Dark Souls II On PC Won’t Be A Terrible Port, Promises Producer

By Ishaan . December 20, 2013 . 10:01am

The release of the original Dark Souls on PC was rushed, reveals Dark Souls II producer Takeshi Miyazoe in an interview with Edge magazine. While the game’s issues were eventually addressed by a fan-developed mod, the original PC release of Dark Souls suffered from low framerates, locked resolution and poor controls.

 

“This is going to sound bad but our main priority was to get the game onto the PC as fast as possible, because people wanted it on the PC,” Miyazoe said.

 

“The PC market in Japan is so minimal that originally there were no plans to make it on the PC, but with the strong petition from the North American and European fans, even with the lack of experience of working on a PC platform we still did our best to try to get it out as fast as possible. [The problems] were expected to a certain extent.”

 

Miyazoe added that the decision to get the PC version out as quickly as possible came from the game’s western publisher, Namco Bandai.

 

“We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but… It’s not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected,” he explains. “It was more of a publisher decision to say, ‘Guys, don’t worry about this—let’s just get it out and see how this works on PC.’”

 

This won’t be the case with Dark Souls II on PC, Miyazoe promises.

 

“For Dark Souls II we are developing on PC from the beginning. We realise what PC games typically require, and I can assure you that the PC version of Dark Souls II will be a good PC experience for PC gamers,” he says, adding that the PC version will allow you to use either a keyboard and mouse or a controller.


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  • chibidw

    That’s far more of an admission than you’d get out of most western companies. Over here you’d get….no response whatsoever.

    • Pockystix

      or a blaming of the consumer.

      • Symbol de Au

        Like Capcom, but wait they’re Japanese.

        • Pockystix

          or Bioware, or Bethesda or EA, or pretty much most big name devs. . .

    • Richard N

      Ah, I don’t know about that. Even EA, the voted worst company, dropped their controversial Online Pass system finally and admitted it wasn’t jiving with customers. Though the fact it lasted as long as it did is another discussion.

  • Lilith

    Am I the only one that’d like a Dark Souls game for Vita? I hope Sony works their magic and pulls another Borderlands 2.

    • DesmaX

      He said that DS isn’t a game for portables when questioned about a Vita port

      • Pockystix

        I’m still hoping for those Demon’s Souls 2 PS4 rumors to be true lol

        • brostar

          I honestly don’t want a Demon’s Souls 2. Unless From Software worked on it. We’re getting Dark Souls 2 which is basically Demon’s Souls 3. We don’t need a Demon’s Souls sequel.

          • Pockystix

            I dunno, I didn’t particularly feel like Dark Souls was a proper sequel to Demon’s Souls. But I will be honest in saying that Dark Souls 2 seems to be at least fixing the awful online components from Dark Souls. I was someone who loved the online components of Demon’s Souls when it came out, and the new game seems promising.

            But I still do kind of want to see more of the Demon’s Souls lore and world.

      • persona_yuji

        A new portable King’s Field perhaps?

      • tubers

        Didn’t they say that the VITA could handle it but it would have to be made from the ground up?

        But you’re right. That’s NO longer just a port.

        http://www.neogaf.com/forum/showthread.php?t=737458

        Someone in the interview may have been misinformed with the VITA:

        “It’s not a handheld game, because of the network functionality.”)

        The VITA actually has PSO2 and will have MHFG and Freedom Wars.

        I’ve also played both Souls game offline and it was still a very fulfilling experience.

  • easter

    DSFix by Durante? lol.

  • Tom_Phoenix

    Well, at least they are being honest about it and are working hard to make up for it. Hopefully, their efforts will pay off.

    Namdai did do one thing right with PC version of the original Dark Souls, though; the game had a great retail release in Europe (although, this time, we’ll most likely have to do without the bonuses the first one had).

  • Göran Isacson

    Welp, like people here say: it’s at least an honest admission. I just hope their image wasn’t too badly hurt, and that people will give DS2 a chance… not to mention how I hope that they’re actually honest about giving DS2′s PC port their all. Not too sure the Internet will take another subpar port lying down.

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