Mobile Suit Gundam Side Story Returns For PlayStation 3

By Sato . January 21, 2014 . 8:30pm


Earlier today, Famitsu teased an upcoming project from an interview with Masahiko Tokushima of B.B. Studio and Ken Kuwahara from Namco Bandai for this week’s issue of the magazine.

As it turns out, they’ll be working on the latest incarnation of Mobile Suit Gundam Side Story, which was last seen on the Sega Saturn and Dreamcast.


According to Famitsu, Mobile Suit Gundam Side Story: Missing Link will be a third-person action shooter that will have land and space battles. You’ll get to pick between going with the Federation or Zeon, and the game will have different stories for both sides. There will be a number of mobile suits which will be making reappearances after having spent the past year fighting in war.


Some of the mobile suits include RX-78XX Gundam Pixie, along with original new mobile suits. There will also be a customization feature, which will allow you to tweak any of them to your liking.


The combat will involve using groups of three units, and will allow you to switch between them while fighting. Fighting on land and outer-space will feel completely different from one another according to Famitsu, but the controls will be the same. The magazine also mentions that the effects will be very vivid, and there will be additional effects such as screen distortion.


The protagonist of the Federation side is said to be part of an experimental corps of mobile suits, and has a strong sense of justice. On the other hand, Zeon’s protagonist is more of a ruffian-type character, with a strong will to succeed in life, as he serves in war.


Mobile Suit Gundam Side story: Missing Link is currently in development for PlayStation 3.

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  • Fox

    More OYW stuff.
    And they got rid of the only thing that made Side Story a unique, interesting game: the first person cockpit view.

    Here’s hoping it at least plays better than Battle Operation.
    Seriously, where are the guys who made Senki? They KNOW how to make a GOOD Gundam game.

    • VenerableSage

      I dunno, the controls weren’t exactly magnificent in Side Story. Especially the lock-on mechanic coupled with said first-person cockpit view.

      Of course, the first-person cockpit was realistic to how the One Year War pilots were restricted in their vision.

    • DaiRaiOh

      More UC is never a bad thing

      • Kaihedgie

        Not according to the fanbases of the countless AU series out there.

        And besides, most UC games are just repeats of the One Year War, just taking place somewhere else or recounting Amuro’s adventures for the gajillionth time.

        How about another game revolving around the Gryps conflict or one for F91? Why not a Crossbone game instead? If you’re going to do more UC games, at least try something that isn’t something that the kids these days probably won’t have the opportunity or even interest to look into. Do something that is actually happening now.

        • DaiRaiOh

          And as a giant AU Fan (outside of Wing. I’m very meh to Wing) I deal with it. And to be honest, most UC games are side stories. I’ve played most of them and about a third or so have Amuro in it at all. And because those ideas don’t exactly let teams be creative. You make a side story in the OYW though, you get to make a full story that logically works into the war. Not to mention that it’s just most popular overall with the more hardcore fans and a lot of newer fans as many are interested in it on account of the many many OYW mangas and novels, not to mention interest coming up soonish with Gundam The Origin’s anime coming out whenever it so does

          • Kaihedgie

            Except there’s just one issue: These mobile suits are suppose to be rather expensive to make, especially the Gundam. In the One Year War, both the original anime and the trilogy, we didn’t see a whole lot of Federation machines outside of the Gundam, GM, Guncannon, Guntank and Ball with the occasional G-Armor/Fighter/Sky/Bull and the Principality of Zeon, despite complaining about cost-saving measures, keeps making brand new prototypes with most of them failing to do what they’re suppose to do: beat the Gundam.

            So how in the heck did the Federation not only manage to create MORE Gundams, but make entirely new models altogether? I’m serious, by the end of OYW, there are over a dozen different Gundams sortied throughout the world and in space: the experiment G-3 for the Magnet Coating, Murdock, which was sortied at Jaburo, Alex which was custom-made for Amuro’s NewType powers and had a new cockpit. G04 and G05 which were used for the Thoroughbred. The Ground Type Gundam for Earth and the Blue Destiny version made for space. Two different “Full-Armor” variants launched for space, one even having a support unit type that wouldn’t even be developed till four years later. There’s even a “waterproof Gundam”. And yes, these were all in side-stories, all taking place in this one year.

