Granblue Fantasy, Worked On By FFVI Art Director, Is Out This Month

By Eugene . December 6, 2013 . 2:58pm


Granblue Fantasy is the big name making waves right now for developer Cygames. This smartphone game has music legend Nobuo Uematsu working on it for its music alongside Final Fantasy VI art director Hideo Manaba, and now has a release date—December 17th.


You can also check out the animated trailer above which shows not a lick of gameplay, but is still made of awesome.


The game is also currently running a bit of a puzzle series on this page. If you can crack it and have amazingly dexterous fingers and the Grace of the Uematsu, you might be one of the first 100 players to get even earlier access on the 8th.


Granblue Fantasy will be out for smartphones December 17th.




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  • ragingmerifes

    That is almost making me want an iPhone, but I’ll guess I’ll wait until there is one that plays DQ8 at more than 2 fps.

  • MrSirFeatherFang

    Keep on topic about the game. This isn’t about the mobile gaming business or how much you don’t like it. This article is about Granblue Fantasy.

    • Couers

      Well said good sir. I like the articles in siliconera especially the ones about mobile games because to be honest i’m one of the people that enjoy mobile games and it’s stupid how people complain about it they’re all free….

      I sure hope this gets a western release, this looks like a game that i’ll enjoy more than guardian cross!

    • John Diamond

      not trying to be a smartass here. but isn’t the fact that it IS a mobile game relevant to the game?
      it would be like me saying ‘Don’t talk about Final Fantasy XV being on the xbox’ isn’t relevant to the game.

      Strictly speaking, off topic would be me talking about say, windows 8 or something

      • MrSirFeatherFang

        If you saw the comments here before, you’d see why I made this post here. They weren’t even talking about THIS game anymore.
        If you could somehow tie into the discussion about Granblue Fantasy and the gaming mobile platform in a well-mannered comment. Sure, go ahead.
        I would think it would be difficult, because all this article is addressing are details about this particular game.

        • FallenAfh

          Really appreciate the mods actually stepping in to stop all the nonsense.

          • God

            it’s one of the reasons you just gotta love siliconera!

      • M’iau M’iaut

        Mobile is nothing more than another console/system and yet we are having to continue to remind folks of that. We have long asked folks to avoid console begs and to avoid getting angry just because Game X only exists on System Y.

        Feather’s post says nothing about discussing the game itself in relation to the system it is on but rather simply explaining that the time of folks declaring such wonderful thoughts as “mobile – and nobody cared” or “this game would be good if it was on a real console” are over and done.

        • EinMugenTenshin

          Well, the differences between phone games and console/handheld games is that phone games usually have the quality of old SNES consoles systems, but with worse interfaces. I think your worries will change at some point where the phones games becomes better, as the phone industry start to tap more into this marked. Right now games for phones are more of a biproduct and has not been a real focus for the developers. Also, when more phone games developers start to sell their product on steam, then you’d get more people to try them, thus one gets a bigger audience / increased respect.

          As for now the differences in markets are perhaps too great. Many who gets their hopes up open the article and gets devastated, lashing out as a result. On a different note I think this game looks good, as more and more mobile game has increased in quality, and I might try it if it comes on steam. My android got too small of a screen for me to enjoy the games on it, and I’ll rather commit seppuku than buy an iPhone. Maybe I’ll get a tablet soon as well, we’ll see.

          • yomachaser

            Your post would have made sense 4 years ago but the current mobile market is chock full of serious games and the controls have been fine for a long time and at least on android physical controls have been around for a while now.

            Out of curiosity what android phone do you use? I only ask because you said it’s too small to game on and most have bigger screens than a 3ds.

          • EinMugenTenshin

            It got 240 x 320 pixels, 7,63 cm diagonally. 3DS got 9,0 cm diagonally. It’s a Galaxy Y S5360, and probably becoming outdated about now I guess.
            That said I’m not really the type to spend much money on phones as I basically only use it as an authenticator, sms and calling. Games are usually only on the PC or PS at home. I bought one game on it though; “Infinite Dunamis”. The game seems good and all, but I’ve only gotten like 30 min in as I rarely get to play anything while I am on the move. That and the screen is just too tiny, the graphics get bulked and the text is barely readable.

