Future Nintendo Devices To Be Inspired By iOS And Android Operating Systems

By Ishaan . February 3, 2014 . 9:00am

As previously reported, Nintendo integrated its console and portable hardware development divisions into a single group. The company did this with the intent of allowing for both their consoles and portables to share a similar architecture and, as a result, play the same games on both platforms.


Speaking with investors and analysts, Nintendo president Satoru Iwata discussed this move in a little more detail.


“For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different,” says Iwata. “The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms.”


Iwata goes on to say that this could mean Nintendo will be able to release multiple form factors based on these devices in the future, in the same manner that the iOS and Android operating systems power a large number of devices that come in all shapes and sizes.


“To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS,” Iwata stated. “Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. Nintendo platforms should be like those two examples.”


Iwata also shared that this initiative will begin with Nintendo’s next platform, and that Nintendo hope to take advantage of the Wii U architecture, and carry it forward.


“It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately,” Iwata clarified. “When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”

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  • Freud_Hater

    Terrible idea.

    • Chris Evan Jonance Ingeniero

      how is this a terrible idea. One programming code means easier portability. if the programing is eased up the 3rd party developers will have an easier time developing for Nintendo Products and more 3rd party games will grace Nintendo

  • icecoffemix

    Umm Sony did it fine with exotic hardware like PS3 to Vita to PS4 with their Phyre engine. Nintendo, long known for their legion of genius programmer should be able to do this too via Softwares.

    I just hope this doesn’t mean they will skimp on hardware again…

    • ForteWily

      Hmmm, that is hard to say. But I don’t expect a whole lot to change. Nintendo has never really chased the bleeding edge on technology, and considering how pricey that does get… I don’t expect that to change by much.

      But I could be wrong…

    • Shippoyasha

      I think a lot of their software talents are largely in their game creation elements though. Whether it was the macro system infrastructure strategy or their actual skills at creating the system itself, maybe it makes more sense to base their OSes on something more simple and established and then branch out, not force proprietary systems if they keep lagging behind the competition. Surely they have some amazing programmers at Nintendo, but it may not be efficient enough.

  • I wouldn’t mind the next Nintendo device to be based on iOS or Android. Both operating systems are fast and smooth, while 3DS/Wii U OS is very slow and clunky.

  • malek86

    Mmh, so there’s a small problem here. They need something which can “absorb the Wii U architecture adequately”, in other words they need another PowerPC. I think that would be a pretty bad idea nowadays.

    If I were Nintendo, I’d drop the backward compatibility for the next console and make it more similar to what’s on the market at the moment. A loss, for sure, but they can’t be shackled forever (they’ve been pretty much using the same chip since the Gamecube!). It will help with multiplatform games too, and chances are it will make their own development much easier.

    Also, but this is just a suggestion, it will help if they also employ cross-buy into their plans.

    • Psycho Punch

      If I were Nintendo, I’d drop the backward compatibility for the next console and make it more similar to what’s on the market at the moment. A loss, for sure, but they can’t be shackled forever (they’ve been pretty much using the same chip since the Gamecube!). It will help with multiplatform games too, and chances are it will make their own development much easier.

      This is the same thing Sony, and Microsoft is going through at the moment. Actually they’ve been going through this since the beginning of previous gen, and it looks like they’re learning a few things already, particularly Sony. Sure, PS Now isn’t a great alternative to true backwards compatibility but at the very least there’s that option.

    • sd28

      they can do both if they want to

  • Arcade Bumstead

    He’s basically saying to abandon ship on WiiU while it’s still worth something. I’m seriously putting mine on ebay today. Where is the push for third party development? What happened to the party console appeal?

    • Brimfyre

      Why would you sell your console if you already have one? Are you hard up for cash? If so, then I understand.

      Otherwise you are just knee jerk reacting to something that we have no clue how will play out.

