes are so powerful that as he sweeps his enemies along, you’ll find him taking out tens of enemies at once. Smoker is much close-range and a tad slower than Luffy, but his Jitte strikes are powerful and his attacks tend to gather the enemies into neat little clumps for further attacks. The only downside to that is I started having trouble transitioning back to Luffy.

 

As usual, in Pirate Warriors 2, you beat the crap out of swarms of enemies as they try to overwhelm you. If you defeat enough in an area, the leader appears and defeating him would earn you control of that territory. As you level up, you can string together more intricate and powerful combos.

 

This sounds simple, but Pirate Warriors 2 spices missions up with different objectives. Sometimes you are encouraged to support the AI by not defeating the bosses until they reach them. Other times you need to find and defeat a certain minor enemy first before they can deliver an item. Either way, the missions in Pirate Warriors 2 keep you on your toes. Sometimes it may be difficult to keep track, since you can have multiple objectives going on at the same time, but you can always press Start to check the flow of messages that have appeared over the course of your mission.

 

However, gone are the QT exploration events in the previous game. This time, we only have missions, though there are a few options around this time around. I feel the game doesn’t lose anything by doing away with the exploration sequences—indeed, I know some who were very glad that these events didn’t break the missions up anymore.

 

For missions, you can choose Pirate’s Log, which is essentially story mode, or Free Log, which has all the same missions as in Pirate’s Log but with the story scenes stripped. Only missions completed in Pirate’s Log can be played in Free Log. Once you choose either one, you can then select either Main Episode or Crew Episode. Main Episode covers the main story that is described above. These missions are unlocked by completing the previous one.

 

Crew Episode is unlocked as different characters join you and as you complete other Crew Episodes. These are basically shorter missions with a simple scenario that has you facing off against the crewmember in question. These are nice ways to level up while still completing something new (instead of playing old missions in Free Log over and over again), and my favorite part is that you can unlock many useful goodies.

 

One such unlockable is a wide variety of support characters. Originally, you can only readily use the Strawhat crew as support crew, but as you play other characters’ Crew Episodes, you’re able to use other playable characters such as Jimbei and Smoker as well. In addition, if you persist with the Crew Episodes long enough, you can also unlock characters you usually can’t use, such as the CP9. Support characters appear during Crew Strikes, which switch your player character out temporarily and you control the support character for a short period of time.

 

In addition to levels, you also earn coins as you complete missions. These are gathered from the treasure boxes you find onstage. Coins are assigned to each stat, with the number of coins per stat increasing as you gain levels. As you proceed through the game, you will collect Skill Notes, which are 3×3 spread of coins. Filling up any row, column, or diagonal will unlock a skill that you can later equip on the character. Once you own any combination, the skill is unlocked and you can equip these skills on your character.

 

For those who like a challenge, every level also has 3 Secret Coins that can only be obtained through completing certain objectives (such as achieving S rank). These give incentive for you to return to an old level, which you may have to do since using a variety of characters in Pirate’s Log will likely make you below your recommended level.

 

You can actually catch up in level easily by forking out the cash. Doing so will allow you to increase your level, with the maximum being the highest level in your party. In other words, you can increase a character from level 1 to any level up to level 15 if the most powerful character in your party is level 15.

 

My favorite extra to the game is the Gallery. Spending money you earn in missions at the Gallery will buy you many different features. There are the standard music and videos, but in addition, you can buy wanted posters, which let you see the characters showing off their moves; Transponder Snails, which allow to hear in-battle character voices (including the hilarious Love Love voice for certain male characters); and albums, which allow you to view the wide array of expressions of the characters in dialogue scenes. You can purchase these not only for usable characters but also enemy characters, which makes this a fun way to spend an hour or so if you have everyone’s.

 

Food for thought:

 

1. The count of 37 usable characters is a little misleading, to tell the truth. 10 of the characters are different forms of existing characters, such as the Strawhat Pirates’ pre-New World selves, so there are in reality 27 unique people to use. That’s still quite a number.

 

2. The camera is improved, with a simple targeting system for Leaders or Boss enemies. Another aesthetic changed is more dynamic dialogue scenes; instead of a manga-like panel appearing in a corner, 3D models are used as portraits. These portraits can be viewed in the Gallery once you purchase Albums.

