Let Your Love Bloom Within This Indie RPG

By Eugene . December 6, 2013 . 3:28pm


Bloom: Memories, which we last talked about way back in May is into the final days of its second round of Kickstarting. The first, back in May, managed to raise $35,000 but fell short of its $50,000 goal. This time it has managed to get past its needed funding goal and developers Studio Fawn have been updating on a regular basis as to what they’ve been doing in the meanwhile.


The latest update talks about the music from Jose Mora-Jimenez, who describes the mother-child relationship within Bloom as one that has to “reinforce the narrative.”


How does that happen? For those who’ve forgotten what Bloom is about, the game is a top-down adventure game with the unique mechanic of having a mother and her child, whom you’ll have to look after. The world has long moved on from its mysteriously destroyed past, but the past has no intention of letting go – immense numbers of machine-things trudging forth from the corruption of The Eternal that comes a woman Eternal. Unlike the others who have only been whispered of before, she was different, and with child. This child had to be encased within a metal frame, so weak and broken was he when he was finally born.


But he was alive. And uncorrupted.


Back to the music really quickly. Bloom’s main theme (which you can listen to here) and other parts of the game are hoping to intertwine the music you hear with what Bloom thinks you should feel. So the mother of the child is a viola, talking to the clarinet (you, the child) through the atmospheric and haunting music.


As the child, players are taken on a world of exploration which doesn’t necessarily have to be combative in nature. You can, so the team says, finish the entire game on stealth and via finding peaceable solutions. Instead of just swinging your arms at everything that walks, try saying hello, said the devs. With inspiration from games such as Zelda and Thief, we can hope this certainly comes to pass. If you do choose to embark on mass genocide however, the game does reward you in that path, changing the storyline to match your more bloodthirsty mechanics. Bloom the world’s love and watch something bloom, perhaps. Or just watch it all burn.


Already they’ve been powering on with engine-work, which you can see in the breathtaking teaser video above – by utilizing using pixel shading to simulate the breeze or water.

The game is currently set for PC and Mac, and has been, of course, Greenlit on Steam.




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  • Slickyslacker

    Oh look, a beautifuly-crafted, Bastion-esque RPG for a proper gaming platform. I hope you’re taking notes, Squeenix.

  • MrRobbyM


  • Impressionnant

    Why do indies always have to make 2deep4u shit? Don’t get me wrong; the game looks nice, but they always have to shove their pretentiousness into their games. I just hope the “deep” stuff is subtle. Though, that’s not a word indie devs know.

    Please. Good combat, aesthetics and story. No 2deep4u stuff.

    • MrRobbyM

      Is that really a thing? I’d say there’s a rise on that type of story telling but I don’t think it warrants the use of generalizing “indies” to every or even most indie devs. Hell, most indie games I’ve seen recently are fun, simple games with light hearted to no story.

      Either way, why is that such a bad thing? With most big, mainstream games having simplistic or predictable stories, I encourage more “2deep4u” types of games.

      Edit: To be fair, there are a few games out there that I won’t name to avoid any misinterpretation that do try to come off as “deep” to seem cool.

      • Guest

        Just the way mainstream companies always have to make c00l-and-sexeh shit? ; )

    • DanielGearSolid

      Lol, sometimes it feels like they do it just for the sake of doing it

    • Tom_Phoenix

      Actually, I would say that there was more of that “2deep4u shit” in the past, hence why the term “indies” was practically synonymous with “hipsters”.

      Nowadays, though, there is an increasing number of indie developers that are actually making games with some substance and solid gameplay mechanics. Obviously, though, you still get the occasional “artsy” game….like Dear Esther.


    • Necr0naut

      Chill out dude. You may want to get that inferiority complex looked at.

  • I’m really looking forward to this one.

    If you think this sounds interesting and/or like old-school turn-based computer role-playing games (not dungeon-crawler or roguelike!), please check out Deathfire, by the producer of Planescape: Torment who also is responsible for the Realms of Arkania trilogy.

    It’s in it’s last 20 hours. It has been Steam Greenlit but is far short of its funding goal.

    Deathfire Kickstarter link:

  • Warboss Aohd

    i’m reminded of the artwork from older JRPGs, like Star Ocean: The 2nd Story, and how fantastic everything looked.

    ……how ironic that a indie dev would be the one to invoke that memory, shame on you Current Day JRPG Developers (save Atlus, you guys are cool)

    • PreyMantis

      No love for Monolith Soft or Intelligent Systems?

      • Warboss Aohd

        ok good point, they are also good.

    • Norris

      Bravely Default. It’s just released today by Square Enix.

      • Warboss Aohd

        ok, MOST companies

        there, please stop giving me more correct examples.

  • Pekola

    This game has a very strong and focused art direction. That’s what interested me originally. Same as the story, which seems different than what we’re used to.

  • grevlinghore

    I am interested in this now.

  • The arts are lovely but didn’t see much about the game or the battles.

    • FlyingPony

      Yep. And that is how I rate my game, I like my battle to be epic.

  • junir

    Atmospheric music + amazing art direction + a different storyline and they had me hook, line and sinker! But wait a minute…. DECEMBER 2015 release date!!!!?!! NoooOOoOoOoooo….. will I even be alive until then?!

  • disgaea36

    Wow I’d play this game for the music and art alone. Def will look into once it hits steam.

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