Tomb Raider Comes To PS4 And Xbox One In January

By Spencer . December 7, 2013 . 5:20pm

Square Enix confirmed Tomb Raider: Definitive Edition which leaked out ahead of the VGX reveal. The PlayStation 4 and Xbox One version has upgraded graphics and new models like redesigning Lara’s face with a higher polygon count. Tomb Raider: Definitive Edition is slated for release on January, 28 2014.

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  • Michael Martin

    I’ve had the PS3 special edition since it came out and haven’t gotten around to playing it yet… guess I’ll sell the game and upgrade to the PS4 version.

  • Wesley Kenneth Houpt Mattingly

    Or you could just play the PC version. It’s $10 on Steam right now.

    • Fox


      A new game or expansion pack would have been exciting, but porting the PC textures and wonky hair physics to the new consoles is hardly interesting.

      Guess it’ll be a long time before the new hardware starts to get its own big games.

      • Wesley Kenneth Houpt Mattingly

        Yeah PS4, like my Wii U is a great gatherer of dust. My PS3 and PC get most of the action now, and even my Vita gets more love than my PS4. There truly aren’t any games for any next gen console and it saddens me to be an early adopter. I waited 2 years on PS2, and PS3 and never regretted it. Hopped aboard the hype train on this one, downed Knack and Killzone in 2 weeks.

        • AuronZanark

          It’s not recommended to buy a new console when it just launched. It’s too early to buy a PS4 or Xbox One.

      • Rick R

        There’s actually a lot more done to it visually than just taking the PC assets. She has a new model, the tressfx have clearly been reworked, the foliage now moves with the wind and her interaction/static, the lighting has been reworked, as well as a lot of other things, and it includes the dlc. It’s better than the PC version, but the question is, is it $50 better?

    • icecoffemix

      They actually have redone character polygon and lara’s face model for PS4/XB1 version.

      • Wesley Kenneth Houpt Mattingly

        Everything they mention, down to the hair physics is in the PC version, even this stupid 3D that so many care about. It’s making the PS4 and X1 versions work with what a PC can output.

        • icecoffemix

          Uh huh

          That’s just one immediately apparent, who knows what else?

          • Wesley Kenneth Houpt Mattingly

            Oh shit, that is totally worth $40-60 for an elongated face. Looks different, but better is subjective. I’m not seeing why I, or anyone should care? Its a minuscule change and frankly looks worse, not life like, too much red.

          • icecoffemix

            I’m not even saying that it’s better or worth it, just that it IS different from PC version.

            Funny guy.

            As whether it’s worth it or not, I’m not one to judge people for it.

          • Wesley Kenneth Houpt Mattingly

            And SE comfirming it is indeed $60 is criminal.

  • mockturtle

    *looks at sealed PS3 copy*


  • SnackEater

    Give us a sequel!

  • PreyMantis

    I was right– no Wii U, like always. Disappointing…

    • Keiji Johnson

      I know right? They ported director’s cut of Deus Ex: Human Revolution to the Wii U but not this? Graphics wise, Criterion was able to make the Wii U version of Need for Speed: Most Wanted (or as I call it Need for Speed: Burnout or Burnout Paradise 2: Need for Speed) look exactly like the PC version of the game. So I don’t see any reason not to bring this to the Wii U.

      • dam4rus

        Well sadly, I don’t think Deus Ex did very hotly saleswise… Well I don’t think this will do very hotly either. Those who wanted next gen graphics for this game probably played it on the PC, everyone else probably didn’t cared about polygon count or don’t even know what’s a polygon is…

    • Wesley Kenneth Houpt Mattingly

      The Wii U isn’t that much more powerful than the 360 or PS3, The kind of graphics quality they are talking is of Direct X11, the Wii U is equivalent to Direct X10.1. Deus Ex is an old game, TR is fairly new.

      • PreyMantis

        That’s already been disproven since Unity 3D’s game engine is making use of advanced lighting and shader technology offered through DirectX 11 equivalent APIs which David Helgason, Unity’s CEO, already mentioned in a previous interview that they “would be offering DirectX 11 equivalent functionality for Unity games made on the Wii U, utilizing shader 4.0 or higher features.” The game Candle is a DX11 featured game, but guess what? It’s also being made for the Wii U.