        • k.b.a.

          i’m terrible sorry. i should really just delete all of this but i had to throw in my two cents on the matter, Capcom is hurting my soul hard these days. i’ll do one better and put the vent at the bottom. On topic, the FFVI may just be enough to help me overlook mobile, as i have a windows phone and there are already quite enough “mobile games” that aren’t available to me, even after shelling out money for a vita and a 3ds

          i wouldn’t call it reminding people… it sounds like more of a stance. like art games art or in the west are visual novels games. because many mobile devices are for more than simply playing games. no one derides the current direction the industry is taking solely because they dislike phone games. it’s always tied to business practices attached.

        • God

          Well, there’s the thing, Cellphones are not a “system”, they are made for communicating, i don’t mind them expanding the gaming industry to smartphones (as they have tried for many years), but phones are still phones, that’s their main function, and many people like me don’t like to buy something ridiculously expensive just beacuse a secondary function is videogames, but i guess this in not the place to complain about that, and who dared downvote a mod, even more, a mod that came to help guide us to a peaceful tomorrow?

          • M’iau M’iaut

            I would note that the say under 16 crowd especially in Japan appears to see today’s phones as much more the Swiss Army Knife. It does everything for them. Our idea of a belt full of various online/game tools is their one thing does fit all. Some games will indeed just modify to fit this audience. We can be unhappy but business is business.

  • woah the art looks really nice

  • I thought that trailer was great! Really liked the characters and art style. Not sure how the game plays, but would love to see this as an anime =^_^=

  • Hououin91

    Do this kind of iphone games get an eng version? (just got a 5s recently, so I was looking at some stuff to try play on it)

    • Morricane

      Some do, some don’t.
      I can only really speak for android but there’s a lot of JRPGs if you look for them there…on iPhone…there’s definitely all the ports and some original titles by Square-Enix :)
      Just searching for “RPG” in the respective app stores should provide results, I suppose?

    • yomachaser

      Mostly yes they do come over to the us.

  • This and wonderflik, both get localized and released globally. Please make it happen Dear Lord!

    • yomachaser

      I think they said wonder flick is coming.

  • Bacon_n_Lettuce

    Have to say, that trailer was outstanding. Hopefully it’s indicative of the quality of the narrative and gameplay!

  • Wesley Kenneth Houpt Mattingly

    Budget Allocation:
    Opening Video 85%
    Gameplay and mechanics 10%
    Marketing 5%

    • ShawnOtakuSomething

      :O a comment you post that didn’t get disliked

      • Bigabu Beaze

        After you said that it got disliked. Way to jinx it man.

    • Callonia

      This is the truth!

  • equalequation

    Bleh. Chances are, it’d be region-locked to the Japanese store again. I don’t mind cell phone games that much, but I hate it when they refuse to take my money because god forbid someone outside of Japan wants to partake of Japanese things.

    The music is lovely, though.

  • Oh look! It’s that cool looking game that I–wait, isn’t that the smart phone game? Yeah, not interested. Good day, sir. I said, GOOD DAY! *slams door like Gene Wilder*

    • Bigabu Beaze

      Thanks Gene, you summed it up. Siliconera should stop covering mobile games. We can never play them and they just crush people’s hope for a new game they can play. Just like Gene’s response here.

      • k.b.a.

        i feel like japanese phone game devs are like that tv show code monkeys… which is accurate, because there was a time when consoles were costing upwards of 500 bones, not unlike the cost of some of the devices without contract, or worse with one. nvm on top of them you need the model that will play the game, as the os it runs on isn’t always enough

      • yomachaser

        Why can you NEVER play them? Pretty much all of them come to the west and most everyone has a phone so what’s stopping them?

