Dead Rising 3’s Lazy Video Game Playing Psychopath, Sloth, Revealed

By Spencer . September 25, 2013 . 4:05am


Earlier this year Siliconera talked about a surreal fight in Dead Rising 3 where Nick wanders into a mansion and finds a spoilt adult too busy playing video games to be concerned with a zombie outbreak. Sloth is waiting for a pizza guy to show up while playing a shooter when Nick, the mechanic protagonist in Dead Rising 3, meets him.


All of the psychopaths in Dead Rising 3 are based on the seven deadly sins and Siliconera can exclusively reveal Sloth.


Sloth is this spoilt trust fund guy who is playing video games when Nick meets him. How did you come up with this tongue-in-cheek concept for a boss battle?


Josh Bridge, Executive Producer at Capcom Vancouver: That one was really hard to do. We talked about psychos when working on Dead Rising 3 and coming off Dead Rising 2. We tried to look at psychos, as if under duress or in absence of law enforcement your animal comes out from inside. We wanted to make each one offer a different experience for that sin that we based it on, you know the seven deadly sins.


When it came to Sloth it went through trial and error concepts for quite sometime. For all of the other ones it was relatively straightforward into a gameplay experience. Sloth was incredibly hard because how do you make a challenge for a character that doesn’t want to do anything? We eventually arrived at the completely seen it all and done it all, maybe spoilt, always had a silver spoon in his mouth and then themed it around that. He’s going all of these toys and trinkets lying around him and he’s going to let him do those things for him while gets back to doing what he’s doing whether its playing video games or watching movies during the outbreak.




How does the fight play out? How does fighting Sloth compare to a regular boss like the biker boss?


We wanted to translate the seven deadly sins translate into gameplay. Thinking about that sin, if you can figure out a way in gameplay to agitate it you can then expose a weakness. If you don’t want to play that way and you want to go in with the craziest combo weapons completely leveled up and just want to bludgeon the dude that’s there too. It’s probably a tougher path.


If you strategize – we wanted to add a cerebral level where you can manipulate them and get them out into the open to expose that weakness. When you think of all the different sins and we started looking at Sloth what can you do to get him to come out. Maybe be potentially more passive than him. [Laughs]


How do the regular bosses play out in comparison?


From a gameplay point of view, the one thing we looked at in the other past Dead Risings, is they were essentially built around attrition. You exchange blows, drink some orange juice, and exchange more blows. We wanted to make sure with the boss encounters this time there was a strategy. It’s not like I’m coming up with a profound concept here, it’s just within the series it’s how can we build strategy in boss encounters so attrition isn’t the only path.


We looked at them as multiple stages too, so what you see isn’t just what you get. When you start whittling them down, the boss strategy whether more guys coming out or the boss changes their location and changes their playing field. We wanted these to be memorable moments.




There are other enemies other than zombies and psychopaths too. Like when Dick meets Nick he runs into these bikers…


Ultimately humans are the ultimate evil and the zombies are a symptom of that. We have a world that’s gone awry and lost all of its laws and folks rise to take over the city. There are these crazed bikers looking at this an opportunity to take over the city and run it their own way. You encounter those in gameplay and in boss encounters. There are also opposing factions. There is a military presence throughout the world, but you don’t know if you can trust or cannot trust them.


Siliconera will have more on Dead Rising 3 later this week.

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  • Shady Shariest

    In all honesty, Dead Rising 3 is the only thing currently on the next Xbox i am interested in…

    • Hector Velar

      lets hope it gets ported to the ps4 since I too agree with you.

      • Shady Shariest

        I am waiting for the PC port… I have VITA to get next… Can’t even think about PS4 :x

        • Hector Velar

          OOOOOH PC! even better and most likely to happen :D
          MODS MODS MODS

          • Shady Shariest

            MODS MODS MODS MODS!
            Sonic Doll+Pikachu Doll = Lightning shooting SMG.

          • Hector Velar

            mod to add Frank West+Chuck Greene+Rebecca Chang… oh yeah PC! take all my money!

          • Shady Shariest

            mod to add nud…-melek…!

      • Vesperion

        Microsoft is publishing the game just like how Nintendo is publishing Bayonetta 2. I don’t see how either of those games could end up on another platform

  • I gotta be brutally honest here, but Dead Rising 3 has got a LOT of impressing to do if it wants to remotely live on, and provide a kick start to the next generation.

    DR1 and DR2 were all good fun and all, the sequel improved upon its predecessor, but DR3 threw out the key setting about the franchise that made it as popular as it is today, and I won’t deny that I feel it didn’t bode great first impressions.

    I understand that DR3 is wanting to show the potential capability of next generation hardware, but I hope the developers haven’t forgotten that bigger isn’t always necessarily better.

    These ramblings of a Scotsman aside, I hope Dead Rising 3 goes well!

    • leingod

      Not sure what you mean by “key setting”, but in my humble opinion, this particular Dead Rising looks better to its predecessors in every conceivable way. No loading times, no ticking clocks… pure sandbox.

    • Vesperion

      Gonna assume you’re talking about the mall, but why can’t the location change? I liked the other DR games, but this may be the refresh i been looking for.

  • s07195

    *Bludgeons Sloth to 60% health. Sloth starts to run to Area 4 (Bedroom) from Area 3 (Living room). As he does so, Nick paintballs him, and waits for a while.*
    (Now loading….Area 4)
    *Sloth is asleep on his bed. Nick sneaks around, planting Big Barrel Bombs. He proceeds to attack them with an oar-chainsaw combo*
    (Objective complete! with victory fanfare)
    *Nick starts to scavenge Sloth’s body, and the nearby pile of snacks. He then proceeds to dance the hula*
    (Quest clear!)

    Memorable? More like run-of-the-mill for any (Zombie) Hunter out there. :P

    • SlickRoach

      Dead Rising Tri :P

  • The Watcher

    Good to know the Psychos are back, they were always a signature trademark to the series. i wonder if any of the psychos will have relationship to previous psychos in the series like the one in OTR.

  • SlickRoach

    I was hoping he looked like Gabe Newell but this is ok too I guess.

    • fairysun

      I was hoping he looks like this. :D

  • Demandred

    Finally! A videogame character that reso-

    Uh, never mind.

  • Notquitesure?

    Generally when siliconera put up interviews, the person their asking is always very token gesture. But i actually felt that they thought about the responses in this.

  • Not a beard! And a smoking jacket! He’s so lazy!

    I love how AAA devs refuse to make even a caricature like Sloth unattractive.

  • $61526767

    This would be a great opportunity to play Dead Rising 3 since I didn’t completed Dead Rising 1 & 2. Mainly killing a lot of zombies. But rather having expectations to see the other psycho bosses.

  • Pockystix

    I always have a bit of a chuckle when games have characters like this.

    it’s like when comics have fat basement dwellers as characters.

    it’s like a gateway into the developers minds. . . I can really get how they feel

  • Göran Isacson

    Huh, so the fight is essentially a fight to get Sloth to come out of his most likely heavily fortified house and fight mano a mano… whereupon he probably goes down in one hit. It’s gonna be a fight where they will have to make Sloths tricks interesting to figure out or handle, otherwise it’s gonna be a bit of an anticlimax boss. We will have to really HATE the scumbag by the time we get to one-shot him, so I foresee many annoying things like turrets and traps standing in our way.

  • AverageGamers

    Congratulations Capcom, you’ve just turned me into a character in your game… haha

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