Cyberpunk RPG Dex Is Headed To The Wii U

By Eugene . December 11, 2013 . 3:00pm


Did you miss our piece on cyberpunk indie-game Dex? The 2D, side-scrolling indie Kickstarter game is well past funded and last we saw only had some 3,000 pounds left before it hit its stretch goal of getting onto the Wii U. With about a day to go, it managed to scrape together enough cash to make it past and will now be coming out for the Wii U alongside the PC, Linux, Mac and Ouya.


Alongside that great piece of news is a new video, where you can see more close-up action of fights and a little bit of the hacking section of the game. It looks almost like Dex becomes a bullet-hell shooter type game when you hack into the system.


Anyway, with fewer than 20 hours to go at press time, the game stands at about 28,000 pounds pledged, so its next stretch goal at 31,000 pounds might still happen. If they hit it, new armors that will give you aesthetically different looks alongside minor bonuses and special abilities. With these come new areas and extensions to currently-planned ones to help flesh out and make full use of these new coats – including at least four more side-missions to be able to pick up the new gear. If they make it to this goal, it’ll also give them enough cash to cover an additional two more months of polish and work on the game.


Whether they do or don’t, however, developers Dreadlocks have assured that the game will remain the same and on-track. There’s still a little bit of time left, so hurry over if you haven’t already and check out their Kickstarter page here.

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  • Kaetsu

    Looks cool enough. I’ll pick up on Wii U for sure although it’s going to be a while before this comes out.

  • ElAbuelo69

    Slow news again, huh

  • Valtiel Ikari

    looks great, to bad that I don’t plan on getting a Wii U any time soon.

  • James Enk

    big 3rd party publishers don’t like the WiiU much but indie developers seam to love it

    • Spirit Macardi

      Funny, when you consider that many of them are supposedly upset because “the architecture is too difficult to figure out.”

      If that’s true, it proves that indie devs are more intelligent than big name companies x3

      • PreyMantis

        “The Wii U eDRAM has a similar function as the eDRAM in the XBOX360. You put your GPU buffers there for fast access. On Wii U it is just much more available than on XBOX360, which means you can render faster because all of your buffers can reside in this very fast RAM. On Wii U the eDRAM is available to the GPU and CPU. So you can also use it very efficiently to speed up your application.
        The 1GB application RAM is used for all the games resources. Audio, textures, geometry, etc.
        Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency. Bandwidth is mostly an issue for the GPU if you make scattered reads around the memory. This is never a good idea for good performance.I can’t detail the Wii U GPU but remember it’s a GPGPU. So you are lifted from most limits you had on previous consoles. I think that if you have problems making a great looking game on Wii U then it’s not a problem of the hardware.”


        • Nintendo Fan 4 Lif3

          word :)

  • Thom

    Looks pretty sweet. Always good to find another reason to support my Wii U.

  • Guest

    TBH the game looks cheap and indie-ish.

    • J_Joestar

      well it IS an indie game, isn’t it?

  • NimbusStev

    I can’t wait for this game. I really like the artwork for some reason.

  • thepayne78

    Have never heard of this game or it’s Kickstarter but will definitely be getting it for PC when it comes out.

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