        • Wesley Kenneth Houpt Mattingly

          The evidence of this ceases to be seen. The hardware it’s packing is just not up to par. Ermahgad, it has the same game, it won’t look nearly as good. I have a Wii U, it’s power is far from impressive, and like all consoles is held back by the limitations of being a console. The reason the WIi U doesn’t have impressive games is because it can’t handle it. The proof is in the pudding, there are no really impressive games on Wii U, nothing to the caliber that PC’s or either X1 and PS4 can put out. And honestly the system has no games either, none of the “Next Gen Consoles” do. I still play last gen games more than this supposed current one.Take your “Equivalent” elsewhere since Nintendo has failed. Not even EA is supporting Wii U till sales go up, which won’t be anytime soon, over a year past launch and slightly over 4 million units. Even Nintendo is silently abandoning their console in favor of the 3DS.

  • easter

    Makes sense, this game cost *alot* of money for Squeenix. It’s a legitimately great game, so I wouldn’t exactly call this milking.

  • Link

    It was bound to happen sooner or later. I have a bad feeling we’re gonna be getting alot more “Real HD” remakes of PS360 games in the next few years. Where they charge full price for and the only selling point is “higher polygon models.” Sigh.

    • sunK1D


      It makes perfect sense to port TR though since they’re rebooting the series and it wouldn’t make sense to leave the first one out of the next-gen consoles where the next entries will be at. Specially since it was only released last year.

      • Link

        Its kind of hard to question an industry thats starting to get behind ridiculous DLC and micro transactions in full priced games. These companies will do anything for a quick cash grab and they know that theres enough tech and graphic whores out there that are willing to buy the same exact game at full price for a minor resolution bump. This game isn’t even running at 60 FPS with them opting to divert power for “hair effects.”

  • Asura

    Now you can see her face squirm in pain as multiple spiky objects pierce through her body in higher polygon count!

    • LustEnvy

      No kidding. Tress FX is so random on PC, and many times, it looks sooooo unnatural. I turned it off. It was funny seeing it go absolutely insane whenever the wind picked up. Hairricane.

  • TheHolypopeofgaming

    How many more polys do you need?

    • Aoshi00

      wonder how much difference it would be.. TR looked so good alrdy.. Ryse does look amazing though as a next gen title, amazing details on the faces and armor..

      For AC4 Black Flag, I’ve been playing both 360 & XB1 ver, they’re pretty much identical except some better plant movement, weather effects like raindrops, lighting, etc.. but current gen play just as well as next gen and one would be hard pressed to find the differences.. Now they’re bumping up the textures/polygons for this port, it’s funny the Jpn ver had actually watered down the texture and color on many of the more grotesque scenes..

      I hope we would get more original games soon instead of more upgraded definitive ports.. I’m happy w/ my Tomb Raider 360 controller anyway lol..

      • TheHolypopeofgaming

        Ryse doesn’t look THAT good. I swear Assassin’s Creed 2 looked better.

        • Aoshi00

          I was pretty blown away by Ryse’s graphics (facial and mo-cap). Felt like the first time I played Heavenly Sword as one of the first games on the PS3. I’m sure there’s still a lot to go from here, but it does look next gen to me, the details and movement of even the cloth and armor. They said it used couple more times polygons than last gen and it shows.

          Well, I’ve only played AC4, Ryse, & DR3 on the XB1 so far.. DR3 has tons of zombies and no load times after the initial loading, also very detailed in the cutscenes, much more lenient time limit, so a lot of fun..

          AC3 & 4 looked better than AC2 and Ryse looks better than those, so I don’t think a game from a couple of years ago looked better.. Ryse’s definitely a good show case for next gen graphics-wise.

          Unless they redo all the facial animation for Tomb Raider, otherwise it might only look slightly different like AC4..

  • They should do a “Definitive Edition” of Angel of Darkness. *builds Flame Barricade Fortress*

    • Guest

      Dat main theme! Still give me the chills! (︶▽︶)

  • This is why I’m not regretting my decision to wait to jump on board the new generation. Most of the “real next-gen” games aren’t going to be out until later next year, and even then I’m somewhat skeptical that newer games are going to offer that much of an upgrade. I also expect more current gen ports. And by the time I do get interested in the PS4, the price will have dropped. I don’t see the worth in paying $399 for mostly games I can already play on my current systems. I’m one of those people that couldn’t care less about graphics. It’s almost like publishers don’t have any confidence in the next generation.

  • Neophoton

    I was hoping for the next installment… :(

    I guess this is good for people who haven’t played the game yet.

  • Fango

    maybe its just me, but the game’s textures doesn’t look “next gen” at all. Im hoping my eyes are deceiving me because of the video quality, because i really want to play it on the ps4

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