How Castlevania: Lords of Shadow 2’s Dracula Is Like No Other

By Ishaan . November 7, 2013 . 1:34pm

“Our Dracula is very different to the Draculas that we’ve seen before in other forms of literature or in movies and things like that,” says Castlevania: Lords of Shadow producer Dave Cox. “He’s not a kind of quintessential evil guy. It’s not black and white—he’s very much shades of grey.”



In the developer diary above, Cox and MercurySteam producer Enric Alverez discuss how the Dracula in Castlevania: Lords of Shadow 2 is different from previous incarnations of the character.


For starters, Cox and Alvarez say that the Dracula in this game will be someone the player can empathize with, while still being an evil person. He’ll be a character with real emotions and contradictions, as opposed to only appearing for a few brief moments like past Castlevania games.


“This is a tale about someone who, through doing good, ends up being evil,” says Alvarez. Cox adds, “We showed the journey of Gabriel in the first game, from light to darkness, and in this game we go from dark to very, very dark.”


The main motivation driving Dracula in Lords of Shadow 2 is to end his immortal life, the developers elaborate. “He’s tired of living. He wants to end this and move on,” says Cox. However, Cox adds, Dracula is also looking to “settle some scores” in Lords of Shadow 2.


Castlevania: Lords of Shadow 2 is in development for the PC, Xbox 360 and PlayStation 3.

Read more stories about & & & on Siliconera.

  • Looking forward to this

    • urbanscholar

      I wholeheartedly agree! I’m really looking forward to the story unfolding. Also dat voice work!

      • Hound

        The voice work was probably my favorite part of Lords of Shadow outside of the visual designs.

        Every character had a unique accent and their own ways saying things. Fantasy characters felt fantasy, allies felt capable, and the narrator was self-assured and well-spoken.

  • Ferchenko

    “Dark Metamorphosis”
    I need spells and transformations.

  • The 15ᵗʰ Angel

    Only thing I want to know is if we will see Simon again. I doubt it though.

    • Kayhil Dimas

      Either that or if alucard is a playable character.

    • Göran Isacson

      Yeah, Simon’s tale is probably done… not that it was much of a tale, but it’s most likely done.

  • KazukiNanbu

    and the final boss will not be satan nor zobek, the final boss will be the chupacabra because…..satan and zobek are not cool enough

    • Göran Isacson

      Ha ha ha oh god yes. That goddamn Chubacabra. It is the true evil in this game, Lucifer can’t even compare.

  • I miss the 2D Japanese games.

    • Trevor Nicolaysen

      Same here. These are a truly phenomenal stand alone spinoff that both pay homage to the series and make it their own, but doing this after the original series had brilliantly freshened up the formula with order of ecclesia was a surprise. Hopefully they can pick up where they left off.

      • Completely agree with you. Well, maybe if you like these ones, I’ll like them too. I tried MIrror of Fate and absolutely hated it. Order of Ecclesia was perhaps my favorite since Symphony of the Night.

        • Trevor Nicolaysen

          Mirrors of fate just didn’t work. And its story was very… half-cocked. It will be necessary for the next one, but it didn’t pull it off well.

          Think standard action game with exceptional storytelling across the board for Lords of Shadow. Plus its not a real hard platinum/100%. :D

          • I think I’d just end up crying and missing the old Castlevania. :( I remember the first Castlevania on PS2 (which I think was actually developed in Japan)–it wasn’t bad, but it just didn’t appeal to me, and it wasn’t long before I got the first DS release and played that instead. Alas!

          • Trevor Nicolaysen

            Ever play God of War? I hear they’re quite similar (although I haven’t played GoW myself as I’m not a big fan of the macho man archetype.)

          • I just played the first one (I’m not a fan of the macho man archetype either), and I really didn’t enjoy it. Parts of the story were kind of neat, but it just felt like a violent macho man game to me. I also remember finding it very frustrating, switching to easy mode, and still finding it very frustrating! I think I might have a few of the others on PS+, but that’s the only one I ever played. Didn’t really like the button-mashy combo combat and button pressing sequences. Now if it had been a solid (or even semi-solid) turn-based RPG, I’d probably rave about it. :P

          • Trevor Nicolaysen

            Then I recommend you check out some gameplay footage to see if you’d like it. Its definitely got some optional mashing but guards and dodges are instant and the best way to play is with well-timed perfect guards.

