This Was A Prototype Model Created For Phoenix Wright In Ace Attorney: Dual Destinies

By Ishaan . September 26, 2013 . 10:30am

In a developer blog post, Ace Attorney: Dual Destinies art director Takuro Fuse explains how the game’s 3D character models were created. Above is a look at a prototype model created for Dual Destinies’ Phoenix Wright. Fuse writes:


As cringe-worthy as this may be now, we wouldn’t have the in-game models we have today if it wasn’t for this initial prototype. With the help of everyone on the dev team, we continued to refine the way Phoenix’s 3D model looked based on feedback we received until everyone was satisfied.


Obviously, the models themselves aren’t the only things we strove to preserve; there was the matter of how to keep the lively animations from the 2D sprites. However, this was also the Nintendo 3DS, so we wanted to include some elements that took advantage of the new hardware. Thus, by adding in some slick camera work and connecting motions that gave the 3D models that extra bit of fluidity in their movements, we were able to bring a new, hybrid Phoenix to life.


Ultimately, the character model the devteam settled on was the one below:



You can read the full blog post over at Capcom Unity. Ace Attorney: Dual Destinies will be available in North America and Europe on October 24th for $29.99/€24.99 as a download title via the Nintendo eShop.

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  • Freud_Hater

    Oh, I dunno, it doesn’t look THAT terrible…

  • Guest

    I have to admit, he had a cute little nose. : D

  • Natat

    Well… it doesn’t look bad, really. But the actual model looks way better.

  • J_Joestar

    It has a odd stiffness to it that looks unnatural.
    Glad they kept at it and didn’t just settle.

    • Victory

      I think it is largely in part to the arm, and how there are absolutely NO tauts or folds visible, giving the representation of a very stiff arm.

  • ronin4life

    I really admire the 2d anime look in 2d/3d depth in 3d on approach. Mario and Luigi kind of had that too. More games should do this.

  • MrJechgo

    Hmmm… here’s a question: was the game developped at the same time as UMvC3? Because they could have used Phoenix Wright’s character model as reference…

    • The art director worked on that game, so they likely did.

  • Kilim

    I’m really interested in seeing how they capture the 2D animation feel in the 3D models

  • GH56734

    Why all the downvotes ?
    (Disqus hacked?)

  • tubers

    The different skin shader is the biggest impact.

    Different clothes, some neck twist issues on older model.

  • linkenski

    The prototype looks like a CGI model from 90’s ps1 games O.o

  • RichyGaming

    Can I have a dislike?

    • Shippoyasha


  • Detrimont

    i prefer the prototype nose, but that’s about it(it looks more like the original drawings fro mthe first 3 games)

  • JustThisOne

    It doesn’t look awful, the current one definitely looks more natural.

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