            The one Gundam, that RX-78, was their trump card when all they usually had were GMs and Balls. Where did all of these things come from in just only one year?

            That’s not even getting into the insane amount of Gelgoog variants that randomly showed up at A Baoa Q, VERY late into the war, no less.

            From a selling business stand point, I have no problem. More toys for us to buy, but from a story perspective, it completely destroys any flimsy grip on reality the One Year War was suppose to have.

        • OYW is the most fleshed out part in UC era especially if you read the side material or play Gihren’s Greed. Which is why you see plenty of gundam games revolve around this period,

          Try Climax UC if you want some equal love in UC era and i recall you can also play as a random soldier fighting through the UC era and have your kids replace you

          • Kaihedgie

            Okay? The Bloody Valentine War also has a button of side stories and yet they aren’t getting countless games based on them. SEED Astray and MSV for that series come to mind. Zeta has Advance of Zeta and the Traitor to Destiny series and they’ve got a bunch of designs that would fit in with today’s design sensibilities

            Hell, why not 00 with its inclusion of those midquels in 00V and F?

            OYW is only “fleshed” out because of the side stories, things taking place elsewhere instead of with Amuro. And the hell of it is: none of these really matter in the long run. These characters didn’t stop or greatly effect this war, especially when the final battle took place in a very specific area in space.

          • None of them affect the series greatly or else it will retcon something in the main timeline which is probably going to happen with Unicorn right now. At lea=t Gihren’s greed show some good What Ifs paralel timeline of the series.

          • Kaihedgie

            Gihren’s Greed and Zeta Gundam worked because of their what-if stories. Didn’t need to shoehorn in some new super duper ultra Gundam no one knew about before or even bothered to recreate and improve. Just show what would happened if this character survived or that character died.

    • Digital-Devil

      Gundam Senki was an awesome game. I still play it occasionally and only wish it would’ve included a first person view. If there is a game that deserves a sequel it’s definitely Senki. It had responsive and user configured controls, tons of suits and online coop. If you haven’t played it I recommend you pick it up, it’s import friendly and cheap.

    • KnifeAndFork


      If I want a third person Gundam game, I already got DW Gundam, Gundam Extreme VS, Gundam Breaker, Gundam 0081 Chronicle, Gundam Battle Operation and yes I still haven’t finished Gundam Crossfire…(don’t think I ever will..)

      Now instead it’ll probably just another half baked rushed out low to mid budget Gundam cash grab game with framerate problems (see Battle Operation ) that of course will never get localized

      They need to focus on making a high quality PS4 Gundam game that rivals Titanfall and makes it look dumb

    • KnifeAndFork

      Bec is the one who made Gundam Senki

      They’re also the ones who previously made Gundam Crossfire that horrible game, so they obviously took their lumps, went back to the drawing board and improved things vastly with Senki 0081

      Usually Bandai employs TOSE, Bec, From Software, Artdink, Capcom or the recent Crafts and Miester (Gundam Breaker) to make their Gundam games.

      It’s also been said that many times in the past, since so many Gundam games would be churned out in a quick fashion, that Namco would have these developers hire freelance game designers fresh out of school with little experience and hire them only as one shots with little pay, which they would take anyway just to get that work on their résumé.
      This led to inconsistent quality in Gundam titles…something that Bandai Namco cared little about as long as the fans rushed out to buy their games that they put a smaller budget into anyway.

      • 永次

        Nope, Bec is now B.B. Studio, B.B. Studio is the fusion of Banpure Soft (Super Robot Taisen Main series developers (Alpha, MX, Z, Impact, OG…) and BEC Studio.
        B.B. Studio is the main producer of all Gundam games and developers. They are Bandai first party.
        If you see the credits, you always will see B.B. Studio as producer and co-developers.

        • KnifeAndFork

          Okay cool I stand corrected.

          However, they do not make all Gundam games

          From Software made Gundam UC for PS3 and Crafts & Meister made Gundam Breaker for PS3/Vita

          • 永次

            They are not the developers but the producers or co-developers, B.B. Studio co-develop or help with the developers who made any Gundam game.
            There are some Studios who always co-develop or help to other studios when anyone make a Gundam game, studios like Artdink (Gundam Battle series), Tom Create (SD Gundam G Generation series), Byking (Gundam vs Gundam series since Renpou vs ZEON), B.B. Studio (Banpresto and BEC), etc. help others in some specific tasks like Information, Graphic Design, Gameplay, Fanservice, etc.

  • evilkaz

    Hope it’s good and import friendly.

  • TheExile285

    Sounds pretty damn awesome.

  • And i am still hoping Bamco will release some sequel for Gihren no Yabou

    • DaiRaiOh

      They probably will at some point on the Vita. Now if only one of those games would come out here. I am not good enough at the language to get over that barrier

      • abit harder than SRW and G Generation in terms of language barrier but it is pretty easy once you get hang of it

        • DaiRaiOh

          The basics, yes, but it’s honestly one of those games where understanding everything kind of helps. Especially if you want to go for a certain route. Doesn’t help that there isn’t exactly a lot of resources for the game out there

  • VenerableSage

    I think the thing I will miss most is how you were basically restricted to Mass-Production grunt suits in the original Side Story. Gave off more of an 08th MS Team feel, which, given that you’ve got all of the other Gundam titles that let you use the more impressive prototype suits and such, gave a unique enough focus for the story.

    The split stories between the Feds and Zeon is nice though – I was honestly thinking about that in relation to the original game just the other day with how it was only told (and really could only be told that way) from the Federation perspective.

    • J_Joestar

      Well didn’t the original Saturn games have your unit progress with the story? iirc the first game had you in a grunt, the 2nd was a prototype, and the 3rd game had you in a full fledged Gundam-type.

      • VenerableSage

        Huh – didn’t even know that there was full-fledged trilogy on the Saturn. I’ve only ever played 0079 on the DC, and the text in the article, with only my own experience to go off of, made it seem like 0079 was also on the Saturn and that the DC one might have been a port. (Never dug much into the game’s release details, so…)

  • Kaihedgie

    More Blue Destiny?

  • KyoyaHibari

    What’s with the rampant downvotes?

    • Kaihedgie

      Probably another silly lurker as I’ve been hearing about

  • TheDarkEmpress

    I had Side Story 0079 back in the Dreamcast days….awesome game. As someone else said, removal of the cockpit view would detract from the name….

    The only other Gundam game that I truly enjoyed next to Side Story was Zeonic Front. Not only was it somewhat fast-paced, it also required strategy. Journey to Jaburo, and Federation vs Zeon were both kinda slow and clunky, but I got through them both somehow. Encounters in Space was pretty fun as well. Was waiting forever for Lost War Chronicles to make it to the US but it never happened. Kinda left the whole Gundam scene after PS2, but I really didn’t see anything of great interest on PS3 =/

    • KnifeAndFork

      Lost War Chronicles was also kinda clunky so you didn’t miss anything. Gundam Climax UC was kinda weird and didn’t really like Gundam Seed Never Ending Tomorrow. I forgot how One Year War played for PS2 but I do know Gundam the Ace Pilot for the GameCube was very good and you should probably check out Gundam 0081 Senki if you want a nice paced realistic Gundam game on the PS3 that doesn’t suffer from framerate issues or Freemium limited playtime crap (Battle Operation) .

      Of course there’s also the more arcades Gundam games like Extreme VS, Gundam Breaker, and the Dynasty Warriors Gundam series…if you’re into those…

  • Guest

    “Strong sense of justice”

    …..Is there a Japanese TVTropes yet?

    • 永次

      The last main character in an original Gundam game was not a “Strong sense of justice” character.

  • mute

    Really wish we would get another *first person* game like DC’s side story. We have countless 3rd person games already.

  • Kaijumaster

    YES! 0079: Rise from the Ashes is the BEST Gundam game ever made!

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