How PvP Works In Final Fantasy XIV: A Realm Reborn

By Ishaan . December 16, 2013 . 11:57am

One of the major new additions being made to Final Fantasy XIV: A Realm Reborn in the game’s upcoming patch is the Wolves’ Den, a player-vs-player arena that lets you duel with others. A newly-released set of patch notes explains how PvP duels will work.

 

Matches in the Wolves’ Den are divided into categories based on your level and party matching preferences. Whether you register for a match alone or in a pre-formed party, the team needs to include one tank, one healer, and two DPs. The number of players can go up to 4-on-4.

 

Once you’ve registered, you’ll be sorted into one of two teams—Fangs or Claws. If you exceed the designated level for an arena, you will be level-synced with everyone else. Players are then given two minutes to make whatever preparations they would like before the duel begins. PvP matches end when all member of a team have been knocked out. If neither team is defeated in the time limit, the match will be declared a draw.

 

In addition to normal actions, patch 2.1 will also add the ability to learn PvP-exclusive actions and traits. These are earned with Action Points (AP), which can be won by participating in PvP battles. A list of these actions, along with their effects, is included in the patch notes linked above.

 

Additionally, you’ll be able to acquire PvP-specific gear as well. Participating in PvP battles will allow you to earn Wolf Marks, a special currency that can be exchanged for gear and Materia specifically tuned for PvP. How much you earn depends on your performance in battle.

 

While patch 2.1 introduces the Wolves’ Den for PvP duels, Square Enix say they intend to make more upgrades to the PvP system in the future. In a future update to Final Fantasy XIV, you’ll be able to watch others players fight, and Square Enix say they’re also open to the idea of increasing battles from 4-on-4 to 8-on-8, depending on how the community reacts to the current 4-on-4 system. Other types of PvP modes such as Capture the Flag are under consideration as well, and will be discussed at a later date.


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  • Theob Vious Choice

    Please be good, and be recieved well.
    Even if not good, please be recieved well so we can get more PvP content.

    I hope PvP takes off in a big way so they expand on it a lot, their idea for PvP seems to be exactly the mindset we need. Completely separate from PvE, different abilities and gear/concepts, rather than WoW’s solution “just give them a stat and never really balance characters because we want to progress through PvE content so we can release more patches and expansions so you can get more gear to get JUST as your class gets nerfed because they were pushing too much DPS against “Dragonface, The Post-ArthasDeath Irrelevant Lore Enemy Who Died In The Second Game”, or “NotThrall, The Warchief.”

    Keeping PvP and PvE as separate as possible makes for a great experience in gaming in both areas. Lets hope this works out and we get more; FFXIV is the first PvP-less MMORPG that I have ever felt compelled to pay monthly for, with PvP (my forte, and favorite gaming-aspect online; specifically solo) I think this can be even more excellent.
    If Warfronts are actually giant PvP zones, and they add 1v1 duels; and more Battlegrounds, then screw the other crap on the market; I’m with this for it’s runtime.

    • Pockystix

      I’ve never been a big PvP guy, but I do think it’s something that should be considered. At least from the perspective of giving players something to do outside of PvE.

  • harmonyworld

    watch the higher leveled well equipped players stomp on the lower leveled players

    • safeto20scroll

      I’m pretty sure it states that if ur lvl is higher than the average lvl of ur team u’d be lvl synched down – meaning u wont be able to use ur top tier gear in the fight anyway

      • Strid

        While they may can sync levels, the difference between ilvl 60-70 gear and 90 is pretty large, on the whole. That wont be syncable.

        • OathkeeperSoraXIII

          Isn’t that why there’s PvP specific gear though?

          • Strid

            There is, but initially it wont mean squat. As well, there are/will be various tiers of PvP gear so until a rating system is in play, it’s goin’ to be nasty.

  • Daniel

    My thing is, wouldn’t the goal of both teams simply be to just rush the healer and then a last man standing fight would unfold.

  • The Watcher

    When i think pvp in this game all i can imagine is whoever kill the opposing teams healer first wins.

  • Vallation

    Excellent, I was really hoping for some PvP attention as that helps keep me engaged longer once I’ve reached the end-game and cleared whatever the latest content is. Even saying that though, I’ve had a blast with the PvE, I just appreciate them fleshing out more systems and features for the players.

  • Vash bane

    not one into pvp in any mmo (since i’m a slow learner in those regards) but I am one for a good match to watch lol

    hm btw do my eyes deceive me or did I just read 1 on 1 pvp?
    (ever mmo I ever played always had 2 vs 2 or 4 vs 4 or…..16 vs 16 lmao how the fudge you keep with that? lol)

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