The Legend of Zelda: A Link Between Worlds Shows Off Dungeons

By Ishaan . October 31, 2013 . 5:31pm

Nintendo have shared a new gameplay trailer for The Legend of Zelda: A Link Between Worlds, that shows off the game’s new dungeons as well as item upgrades. You can take a look at the trailer below.

 

 

The Legend of Zelda: A Link Between Worlds will be available on November 22nd for the Nintendo 3DS. Earlier today, Nintendo detailed a couple of the minigaames you’ll come across during the game, and you can read up on those here.


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  • Minos

    Kindda spoilerish.

  • http://www.youtube.com/user/Kevassa02 kevassa

    Im liking how they are implementing the layered platforms. This should be interesting to play on the 3DS itself.

  • Hau To

    Well, everyone win some and lose some right?

  • Jirin

    I’m confident they did a good job on the system in general, but it’s all about clever dungeon design.

    Zelda LTTP made me figure out how to get through dungeons myself, and apply reasoning and logic to solve the puzzles and get to the end. Most modern games not involving demon infidelity and sheep take the burden of problem solving off the player. If the game makes me think the way LTTP did, it’ll be a great game.

    I’m not too hung up on the world layout or how you acquire items.

  • Ethan_Twain

    Oh come on. Everybody wants something different from Zelda and there will be as many who feel this game changes too much as those who feel it evolves too little. That argument has been going on around The Legend of Zelda franchise for years and every new installment provides new fuel to fire it up again. That’s all good and well, and it’s clear you fall on the “changes too much” side of the divide. Cool!

    But give your arguments a little bit of thought! The line of harts that serves as a health indicator is in the wrong corner of the screen? Tell me, what change WOULD be acceptable to you, if even such a minor interface change is an affront? God forbid if they actually put information on the SECOND SCREEN! That’s even worse than putting information on the wrong part of the first screen – LttP didn’t have a second screen at all!

    Better watch out, Guest… this game is gonna put user information on the second screen. It’s happening. Not even kidding. The move of the health bar is the LEAST of your concerns.

  • Aaron K Stone

    Life hearts were on the bottom screen in OoT 3D…

  • GH56734

    But you can find the items in their respective dungeons if you play them in order, without any visit to the shop required!
    As for the heart indicator position… I’m speechless. You sure pay attention to such small details, but was that sme kind of essential detail to the franchise? Four Swords Adventures did away with it in multiplayer.

  • DrakeClawfang

    The problem is that what you say you liked about LTTP is how Zelda has been almost every game ever since. The developers are aware the series has grown old and formulaic and want to try some new things. Being able to rent items and do the dungeons out-of-order equates to a much more open world, rather than an area being blocked off until you get a particular dungeon item, and allows for more exploration and I’ll wager, more secrets and optional stuff for players who like sequence breaking.

    Give them a chance, don’t write the game off yet.

  • http://www.youtube.com/user/Kevassa02 kevassa

    Please caaalm down.
    I understand how silly some of his complaints can sound (clearly the position of hearts will determine the quality and effort Nintendo put into the game) but writing it like that will only annoy readers and cause more problems than solutions.
    Let’s try to keep it civil, yes? : )

  • http://www.siliconera.com/ Ishaan

    Actually, no, you don’t find items in dungeons at all.

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