 

3. Challenge episodes are exactly what they sound like. All the DLC scenarios seem to be Challenge episodes.

 

4. Transferring data from the first Pirate Warriors earns you a whopping amount of money.


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  • Chris Yuen

    Aokiji (aka Kuzan/former Marine Admiral/Ice Logia guy) is my favourite. Ice Age (Square X4+Triangle) is just too good. Overall the game improved a lot from the previous one, and yes, I’m glad there’s no more awkward platforming this time round.

    • http://people.ign.com/princerevolver Surgeon Of Death

      Aokiji is ridiculously powerful in this game.

      • Surgeon of Death

        Aokiji is ridiculously powerful. PERIOD.

      • Wappuli

        Just like any logia-user that’s not Smoker.

        • Surgeon of Death

          Caribou too? :)

          • Rayhan PromisedGallery

            he’s not in the game

          • Wappuli

            He isn’t in game.

          • British_Otaku

            If you want to play as Caribou, I recommend you import Gigant Battle 2 on the DS. Think Jump Superstars with One Piece characters only and lots of lots of content, Shanks, Caribou, Hody Jones, Vanderdeck are playable. :D

    • Zangetsu777

      Lol that sounds awesome i am a fan of Kuzan as well. And its nice to hear they have done away with the awkward platforming. I cant wait to play this.

    • Surgeon of Death

      ICE BLOCKU! PHEAZUNTA BAAAK!

      • Hinataharem

        The way he says beak is so funny XD

        • Surgeon of Death

          I KNOW LOL. THAT SH*T IS AMAZING :)

        • MVRK HNTR

          I get a kick out of every time I hear Kuzan say “Ice Time” and “Ice Ball” too lol

          • Dan

            “ICE TIE”
            “ICE BORW”

    • MVRK HNTR

      Yup. Kuzan is hands down the most powerful character in the game. I’d put Hancock as a fairly close second.

  • Shinji Kazuya

    Anyone knows if the DLC from the 1st Pirate Warriors works with 2?

    • OathkeeperSoraXIII

      No, however for the Japanese version all the PW1 DLC became free to download for PW2 (Regardless if you had the DLC for the first game) at a later date. So I expect the same will happen with the EU and NA versions :)

  • https://twitter.com/RaiohV Raioh

    I really love this game and the improvements they did to it(especially Chopper being not the useless fluff ball he was in 1 anymore~), although, I was a bit dissatisfied with the lame dream story. They made a great job in recreating the best scenes of the anime in the first game, so having a most bland set of events together with most of cutscenes and stuff just being entrance scenes for every character made me sad, lol.
    I was glad as much as the next guy that they threw out the platforming parts, but I really liked the special boss fights ;w;

    Nevertheless very cool, even more so with my lil cousin, practically never playing anything else at the moment, lol.
    New playable characters like Kuzan and Mihawk are super powered, gotta love to play as them and just see the kill count hit the thousands in no time~

  • 3PointDecoupage

    Is Jinbei playable?

    • Warboss Aohd

      Karate Fish Man?
      yup, he’s actually unlocked very early on.

  • Rayhan PromisedGallery

    is the original scenario really written by Oda himself?
    some part of the story feels too off like “i’ll join your alliance, then disappeared for the rest of the story”, like Kuzan (though he appeared again in the VERY last stage), Buggy, Crocodile, and KUMA just for the sake of them being unlocked as playable character

    • http://terracannon876.livejournal.com Laura

      Changed. Thanks.

  • Flamboyant Ass Nigga

    I only use Marco,Zorro & Enel

    • 「Misogi Kumagawa」

      and Law?

      • Flamboyant Ass Nigga

        I don’t like using him because when he’s attacking he leave too much opening so i keep getting ganged on but with Marco <3 i destroy everyone plus his ending cinematics is badass.

        • 「Misogi Kumagawa」

          I completely understand, have you tried Mihawk yet? Possibly one of the best characters EVER :D

          • Flamboyant Ass Nigga

            Yeah he’s cool and all but i like the faster characters u know i wanna kill enemies quickly Mihawk only attack in a straight line mostly

          • OathkeeperSoraXIII

            Mihawks awakened Sq,sq,tri,tri,tri is possibly the best move in the game. The range on it is insane especially when it’s charged up fully :P

          • Flamboyant Ass Nigga

            Not gonna lie it is pretty cool btw when are you uploading a new Yt video?

          • OathkeeperSoraXIII

            Today (:

  • Flamboyant Ass Nigga

    I wish that Shanks will be playable in the next game.

