Project Flare Is Square Enix’s Entry Into Cloud Gaming

By Spencer . November 5, 2013 . 12:50am

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Square Enix has a plan for cloud gaming services, but aren’t going to stream games like Gaikai or OnLive. Project Flare leverages cloud processing power to handle game calculations. One tech demo using Deus Ex: Human Revolution as a base shows how Project Flare can be used for physics processing when a screen is filled with different objects.

 

 

A Final Fantasy XI concept movie has separate windows that shows the perspective of other members in your party.

 

 

That’s a neat idea, but this is just a tech demo for now. Square Enix is looking to partner with other companies and turn this technology into a service. Ubisoft is one of the Project Flare partners and the two developers are collaborating on Project Flare.

 


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  • GH56734

    No… just no.
    Knowing them this is just another measure designed solely as an alternative DRM. It’s as if they didn’t take any clue from SimCity (whose game engine wasn’t even processed in the cloud and yet look what happened…!)

    • Shady Shariest

      No… just no.
      This will most likely be an optional service. Nothing like SimCity.

  • domonkun

    Project Flare… hmm… Team Flare…
    OMG Square Enix working on Pokemon X2 and Y2 confirmed!!!

  • Impressionnant

    Is there anything The Cloud can’t do?

    • Stranger On The Road

      make the Internet faster, if anything, the amount of traffic to them can be considered a factor to reducing the available bandwidth on the Internet.

      An argument here might be that the cloud allow you to stream your music collection on every device you own without requiring you to make copies of the music. The counter argument would be, buy a bloody storage card and stop wasting bandwidth on redownloading the very same files over and over again.

      Otherwise ‘no’, everything your PC can do the ‘cloud’ can do, as long as you are willing to tolerate slower response time due to network latency.

  • Kilim

    can they focus on making games instead

  • SirRichard

    That’s all very well and good, but how are they actually going to get any of that processing power out to people? Game companies can’t even regularly handle the numbers of players playing online now, and as has been proven in the past it’s a particular problem for games that need to always be online.

    This is to say nothing about the actual broadband infrastructure around the world simply not being there for this sort of thing to be as impressive as they dream, and it won’t be there for many years yet.

  • Dark Zerato

    Are you sure it’s cloud gaming, not lightning gaming ?

    • PreyMantis

      Very clever…

  • Mrgrgr and Unacceptable World

    Hmmm. Interesting project there. Hope that S-E will be able to capitalize on these Cloud system even though, i am probably never gonna able to utilize them due my snail speed internet here.T_T

  • easter

    Dat stock Siliconera image <3

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