Arc System Works’ Supernatural RPG Has An Unconventional Battle System

By Eugene . September 23, 2013 . 1:02pm

In our previous post, we talked about the adventure half of upcoming horror dungeon crawler Tokyo Twilight Ghost Hunters. After conversations are done, it’s time for action. Battles have to be planned carefully in advance in Tokyo Twilight as the ghosts are quite smartly invisible to the naked eye.

 

 

Pre-battle, players can lay out traps and sensors on a map that will help them both figure out enemy movement and deal some damage should the foes stumble into their traps. These cost money though, and the predictions of where the ghosts will be exactly may be wrong. In a twist, the game swaps between players planning their move for the turn on a battle map and a “camera feed” from each character’s head as they move around.

 

Tokyo Twilight has some snazzy effects to make the transition from map to in-game battle movement, and ghosts only show up if you land a successful hit on them. There also appears to be a turn limit(!) before the ghosts escape, perhaps.

 

While the video shows only two characters moving and fighting in the map, the right hand side of the display also shows three more characters – a possibility that reinforcements could be summoned if things go hairy perhaps?

 

Tokyo Twilight Ghost Hunters is slated for a 2014 release on Sony’s PlayStation 3 and Vita.


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  • Unemployment Master

    Here was I expecting to see a good battle RPG system like VP or SO.
    Oh well.

  • JustThisOne

    Hmm… I still don’t really understand what’s happening, haha. I get what’s supposed to be happening from reading the article, but I guess I’ll have to wait for more gameplay videos to understand what’s really going on.

  • pimpalicious

    I really don’t see this being localized but would try it if it does.

  • Juan Andrés Valencia

    So it’s like Phantom Dust crossed with Deception and the earlier Persona games? Sounds… convoluted and awesome.

  • Göran Isacson

    Eh, that transition looks like it could get real tiresome real quick. Especially if it’s going to be the only way to tell if you’ve run into a enemy or do damage to them.

  • Pockystix

    what

    what am I looking at?

    • Virevolte

      Minesweeper Supernatural Rpg ?

  • Dark Zerato

    If this game does well in Japan, maybe someone will localize it. But the chance is small.

  • tubers

    Guess this is what happens when you don’t have a 2nd screen.

    The transition looks awkward. Would’ve been less awkward if it was faster.

  • Kitestwinblades

    So its like Valkyira Chronicle’s map mechanic(or maybe more like FE with the movement arrows but with only symbols) and kind of works like a dungeon crawler when it zooms in after registering your tactical movement?
    …or heck, I dont know xD I just know I really like what I see!

  • DyLaN

    Looks…… Complicated. I need more gameplay vids. But it sure sounds interesting.

    Hope this comes over.

  • Aristides

    I wonder if Ark intends to localize any of these games, considering that they went through the trouble of making a US branch when Aksys always localized their games….

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