          • That’s a good idea! I’ll check it out!

    • Kaihedgie

      Then go play those

      • My lack of enjoyment in this game does not need to diminish yours. We can like different things.

        • Kaihedgie

          Then why did you care to post at all if you don’t like this game?

          • I clicked on the article hoping for something else. I love Castlevania. It’s not accurate to say I don’t like this game. I’m hoping I’ll like it, but it causes me to long for the 2D Japanese ones, as I posted, which is why I posted. I did think twice before posting. I ain’t a h8er. Just the opposite, I’ve been a Castlevania fan since 1987. (I definitely hated Mirror of Fate, though.)

          • Nana

            Why are you this angry that someone isn’t throwing praise on a game that isn’t even out yet? It’s a bit silly, dude.

  • Loli Summoner

    This game is gonna be awesome :)

  • Göran Isacson

    Eh, starting light and going dark is… debatable. I for one never really warmed up to Gabriel because he was morose and brooding from the start, and only really smiled when he was doing a particularly nasty finisher at one of the monsters. It’s like… there’s not really THAT much character to him. I feel like Zobek, Trevor, heck even SIMON had more character than Gabriel. Gabriel’s just depressed all the time, then he becomes Dracula and seems to alternate between being pissed off most of the time AND depressed. And for SUCH a weakly written reason too…

    • Syn

      Yeah, he totally should have smiled more because he was in such a joyous and happy setting with a really heartwarming mission , totally should have had more smiles……..The same the way the protag of shadow of colossus shouldve smiled more too, heck, through in the darksouls hero while we are it, smiles for everyone…………………………………………

      • Xaxal_Ravenguard

        So, you’re saying that having an uninteresting character is a good thing?

      • Göran Isacson

        Here’s the thing though: what did Gabriel do to endear himself to us? What did he do that showed CHARACTER? He had one face the whole game, one mood, and then *GIGANTIC SPOILERS FROM HERE ON OUT IF ANYONE IN THIS DISCUSSION HASN’T PLAYED LORDS OF SHADOWS TURN YE GAZE AWAY NOW*

        it turned out to be his own damn fault at that. From start to finish Gabriel is dark and depressed and brooding, and then it turns out that BECAUSE he was so dark and depressed and brooding, it made it extra easy for Zobek to manipulate his mind. It’s like… they’re trying to hype up Gabrial as something unique, but he’s not. He’s every miserable, glum-faced angry white dude protagonist that we’ve seen in nearly every action game ever, there’s really nothing that separates him from so many other action heroes because he never shows any personality beyond his depressed face. I don’t care about him or why he becomes Dracula, I feel nothing for Gabriel because all the factors that seem to lead to him becoming Dracula are so contrived that they just make me roll my eyes. So yes, I feel secure in complaining about his dark mood and behaviour, because their justfications (dead wife which it turned out he himself killed while under mind control) feel like we’ve seen them done before and done so much better. It just feels lazy, that is all. Seen with an uncriticizing eye, he certainly has REASONS to feel bad. But those reasons are boring and contrived, in my opinion.

  • Nana

    “The main motivation driving Dracula in Lords of Shadow 2 is
    to end his immortal life, the developers elaborate. “He’s tired of
    living. He wants to end this and move on,” says Cox. However, Cox adds,
    Dracula is also looking to “settle some scores” in Lords of Shadow 2.”

    That’s not new and never seen before, that’s just Hellsing. Minus the awesome Nazi vampires and the girlform :(

  • Arz

    I’m really digging how they are handling the characters from the franchise. Like how Trevor became Alucard in this universe.and they did a great job redesigning Alucard,not like what Obata Takeshi did.(i love Obata-sensei,but come on)

  • Ric Vazquez

    Gabriel kicks Satan’s ass!

  • Galen Nycroft

    Meh…Lords of Shadow never resonated with me as a ‘Castlevania’ series.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos