Dragon Ball Z: Battle Of Z Brings Out The Giants

By Spencer . December 21, 2013 . 9:27am

Dragon Ball Z: Battle of Z has giant battles. Goku and three other characters can fight Great Ape Bardock, Great Ape Gohan, Great Ape Vegeta, and Meta Cooler Core.


You’ll need a team of Super Saiyans working together to take these giants down. In Dragon Ball Z: Battle of Z, you can add multiple versions of the same character since Super Saiyan Gotenks and Super Saiyan 3 Gotenks are different characters.


Namco Bandai has Dragon Ball Z: Battle of Z slated for release on January 28, 2014 for PlayStation 3, Xbox 360, and PlayStation Vita.


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  • transferstudentx

    i really really want this game to be good played the demo well …..

  • deal with it

    Are giants going to be even playable

  • Chow

    This trailer is akin to this commercial :)

  • eilegz

    i expected a different gameplay but after i tried the demo i dont know….

    it feel more like older games than a new one =/

  • LBattle0819

    Best commercial ever

  • Ping92

    the game felt similar to the gundam games but gundam games play a lot better. even some of the sounds used were the same

    • $1392518

      Artdink got better from their gundam battle series to the Macross games they made, and this does look more better and fluid, but the gameplay is mechanically awkward compared to similar games.

      Not sure how I feel about this..

  • megaten666

    Transformations takes differrent character slots?
    Even if the gameplay is enjoyable, this game is awful.

    Less characters than ever and no offline multi? I guess my money better spent elsewhere. Sorry Bamco, just ditch Art Dink, then we can talk :(

    • $1392518

      I rather bamco not ditching artdink, as they made fantastic Macross games, but battle of Z felt more like a low-tier hunting game like soul sacrifice, which both have good ideas but not well executed…

    • Pockystix

      the character slots thing I don’t mind so much, since you can choose which form to play (which in the case of the Tenkaichi series really mattered, since they had different move sets and basic attacks).

      Honestly, I kind of just wished they actually fixed the character creator. Instead, it’s dropped for a limited color option function. . .

      • megaten666

        Your comment just made me question one thing:
        are people really don’t care about this whole “no offline multi” fiasco? Are people really don’t have a friend or two to play some games in front of a TV? Since when fixing a character creator is gotten more important for some, than having an effin’ Versus Mode in an effin’ FIGHTING game?
        I find the lack off people complaining about this stuff seriously, saddeningly disturbing :(

        No offense Pockystix, since you have all rights to have your own preferences, your own opinions on stuff. You just made me think a little about today’s gaming. That’s all.

        • Kaitsu

          Vise versa. I think today’s gamers are so spoiled they want everything. I go for the fun factor. The fun factor is all that matters to me. Because that’s always been the case for me since the NES; the time where we didn’t have everything.

          • megaten666

            Please, define “everything”. I think offline multi in a fighting game is a must have… a signature mark of this genre since the very first arcade version of Street Fighter II. This is not “everything” Kaitsu, this is something developers should never get rid of. As of now, this game has it’s fun factors, but I’m not gonna support a fighting game developer, who don’t give me the option to share this fun with my brothers and friends via local competitve gameplay.
            I don’t ask for “everything”. Even NES fighters had competitive gameplay, when “we didn’t had everything”, as you stated. Following this logic, in this gaming era, we have less now, than we had back in the NES era?
            Can see my point?

        • Mnstrzero00

          In my experience, no. I don’t know anyone who plays video games let alone games like this. That was the problem with Monster Hunter in America at least.

          • megaten666

            Well, lots of others (and me) do have friends, brothers and children who like to play games like this. I don’t mind online, just don’t force it on me, because that’s just selfish and kind of greedy if you think about it.

        • Pockystix

          Actually that isn’t true for me at all. I think it sucks that there’s no offline multiplayer. Please don’t put words in my mouth like that.

          I’m someone who grew up on RPGs and fighting games, I LOVE single-player games, offline co-op and multiplayer. And while this gen has helped me appreciate online more (Monster Hunter, Demon’s Souls, etc.) I will never ask for it over offline support.

          That being said. . . yeah, I kinda tried the demo, and have no clue how it would work. . . Tenkaichi had splitscreen, and it worked well enough, but man. . . the simple fact that a crap ton of players could be on at once really makes me think splitscreen would make it 100% more difficult to play. I can see where the developers may have had problems implementing it; remember this game was based off a cabinet game in Japan. In that game, you played on your own screen, locally (or online).

          I was commenting more or less about the character thing; which all and all doesn’t bother me, since the PS2 days had it worse, such as 3 forms of Goku, each with transformations.

          • megaten666

            Sorry. If I was rude, than I apologize (-.-)
            Honestly, it feels good to have others sharing my point of view on this case, so thank you.

            If Art Dink really had such a hard time with implementing offline multi, than just decrease the players on field to 4 or 6, so it’s a 2vs2 or 3vs3 offline multi. That I wouldn’t mind and while it would have been a “still better than nothing” situation, at least it would have kept the team battle aspect of the game without having completely unplayable because of split-screen. I, a mere gamer can think up something like this. Why then? I don’t know why Art Dink is such a hard-headed bunch :(

            Budokai Tenkaichi 3’s had a lot of Goku… that’s for sure. If you talk about the first three row, where every row began with a Goku (Early, Mid, End), then yeah… that was unneeded. Though Kid Goku, and Kid Goku (GT) has all rights to have a different slot. SSJ4 Goku on the other hand not so much :/ Okay, that game wasn’t perfect, but was far more enjoyable enough because I had someone to play with, someone with a “face”, if you know what I mean.

    • Keytotruth

      There is adhoc multiplayer as far as I know. The option appears when you enter the online mode.

      • megaten666

        AdHoc? That’s a handheld thing, no? I talk about PS3 here. The fact is, I have two PS3’s, and if there’s a LAN mode, at least that’s somewhat forgivable. But still ridiculous IMHO.

        • Keytotruth

          I see. Well, games like these rarely have any kind of LAN-style multiplayer to begin with and split screen for these games is horrible in my opinion.

  • Pdugna


  • PoSiTiV3tEnSiOn

    I, for one, enjoyed the demo. The 4V4 battles are chaotic but the 1v1 and 2v2s can get pre-tty intense. I’m also finding it difficult to complain about the lack of local multiplayer because the VITA version does support ad-hoc

  • DarthSithZero

    I played the demo on the Vita, the game have stunning visuals and no framedrops, the controls are good but the gameplay lacks in combos and techniques(you can’t charge the Kamehameha wtf?).

    • WolfDuo

      I agree. But lets just face it. Since Budokia 1, they have been making the games more “gamer friendly”.
      It seriously wouldn’t kill them to make their games harder to play. It would help decrease the amount of spammers.

      • Syn

        I would disagree there, The Budokai Tenkaichi series and Budokai 3 itself where probably the most NON dumbed down versions of any DBZ games I have played, they had depth, the difficulty was great, and the sheer amount of strategic freedom as well as fanservice was just right. Dont know what the hell happened with this gen though.

        • WolfDuo

          Actualy, in terms of dificluty and pick-up and play ability, Budokia 1 is by far the hardest (due to combo system)… Everything after that had quick key buttons due to the feedback they got from fans.
          Tenkaichi isn’t as hard. Though, the Tenkaichi 1 was a bit bugy in terms of terain battling.

  • ndjn3979

    An interesting DBZ game!

  • WolfDuo

    I really enjoyed this demo. I really hope they make the difficulty on the bosses hard.

  • Vash bane

    how is the online for those that have? must I have online friends to enjoy it better?

    and I had a hunch about that spirit bomb we see at the end of some of the stages lol

  • Learii

    *watch the video* ok ok you can shut up now you act like we are little kids

  • Nice Boat Quatro

    And I thought the Nostalgia Critic had it hard with Kyle Hebert narrating him everything. Jesus man, how do you yell everything?

  • Mc-kun

    I dunno if this is on topic but did they ever explain why Trunks/Goten don’t have tails?

  • leingod

    Dragonball C! Batlle of C!

  • Ronldbx6

    I think the trailer would’ve been better without the announcer. And who’s the Egyptian cat guy? I guess he’s from a new DBZ movie.

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