These Dark Souls II Screenshots Are Full Of Phantoms

By Spencer . November 14, 2013 . 5:17pm


Just like Dark Souls and Demon’s Souls before it, Dark Souls II has friendly and unfriendly phantoms. Use a Cracked Red Eye Orb and you can invade another player’s game. The White Sign Soapstone allows other players to summon you as an ally in their world.




Dark Souls II makes message writing easier since you can just do this from the menu without the need for an Orange Guidance Soapstone. You can write a message right from the start menu. Another change is you can have up to two White Phantoms with you so three players in total working together to take out a boss like the Skeleton King.


Dark Souls II comes out on March 11 for PlayStation 3 and Xbox 360.


StartMenu Max3CoopSummoningSignBattleInCave Bloodstain BonfireClearIllusion CoveredByMoss  DeathMoment Enemy GoingThroughIllusions Illusion IllusionGoingBy IllusionsHint InvaderVsCooperator Invasion Message MessagesTruth OtherPlayers Searching SearchingIllusion Together

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  • Ferrick

    praise the sun

    • School Idol Addict


  • Nitraion

    I want to play it….

  • IrrationalVGamer

    Played the Network test twice now and really enjoyed it. Most anticipated game right now.

    However, some of these screens don’t seem to be as visually appealing as everything else that’s been shown. I wonder if these are work-in-progress screens that shouldn’t have been shown? For example, the obvious texture change in the top-left pic of the long hallway.

  • ChiffonCake

    >Another change is you can have up to two White Phantoms with you
    …you could have two in Dark Souls too, though?

    • Ferrick

      i guess they wrote it that way because there’s no sunbros in this one (probably)

      • Crevox

        We correct it every article they say it, but it doesn’t seem to matter.

  • Seven of The Scions

    So, umm…

    Do this one have easier way to summon friendlist?

  • Abysswalker90

    For all of you who were whining about how the game is too dark based on the Beta test, I think this is a great opportunity to take a good look at the screenshots and yourself. Such paranoia should not go unchecked.

    • Ferrick

      no one is complaining… and besides, dark souls 2 isn’t dark at all, torch ftw

      • Abysswalker90

        -“No one is complaining”
        Where have you been at the past week?
        I personally played the Beta and loved it, there were some minor annoyances, which some, I believe, will be eventually fixed, but overall this is a must pre-order for me.

        • Ferrick

          in dark souls 2 >:D
          well most of my annoyances are in “Summoning failed” but then again it’s a network test so yeah

          and yep, its a must buy for me too (what archetype did you start with ?)

          • Abysswalker90

            Started out as the Dual Swordsman, and played around with all the others after I beat the first boss(I thought it was the end of the Beta).
            I love the dual swordsman the best. He’s risky, and requires the player to always be on their toes, but has a huge payoff in the offensive department. It’s definitely going to be my setup for the first run.
            Although I think dual wielding feels a little overpowered compared to just regular sword / shield setup, it will probably be patched eventually if that’s the case.

          • Ferrick

            i see, i started out the same way too, because dual swordsman archetype is pretty much the easiest class to build to cross over to other melee class archetypes (AKA using their weapons and armor)

            well i think it was supposed to be that way, in a way because it’s a high risk = high reward kind of stance (since you now have lesser invincibility frames from rolling now and we can’t do minimal guards in that stance)

          • Abysswalker90

            But once you get used to rolling, there’s no reason not to dual wield. It’s under the risk of being the dominant strategy in higher level play. It just might be the next Chaos Rapier Giantdad setup.
            Shields felt weaker to me in the Beta, though I didn’t really test them all that much, I found myself rolling 90% of the time, and I’m not much of a roller in DS1. But I’m not worried, since From will probably patch such balance issues if there are any.

          • Ferrick

            yeah that is true, but there are times when you get cornered and not even the invincibility frames could save you, and yes, there is a risk of everyone going mostly dual swords build

            i actually found medium shields to be a tad stronger this time around, especially when my main focus of stat is agility, since i can raise the shield fast enough before the attack connects, it will defend me and make the opponent flinch, i won quite alot of pvp this way and it seemed to be a viable build to do (twin swords on first slot on left and right, a medium shield with 80-100% phys reduction on second slot on the left with any Xbows or bows)

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