Ikaruga Is On Steam Greenlight For PC

By Ishaan . October 4, 2013 . 12:25am

 

A little while ago, Ikaruga and Sin & Punishment developers Treasure stated over Twitter that there would be some “good news” concerning Ikaruga soon. Now, we know what that good news is.

 

Ikagura is on Steam Greenlight. Treasure are attempting to release it on PC.

 

Ikaruga is a shoot-em-up that was originally released for arcades in 2001 in Japan. The game features enemies and bullets that switch between black and white colours. Your ship can change colour, too, and can absorb enemy bullets of the same colour.

 

The Steam version of Ikagura is based on the Xbox 360 version of the game. The Steam version supports vertical mode, 2-player local co-op and Double Play Mode, which allows you to play two ships with one controller.

 

Over on Twitter, Treasure say, “New challenge! We are trying to distribute Treasure games on Steam. First, we posted Ikaruga information on Steam Greenlight today.”

 

That makes it sound like we could potentially see other Treasure games come to Steam, too. Radiant Silvergun would be an obvious follow-up to Ikaruga.


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  • http://www.siliconera.com/ Ishaan

    Yep. Everything’s coming to PC.

    • Guest

      …Now i just wait for a Disgaea to go on PC :3

      • http://www.siliconera.com/ Ishaan

        NIS has been talking about Steam releases for two years now, and they haven’t really done anything with that, other than Clan of Champions. Haru Akenaga, the president of NISA, was the one talking up their Steam initiative, but he isn’t with the company any longer. I wouldn’t get my hopes up.

        • http://linkapics.tumblr.com/ Linka

          Man, that’s a shame. But you never actually know what happens down the line.

          I admittedly won’t hold my breath, but anything is possible, outside of Nintendo stuff appearing on anything but Nintendo.

          • http://www.siliconera.com/ Ishaan

            This is an unpopular opinion among console fans, but yeah… personally, I really do plan on not buying either a PS4 or Xbox this coming generation unless something really drastic happens, because most of those games are going to be on PC, too. I mean, we’re at a point where Square Enix of all people is using DirectX to develop FFXV and KH3.

          • GDI

            Yeah I’m with you. My PS3 will be my last console. The smaller Japanese devs will squeeze out a few more games for 3DS and Vita before finally succumbing to mobile F2P games.

            I foresee we’d be relying on the tiniest of the JP devs, the PC-centric doujin makers to brave themselves for Steam.

          • http://linkapics.tumblr.com/ Linka

            Admittedly, when I heard about that, I could actually almost see them at least bringing FFXV to the PC.

            I’m getting my PS4 for Knack and Second Son so far, myself, but there is definitely a lot of overlap when it comes to PS4/XBone and PC games.

        • pekikuubik

          Maybe he took his initiative to Idea Factory International. Agarest was just the beginning of a glorious IF/CH future on PC…
          I wouldn’t expect anything from NIS in the near future if their Japanese teams are really as ruined as the rumours say.

          • http://www.siliconera.com/ Ishaan

            Maybe Neptunia will actually run above 15 frames-per-second on PC. :P

            On a serious note, I’m not sure the PC audience at large would care for Compile Heart’s particular niche, but I guess we’ll see. Maybe they could find their own niche on PC as well, just as they have on PS3.

            I was almost going to say the moe visual novel audience might care for Compile Heart games, but there’s so much piracy in that market, you have to wonder if it’s even worth the effort.

          • malek86

            It looks like Agarest has been among the top seller Steam games for a while now. I’m sure it has already surpassed the PS3 sales by now (of course, at a much lower price).

            Looks like only now japanese developers are starting to realize there’s potential on Steam, between the massive userbase, people starved for JRPGs, and lack of royalties or high dev costs.

          • http://www.siliconera.com/ Ishaan

            Admittedly, more JRPGs on Steam is great and all, but if all that happens is that people just keep bringing their moe stuff over to PC, I don’t think that’s really going to expand the market all that much. We need more J-devs like Square Enix and From Software on PC for there to be any real impact.

          • CirnoLakes

            I do like my moe, but I agree.
            Especially considering that sort of market already exists on the PC via doujin.

            I don’t think the moe stuff would hurt, so long as it isn’t the only thing coming over to the PC.

          • malek86

            I think it’s just a coincidence that Ghostlight opened the dances with Agarest. It could have been any other title, really. It only just so happens that Ghostlight have their own programming team, so they had an advantage over other localization companies. As for Falcom titles, they always had a PC version to begin with.

            I expect other, different games will be coming with time. Just give japanese companies the time to realize that they need to make PC ports too, so they can sell the license easier. Dark Souls pretty much sucked, but things are slowly getting better.

          • http://www.siliconera.com/ Ishaan

            I’m kind of surprised that Armored Core V isn’t on PC yet. That seems like a great fit for the PC audience. Instead, Namco are opting to bring Naruto Full Burst over. What the heck?

          • malek86

            Well, Naruto is very popular in the USA, it seems. It’s probably an easier sell than AC5.

          • http://www.siliconera.com/ Ishaan

            Sure, but Naruto’s already on the platform best-suited to it. ACV… not necessarily the case there.

          • CirnoLakes

            “but there’s so much piracy in that market, you have to wonder if it’s even worth the effort.”
            I think the reason for that, though, is poor distribution.

            Gabe Newell did say, that piracy is a service problem. It’s pretty hard for Westerners to get their hands on some doujin games, especially at an affordable price.

            I think it is similar to now manga and anime is just as pirated. People like to download things, especially anime/manga type fans. And there’s not much way to do that legally. And many people can’t even buy the shows or manga they like translated, because they keep up with primarily new season anime and manga(like WataMote), which aren’t available for their purchase without buying raw anime and manga. And with the case of anime, Blu-Rays and DVDs are incredibly expensive.

            This is also why Crunchyroll is so popular. Most people who enjoy streaming use Crunchyroll when an anime is available there. While the people who never liked streaming still download. On the other hand, when a Kickstarter project for Little Witch Academia arose, people threw money at it. So clearly anime fans want to spend money on their hobby. There’s just a miscommunication between how publishers want to sell, and how fans and potential customers want to buy.

            Touhou is a super, ultra-pirated game franchise. And the sales here in the United States are pretty minimal as they could be due to piracy. But the reason doujin works are so pirated, is because it’s so hard to get your hands on legitimate doujin works. Especially in the early days of the Western Touhou fandom.

            However, doujin games have proven able to sell on good distribution platforms. And I think niche moe products would be pretty viable there, too.

            Actually, Compile Heart games on the console are basically the same as a lot of doujin fanservice games on the PC that come out quite often. Just, they’re on the console rather than the PC. But you already basically said that with the Visual Novel example.

            Again, I think though, it’s distribution. By the way, I really have hopes for the future of Visual Novels on Steam.

          • http://www.siliconera.com/ Ishaan

            I’m not entirely certain I agree that it’s solely down to distribution problems. That’s part of it, certainly, but I think another large part of it is that a number of these games simply aren’t worth their price in comparison to the rest of the PC market, especially with how quickly prices drop on the PC side. So, that’s one thing to consider.

            The other thing, and this is the theory I’m more keen on, is that the western “otaku” market is simply too young, age-wise, to be able to buy their own games. This isn’t referring to you specifically, of course, but in general, I think that audience in the west consists largely of teenagers, and we all remember how little money we had in our teens, if any.

          • CirnoLakes

            As a part of that market you speak of, the doujin game/visual novel/ect. type market. It’s the reason I’m a PC gamer. I get the feeling it doesn’t get across well why I’m a PC gaming nut. It’s because I’m a doujin gaming nut. If my avatar and name didn’t make that apparent enough.

            I, at the very least, like to buy my stuff. And from talking with other doujin game fans, I think that piracy is rife here because of distribution problems. And I think that most of us would be very willing to pay for the products we consume. Coming to platforms like Steam, Good old Games, Desura, and so forth, globally, would definitely help purchase numbers.

        • TrevHead

          Such a wasted opportunity as either Atlus or NIS JRPGs & SRPGs would sell like hot cakes on Steam.

        • CirnoLakes

          I don’t want to give up hope.;_;

        • Shady Shariest

          Ah, there has been talking?
          edit: Seeing as Agarest got trough, there is interest in it… Maybe next gen, when NIS won’t have the luxury of NOT developing on PC :3

    • CirnoLakes

      It’s beautiful, I tells ya. Beautiful.

    • malek86

      Notice the dicotomy: every small japanese developer is now starting to move from consoles to Steam, whereas western indie developers lately have been getting enticed by Sony to make PS4 temporal or complete exclusives instead of using Steam (I do think it will be just a phase and eventually devs will start getting back to multiplatform releases instead).

      • http://www.siliconera.com/ Ishaan

        Nothing is exclusive any more. Even timed exclusives are just a little extra incentive for developers to make their game seem special or make release a little more financially lucrative, and they go from timed exclusivity to multiplatform in a matter of months.

        • malek86

          Yeah, but you gotta admit, Sony is moving swift and heavy lately. A whole lot of indie titles have been snatched to appear on PS4 first (or only, like the new Chinese Room game). It remains to be seen whether this results in a financially successful endeavor for those indie devs, or if Steam sales will just give them much more revenue in the end.

          • http://www.siliconera.com/ Ishaan

            Well, I’m sure at least early on they’ll benefit because the PS4 won’t have a whole lot of games to play following launch. Indie stuff will fill the gap.

    • Crevox

      Guardian Heroes pleeasseeee

    • http://www.myspace.com/Juan_Rod bluejuan85

      Excellent!

  • http://linkapics.tumblr.com/ Linka

    Yes. Yes. Yes.

    Everyone vote yes on this, please.

    • InfectedAI

      Just went ahead and did so. Glad this game is getting on the PC. A SHMUP classic.

  • Shady Shariest

    Now i’m just waiting for a Disgaea to come on PC :3
    (Sorry to Ishaan, btw, accidental reply)

  • http://twitter.com/AuroraXIII AuroraXIII

    What’s stopping them release it on PSN?

    • InfectedAI

      Having to port it to the PS3′s architecture and licensing costs?

      • http://twitter.com/AuroraXIII AuroraXIII

        That didn’t stop them porting to XBL?

        • malek86

          That was at a time when the PS3 was massively difficult to program for, and also not as open to small devs as today.

          There is a reason if XBLA was getting a lot of games in 2006-2009, while PSN was getting almost none.

          • http://twitter.com/AuroraXIII AuroraXIII

            Well now seems as good a time than ever. I mean, PSN is getting exclusive third party games like Malicious and Tsukigime Ranko’s Longest Day.

          • malek86

            Who knows. Maybe porting from 360 to PC is easier than doing it on PS3. They said this version is based on the 360 one.

          • InfectedAI

            Yes it is. PC and 360 have similar architectures. It’s much easier to port between them than to something completely different like the PS3.

  • pekikuubik

    Cave should pay attention. If people know you and/or your game, they will rush it through Greenlight.
    Also helps that the batches of Greenlit games are bigger lately.

  • Prithivi

    Playing Ikaruga in my PC would be awesome. I hope it happens so have in the future we can play more Treasure classics like Radiant Silvergun or Guardian Heroes ported to PC.

  • CirnoLakes

    Things just keep getting better for PC gaming.

  • TrevHead

    Defo gets my vote. Now if only Treasure could twist Konami’ arm and give us Gradius V

    If they bring Silvergun to PC aswell, I wonder if they’ll include the special Ikaruga mode that’s on XBLA

  • FetusZero

    I’m sharing this everywhere I can think of.

  • Kelohmello

    GIVE ME MISCHIEF MAKERS

    • Göran Isacson

      This guy, right here. This guy has good ideas that people should listen to. Also Sin and Punishment, perhaps? unless Nintendo already has that franchise in an iron grip?

      • Julien_N

        More exposure for Sin and Punishment would be awesome! The first game is one of my favorite games ever, and it introduced me to the whole arcade scene. It is an excellent action game that everyone should try. (It is on the Wii Virtual Console)
        The controls take a bit to get used to, but once they are mastered the game is a lot of fun.
        Sin & Punishment 2 is great but not as arcade-y as the first one. Lots of action, but some stages are way too long and the entire game takes 2 hours to finish, and even more with the boss milking. O_o

        However, I think it wouldn’t be possible to see those games on Steam because it is a Nintendo co-property but we never know…

  • pressstart

    Cool! Can make use of a monitor’s portrait orientation :)

  • http://altsune.com/ Ovada Bey

    I loved this on Dreamcast. Take my money >.<

  • Guest

    Yay! Not a phone port!

  • Audie Bakerson

    Well it’s not a phone port, but it is based on the inferior 360 version.

    • malek86

      Is it really inferior? The only thing I heard is that it changed a couple enemy patterns and there was some high-scorer whining about it, probably because it forced him to actually make an effort to get on top of the leaderboards again.

      • Audie Bakerson

        That’s the thing, he complained AFTER he made it to the top of the leader boards. If anyone knows which patterns are worse, it’s him.

        • malek86

          Wouldn’t that be the developers instead? I mean, if they changed them, they must have had a reason. Perhaps they thought the original patterns made things too easy, or whatever.

          It doesn’t sound like some kind of executive meddling (unlike, say, the original version of Blade Runner) so I wouldn’t say this version is inferior until we know the reason behind the changes.

  • EdgeKun

    Voted yes, will buy this day one. One of my absolutely favorite games of all time, and I’m happy to see it come to my preferred platform.

    Even with countless hours put into the Dreamcast and XBLA copies, I will not stop playing until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets.

    • gold163

      I DON’T DIE NOT TO LIVE

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