    • http://youtube.com/user/Chubunater Chubunato

      Maybe after they reveal more techniques he can do in the manga, he might appear in the next game as a playable character. .

      • British_Otaku

        Shanks has been in plenty of games before Pirate Warriors 2 like 2011′s Gigant Battle 2, 2007′s Unlimited Adventure or 2001′s Grand Battle.

        I don’t see why there needs to be any more expansion on his attacks that he has a sword and has a similar nature to Luffy. Whitebeard was in Unlimited Adventure as well, long before the revelations of his Devil Fruit and never fell on his back.

        • Rayhan PromisedGallery

          then his playstyle will be like a generic, just swinging sword with one arm.

          And walking by knocking people with Conqueror’s Haki.

          Seriously, just because of him being top tier in the story, doesn’t mean his gameplay will be fun. Take Garp in this game as example

          • British_Otaku

            I don’t see why it would be generic given that developers can create a fine moveset out of thin air if they put their mind to it, as seen with Captain Falcon and Fox in Smash Bros despite showing no moves, never jumping or setting themselves on fire in their machine/Arwing.

            I’ll concede that developers aren’t always going to be clever and make every moveset interesting, but in Gigant Battle 2 Shanks has enough to distinguish himself from Mihawk, Zoro and Shiki. He can send out Haki slashes casually in the air (diagonal up and horizonally) and upwards while on the ground for quite a distance. He can grab enemies which are above him in the air and throw them to the ground (or off the stage) making him a brawler of sorts. He has a distinct huge reach with all of his specials and doesn’t lose extra health from drowning like all of the devil fruit users (Zoan and Logia types also have distinct powers). He also benefits from different groups gaining different buffs (as you can have a team of 4 with 3 supports) than other characters due to different relationships.

            Games with less depth or less combat options like Dynasty Warriors or Unlimited Adventure/Cruise (bosses have lighter movesets than the crew, but more interesting movesets than grunts) can easily make up something for Shanks with that, even they made up something for Mihawk who can slash with a big sword and stab with a little one.

            We don’t need dozens of named techniques to have a fun playable character in a game.

  • Slayven19

    Good hated those sucky quick time events.

  • Rohan Kishibe

    really wishing this was on vita…

    • NeoStrayCat

      It is on Vita, lol, but only if you import it (of course, yes, in JP). >_>

      • Rohan Kishibe

        yeah i know. i just wish it was in english. i cant remember but is the vita region free?

        • Detrimont

          yes, yes it is

      • Guest

        Not true. I’m playing the Chinese version on my Vita.

        • NeoStrayCat

          That too…>_>

    • leingod

      There was an ASIA english version listed for a while on Play-Asia, but then it dissapeared. Bummed me out.

  • James Williams

    Im actually really disappointed in the removal of the QT events and exploration, it makes the game feel more generic without them. Before you’d do really well against a boss and end it with an awesome flashy show yet now all you do is finish them off like any other generic grunt.

    • British_Otaku

      I would say it’s a fair point if you are looking at what separates this DW series from all of the others and make it feel a little more like the source material, now fights end in a more plain way and there isn’t really a sense of exploration.

      That said, the Dynasty Warriors series and it’s anime companions seem to be at it’s best when it is straight forward mauling of the enemy and there are a number of One Piece games which aim much higher to capture that sense of exploration (One Piece on the GBA, Unlimited Adventure, Cruise, World RED) without it being intrusive to the normal state of play. As for QT events, they definitely have a place in closing boss battles with something more interesting than a stray bullet or punch, it’s probably more important that the game series make the boss encounter stand out on it’s own, I don’t know many multi-stage battles or a short cutscene once health is half would do it.

      Unlimited Adventure made me sit back in my sofa when I beat Crocodile down to half of his health then he got disheveled and pulled out his poison claw in a cutscene and used more lethal attacks for the rest of the battle. Enel? I reduced his health to 0, then he comes back to life in the same (full health) with a cutscene inspired by the one where Wiper killed him. Things like that, did Pirate Warriors 2 do any of that?

  • Göran Isacson

    Aww, I can’t say I’m fond of the whole “ten characters are just different versions of other characters” thing. Then again one characters is Jinbe, and he does seem to have the power to throw whalesharks, so that makes up for some of that repetition… besides, Aokiji is playable here, isn’t he? That is all kinds of awesome, it is.

  • Unnxandros

    Teach (Double Ability) works wonders for me.

    • Buk Lau

      lol of course he does

      Boa Hancock is my fave tho

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