    • CirnoLakes

      I get the feeling that a post like this would be considered port begging if it was one a console or handheld.

  • Blur Will

    Talent peoples makes smartphone games
    but kitase and his shit teams makes main FF

    what heppened in game industry?

    • yomachaser

      They said we are switching to mobile as our main pillar and no one here wanted to believe the press release. They meant it.

  • Aristides

    I can’t help but wonder, seeing this game and many others being promoted here on Siliconera, is the Japanese game industry tired of traditional gaming devices and making a transfer to mobile? I mean, is that what developers and the media trying to push for? It seems that a lot of talent and budget is moving towards mobile while the console/handheld market is becoming a bit more risk-evasive as larger budgets are starting to cause concern due to their relatively niche audience for some hardcore games.

    • Yause

      Younger generations of people aren’t too enthusiastic about console games, which is an issue. The market has shrunk for well over a decade, and we’re getting to the point where “mainstream” games are niche. On the other hand, they’ve readily bought into social gaming on mobile phones.

      As for talent, they like to make money, and the mobile game companies are flush with cash. They offer salaries, benefits, and bonuses (plus quick production cycles and much less pressure) that traditional publishers/developers can’t match. They’ve also bought up little design studios (such as Hideo Minaba’s Designation, which is now a CyGames studio), probably for a handsome sum.

    • Yause

      At any rate, mobile is here to say, whether we like it or not. What developers need to do is to ease players onto more sophisticated, interesting content.

      • yomachaser

        I would say that’s already starting, I mean Square gets a lot of flack on these forums but their mobile direction is decidedly more towards complex games than simple stuff.

    • Kaetsu

      I’d say no. Like Yause said younger generations aren’t enthusiastic about CONSOLE gaming but what they do like are handhelds so they can game on the go. The 3DS and Vita provide that experience but bring high quality games to the table unlike iOS and Android. Just look at the 3DS sales in Japan.

    • yomachaser

      Very much yes, they are shifting to mobile. Square Enix and Capcom have said so publicly Namco has been doing it for a while and getting much less quiet about it, Level 5 has some slick mobile stuff and so on and so on.

      It fits the commuter culture of Japan much more than console games so the future is very much looking like handheld and mobile as the two main pillars and some pc/console stuff largely for the west.

  • Sergio Briceño

    If it was in english/spanish I’d buy it. ‘Cause larger than life dragon.

    • yomachaser

      Seriously loving that dragon!

  • Alphabet Soup

    Well, that opening certainly got my attention. Would love to see more gameplay footage.

  • JohnNiles

    When I saw the headline, I started to get excited, then I asked myself, “What’s the catch?”

    *reads “smartphone game”*

    *Price-is-right fail fanfare*

  • FlyingPony

    Seeing more Japanese games jumping into mobile platform is what made me thinking about buying Ouya and would very glad if Sony released another Xperia Play, which is the only phone perfect for gaming due to having physical controller.

    On topic, I must say the intro art look gorgeous, awesome floating land, cool weapons, characters look great, but the fight.. card? My hype went downhill, and most likely won’t buy the game even if available in my country.

    Couldn’t they make this a turn based RPG? Or even better, action RPG? Because that is lot better than a card game..

    • TobeGrendizer92

      Is it possible for this game to turn out like Kingdom Hearts: Chain of Memories or Baten Kaitos? That is, an RPG that simply uses a card-based interface?

    • yomachaser

      I personally cannot wait for the overly simple card engines to die off as their just isn’t much gaming meat they can add to that bone.

  • Ace

    Yo, mobile devices guys.

  • HansKaosu

    *shrugs* I blame Japanese gamers for playing to many dumb phone games.

  • Cody

    Wow, that design is quite nice.

  • CirnoLakes

    I’m not trying to port beg, though I know that the concept of “port begging” is awfully broad here. But I don’t suppose there is an Android version?

    If not, well… I suppose I’d get in trouble if I said anything more.

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