Shantae: Half-Genie Hero Adds Second Playable Character With Own Campaign

By Ishaan . September 30, 2013 . 8:30am

Shantae: Half-Genie Hero has hit its first stretch goal at $500,000, WayForward Technologies have announced. The game will now include Shantae’s nemesis, Risky Boots, as a playable character.


Risky Boots will star in her own campaign, which WayForward say “spans the entire game”. Just how many stages this means isn’t clear yet. (The main game starring Shantae will feature an opening stage with a boss, three chapters, and a conclusion.)


Shantae: Half-Genie Hero is in development for PC, Wii U, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PlayStation Vita.

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  • Given trends and having to consider the 48 hour rush of reminder donations, we might see the Sequins of Unfortunate Events chapter get funded before the end of the Kickstarter.

    Otherwise, unless if there’s a really good spurt of funds coming into Paypal after everyone’s settled from MN9’s fund siphoning, I dunno how well the other stretch goals will do… Still want them to at least manage to hit the alt-costumes.

    But hey, a second entirely new campaign with Risky Boots is still cool, too.

    • zferolie

      Well, Mighty No 9 ends when Shantae hits 48 hours… so maybe the people will then come help Shantae.

      Plus, the Paypal for shantae is going to keep going for a few months, at least 6 months, with it al going towards the stretch goals. I think we will get the costumes and at least 1 more stage if the news keeps pointing to them

      • Brimfyre

        I’m also hoping when people play the 3DS version it will get a bump. All in all I think their timing could have been a little better.

        Wait until the 3DS game was released to get more people interested in the franchise and after the Mighty 9 one.

        Ah well hindsight and all that.

        • zferolie

          no one saw the Mighty No 9 thing coming sadly. A lot of games got hurt because of it. Some not funded(or nothing to be funded) and some getting less then they would, like Shantae.

          I do agree though, if Mighty No 9 wasn’t around, or if this released shortly after the 3DS game, they would have been rolling in money

          • puppypizza

            Mighty No. 9 is not taking money from or “hurting” other games. In fact, it likely helped boost their pledges.



          • zferolie

            Well, I didn’t mean it like that man. Yes it has helped other kickstarters, but I also think because people are splitting their pledges it may not be as helpful.

            I love how Mighty is plugging other kickstarters. Thats great! I do think some of their goals are a bit… high.

          • InfectedAI

            I do like how the Mighty No. 9 updates include links to other kickstarters to help them get exposure.So they’ve also tried to help other kickstarters a bit.

          • zferolie

            I like that too

  • Managed to put $15 on Shantae thru PayPal. Also put $20 on Mighty No. 9. since I had funds thru PayPal.

  • KiTA

    The most important thing of that update — they are going to continue to accept donations towards the stretch goals. Maybe once the Mighty No. 9 thing ends we can get some of those fans of classic platforming gameplay to take another look? :)

    I’m also hoping that Mutant League Football gets a bit more love…

  • Happy Gamer

    This whole trend of kickstarter for games recently has been amazing as far as what is coming out. We are at least now, living in a mini era where we are getting games that gamers want and game makers want to make. Also, i hope kickstarters can fund the individuals who are working on them in a good way. recently the gaming industry hasn’t been too kind of small to middle size employers. I am hoping they are getting paid decently, and definitely hope the sales with boost their salaries as well. As a family man, I can’t imagine how it could feel like to do something you enjoy, yet have to worry about losing your job.

    Kickstarters definitely is a imagination and product = returns more so than
    doing it through mega companies (where if you don’t get a green light you can’t make games, and during cycles, may have to change content the way they want it). That being said, I hope the fans stay persistent and supportive.

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