      • Arcade Bumstead

        I can buy more videogames for consoles that actually have them

        • Brimfyre

          Uh huh. And which consoles would that be? The 360 and the Ps3? Those are the only systems receiving any new games this year, other than the Wii U.

        • CirnoLakes

          I have a Wii U and have loved playing the games I’ve bought for it so far. I think that the Wii U has great games. Much more interesting than what I’ve seen for the PlayStation 4 so far.

  • TheExile285

    Fantastic. /Sarcasm

    • Ric Vazquez

      I really hope this does not mean that we will see a new 3ds model each year >.>

      • TheExile285

        Pretty sure they won’t with 3DS or Wii U. Lets just hope they don’t adopt those crappy release practices with their next console and portable systems.

  • Luckeh

    slowly becoming Sega?

    • WyattEpp

      No, Nintendo will never have Burst Processing because high-spec devices are something Nintendon’t after they were burned by the Gamecube.

  • Guest

    If they only take cues from the easy way to code and what not: OK, it’s fine.

  • Rishtopher

    This could be interesting. I’ll wait for this new Nintendo OS and see what it brings. I think it would be good for them to build something close to PC architecture like Sony did with the PS4.

    The Cell architecture on PS3 was a headache for devs, so hopefully Nintendo doesn’t go too crazy with this and scares away their 3rd party support.

    • eilegz

      they already doing it with last gen architecture and not easy simple x86 current gen tech…

      it seems that nintendo didnt look at what went wrong with last gen with sony and microsoft.

      The success of the wii blind them to the point that betting on gimmicks to attract new users instead of better games.

      • ForteWily

        I don’t think that moving into x86 would help Nintendo any.
        They have not be a company that looks to simply toss more cycles at a problem and I don’t think that they should begin to now.
        Targeting for ARM doesn’t sound too bad to me, assuming that the rumours or a hybrid device is true. There are a few things that I would hope that Ninendo does keep an eye on should this be a possibility… I would hope that avoid the ARM/Cortext chips, market is simply too hot around those and I doubt that you would get a good deal around them. And battery-life, battery-life, battery-life… ARM7 is good BUT the power draw is higher than expected, so being on the lookout for a better battery is not a bad thing… Not at all.

  • rurifan

    He’s not wrong, but this idea isn’t going to save them. Developers already have ways to produce easily portable games for platforms people still care about.

    • Guest

      Such as 3DS.

  • nororu

    i would like to see 3DS games in the gamepad with a better antialiasing

  • Tatsuya1221

    “Future Nintendo Devices To Be Inspired By iOS And Android Operating Systems”

    Not enough facepalm pics in the world can describe how stupid this sounds.

    Sure, more cross porting compatibility is fine, but emulating smartphones isn’t the way to do it.

    Also nintendo, there’s an easier way to do that, it’s called a heavily customized linux/Unix OS, like sony has used since the ps3.

    • Suicunesol

      I don’t understand what’s wrong with this. Maybe the fact that he has mentioned iOS and Android is bothering you. He’s basically saying future handheld systems and consoles will share the same architecture, like tablets and phones do, so that software can be used on different Nintendo mediums. This is good because it solves the problem of developing software for two different systems. It doesn’t necessarily mean they’re going to look like Android or iOS.

      • XypherCode


      • Tatsuya1221

        The problem with that argument is the fact that in tecnical terms,, it sounds like he wants to make them compatible with each other, true, but using that statement in that form sounds like he wants to make the next nintendo system ARM based, good for handhelds, but really bad for consoles, and if sony and MS go x86 again (which is quite likely without a vastly superior architecture coming about), then the next nintendo console will get less third party support again, making the next console probably perform around the same level as the wii-u or gamecube.

        I’d rather see nintendo compete in the console market, instead of being a niche.

        • Who even cares about “the next Nintendo system”?

          • Tatsuya1221

            I do, they can save the wii-u, but if they don’t “learn” from it, history will repeat.

          • We’re talking 4 or 5 years from now. Wouldn’t you rather enjoy your life today than waste your time waiting on a big corporation’s long-term projects?

            It’s like people getting excited about blockbuster movie sequels. They bitch about casting, read leaks from the script and two years later they’re entertained for half an afternoon. Is this what we’re meant to do?

          • Tatsuya1221

            You seem to misunderstand me, i hate nintendo, sony and MS for differing reasons, i game more on my pc these days than consoles due to the lack of many good JRPG’s (symphonia chronicles can’t get here fast enough) and handhelds give me problems due to vision issues.

            My reason for not liking the nintendo’s actions here is that if they mess up to much, it will ruin their name more, the wii-u is only still hanging on because of smash 4, mario kart and monolith soft’s X’s (which i will buy a wii-u for btw) eventual release giving them a likely boost in console sales.

            Nintendo’s goal may not be to compete with sony and MS, but if that is they case they need to build a niche that will actually see a reason to buy their product, outside of mario universe or donkey kong snow beat, they need new IP’s that will appeal not only to nintendo fans, but other groups as well (and no i’m not talking about the COD crowd, there are ALOT of gamers).

            The console’s power wouldn’t matter as much if they could pull that off, but a simple unification of hardware types is not going to fix that(especially if it limits the potential of third parties making games on said console) and i’d rather nintendo not end up like sega and become irrelevant as a console manufacturer (though the dreamcast was awesome), not only would this be bad for console gamers due to losing console support for nintendo games, but it would also give sony and ms a monopoly on the console market, which sucks for everyone.

            Apologies if my typing is a little off today, keyboard is acting up and i’m running on fumes at this point..

        • WyattEpp

          I dunno, from what I’m seeing, ARM64 fixes a lot of what’s been wrong with ARM classically (especially in ABI matters, which…have you LOOKED at the trainwreck that is arm-eabi? Egad.) and Intel still hasn’t cracked its perf/watt dominance even with the new Haswell kit. I think it’s a little too early to tell. I can tell you for sure that pretty much everyone but Intel wants ARM to become much bigger. (I know I wouldn’t mind it.)

          • Tatsuya1221

            While i do not disagree, the problem is the power issue, as i said ARM is good for handhelds, but not good for consoles or pc’s.

            Power wise, cpu’s are still growing at a faster rate than ARM chips can keep up, and by the time the next console generation comes around, we may have quantum chips (unlikely, but not exactly unreasonable either) which would make arm and x86 irrelevant arguably.

            As for arm becoming bigger, i dread the day, as x86 programs, games and such could become completely unusable in a pc world where ARM is the champion.

            That saId, i do not know if this is a overall issue with arm, perhaps arm can run x86 applications, but everything i’ve read says no, somewhat of a moot point at this point though as arm has a LONG way to go before it can compete against AMD’s APU’s, much less intel’s i series.

          • WyattEpp

            You’ve actually got the trend backwards: the performance delta is decreasing. :)

            The x86 of today has largely stagnated at this point, and even Intel is lucky to get 10% IPC improvements these days. While ARMv8 is still largely unexplored territory, there are a huge number of performance optimisation opportunities that aren’t capitalised on in the reference designs, so it’s very likely we’ll be seeing an era of explosive growth (similar to what we saw before with x86, before silicon stopped being so forgiving) in the next couple years.

            As far as quantum, ignore it; it’s meaningless for most of the compute workloads you’ll find in games, and unlikely to offer better performance anyway. Moving away from silicon is the more likely bet.

            And you’re right that there’s a lot of x86 legacy that won’t run natively on a pure ARM machine. Game companies are particularly bad about this Expect to see heterogeneous ARM+x86 experiments; AMD is starting earlier than I predicted on this.

      • Shuga Suenaga


    • ForteWily

      Ok, no… and NO.

      On the technology side of it. Nintendo has been using technology that is found in cellphones for a few years now… Since the gameboy color, Nintendo has been using arm-based chips for it’s hand-held devices (before that it was Texas Instruments chips).
      It’s not a terrible idea to extend that, since ARM chip are known for there low-power draw, and ARM7 chips are getting cheaper (which is good considering that they are nearing console standards on the CPU and GPU side of things).

      If all signs and rumours around Nintendo R&D are true… you might not be looking at two devices for a console. You are likely looking at one. A hybrid device that can be used for home and travel use… And that is something that, if Nintendo has that in the plans, they are going to be concern about… the power-draw/feature-set ratio.
      So looking at Andriod and the iPhone is not as foolish as it sounds.

      Two, Yes… Sony has used Linux for the years for quick development. It been something that they have done for the PS2 and PS3… and they have not been confortable with it. And the PS4 shows that strikingly, using the FreeBSD kernel and userspace as a part of it’s firmware. The reason to that is rather simple…. Control.
      Over the years, if Sony wanted to do anything in the kernel or userspace… They would have an obligation to keeping those improvements out in the open, due to the GPL. FreeBSD doesn’t have that requirement (being BSD-licensed) , which does mean that Sony can customize it’s firmware completely without the need to push changes back into the FreeBSD project. This is something that is imposed on the entire toolkit-stack, like Sony’s use of LLVM. This is something that mirrors Apple Inc., having does this with all things that associate with XNU/Darwin (their kernel with a FreeBSD userspace), and Apple’s own use of LLVM for a quick GNU-like compiler.

  • idrawrobots

    Buzz words. I hate buzz words.

  • Son of a Smooosh

    Looking at the comments, what’s so bad about this?
    It’s not like the next Nintendo console will be running on android, Iwata just said that they want to construct the architecture of their next console similar to the current WiiU so porting and stuff becomes easier, right?

    • yes but why would Nintendo decide to keep the WiiU architecture to the next generation if its doing so poorly already. Not to mention your 2 biggest competitors competitors went to x86 architecture already (for easy adoption).

      • gold163

        Moving to x86 architecture would make Nintendo systems friendlier for third-party developers, but then Nintendo would have to compete directly with Xbox, Playstation, and PC platforms, which is something that they simply cannot do and have wisely avoided doing for the past 2-3 console generations. Nintendo’s hardware is defined by the kinds of games that they want to make, and as such it makes sense that the hardware of their systems is fine-tuned to Nintendo’s needs, first and foremost, since high-quality first-party titles are their forte.

        The reason why the Wii U is doing poorly isn’t necessarily because of a lack of third party support; it’s a combination of factors including that but also including things such as a weak marketing message and confusing brand image, and a lack of focus. Nintendo would probably do well to try and court mid-sized and smaller developers that can work on Wii U-exclusive projects custom-tailored to the hardware, rather than desperately trying (and failing) to attract AAA third-parties who focus on multiplats and clearly have no interest in developing for exotic hardware.

        Another reason why it would be prudent for Nintendo to preserve the Wii U’s architecture, besides the fact that abandoning something that their developers plan on investing years into becoming familiar with would be a bad idea, is because backwards-compatibility is part of Nintendo’s current brand image and it also acts as a safety net for the risky release of a new system — something they probably can’t afford to lose if they intend on staying in a highly-competitive market.

        Nintendo’s biggest competitor is not Sony, and it isn’t Microsoft. Nintendo’s biggest competitor has always been Nintendo.

        • Wait, you think that Nintendo ISN’T competing with Xbox and Playstation? Nintendo’s hardware has nothing to do with the types of games they make. “Wisely avoiding” competing directly with xbox and playstation is the reason why 3rd party developers have avoided nintendo for years. You dont think nintendo has been trying to court them?

          Nintendo’s hardware is designed with compromises: Gamecube compatibility with Wii, and then WiiU. Nintendo never sold their hardware at a loss(Unlike their competitors), until this generation when the market forced it.

          Nintendo needs to grow up, and personally, i’m tired of Charles Martinet’s voice of Mario.

        • eilegz

          i dissagree, moving to a more simple architecture its a good thing

          Nintendo itself with the wiiu its competing already with “next gen consoles” and they are failing behind because its harder to code, online system its crap, price its not right and its not better than old gen consoles.

          Atracting developers means to have a good toolset, easy to work with, less time and more flexibility something that nintendo have yet to learn

          Its not AAA or indie debate here, its the fact that why i bother to develop something and waste so much time, monet and resources only to undersell.

          Nintendo have its diferentiation factor with its franchise but they never learned or sort it out what went wrong with last generation of the competition that learned the hard way.

          The wii its a success but software wise its a failure and in the end software its what its lacking for the wii u

        • Fronkhead

          I see it likely that Nintendo might choose ARM for their next console and handheld running the unified OS.

          By the time the next Nintendo console’s released, ARM will be more than powerful enough for a home console. As it stands right now, Apple’s ARM-based A7 chip offers more performance on a core-by-core basis than the AMD Jaguar CPUs in PS4 and Xbox One, and the next generation of ARM graphics due this year seem to offer performance on par with Wii U.

          And because GBA/DS/3DS used ARM CPUs, most the software should be pretty easy to get running natively (like with how 3DS can run GBA/DS software natively).

          By targeting ARM, Nintendo get the scalability they need for handheld while allowing developers to also target both platforms.

          I could be wrong of course, but I’d personally love to see Nintendo adopt ARM for their next platform. It’ll certainly be powerful enough by the time Wii U’s successor is released, and anything ARM-based released even today would be a huge leap forward for 3DS’s successor (the iPhone 5S is now two CPU generations ahead of Vita, and one GPU generation ahead).

          PowerPC’s certainly out of the question regardless, it just isn’t scalable enough to fit on a handheld, and PowerPC isn’t too fit for the sort of console Nintendo likes (a power efficient, small unobtrusive box), which is why Wii U never shipped with the POWER7 architecture that was rumoured.

    • gold163

      Wait, did you honestly expect people to read the article and think about Iwata’s reasoning instead of making kneejerk reactions and irrationally blaming him for everything wrong with Nintendo?

    • Anewme…Again

      Peoples just read the title and stop there…

    • icecoffemix

      Nothing is downright bad and it’s actually the right thing to do as long as they get it right. However there are many implication to this (what compromise will happen if they go with this route? will the consoles be weak again? will you buy the game once and be able to play on both platform? what about their online infrastructure is it ready for this? etc etc)

      • neocatzon

        It’s still the waiting part of waiting game. Until they release something concrete, these announcement and interviews (4 pages worth wall of text, nothing really cut clear) only leads to abstract discussion.

        Fun fact: abstraction started around age of twelve.

        • icecoffemix

          Yes, it’s rather pointless to have lengthy discussion on this topic because of that. Let’s just wait and see how it all explicitly pan out first.

    • eilegz

      they should have done it in the first place by moving wii u to a x86 architecture in the first place, part of the problem of this generation its the complexity and they dont get it….

      plus the fact that nintendo online system its a mess and they dont want to fix it or make it functional, i mean come on we are not in 2005 anymore.

    • Shippoyasha

      I have always adored the simplistic but powerful Android architecture but I always was destroyed by Nintendo fanatics upon mentioning it in their forums. The dogmatic defense of Nintendo tactics confuses me, because going Android style will help Nintendo a lot.

      Yet some fanatics think it’s some slight on Nintendo or meant to hurt their philosophy. When Nintendo themselves admit their system is convoluted, then there is very little room to deny it. It’s like years of me vainly talking about simpler operating systems and architecture is finally vindicated.

      • Aetheus

        Presumably the rabid, foaming-at-their-mouthes fans go nuts on you because “Android = mobile = NEXT MARIO IS ANGER BIERDS OHMERGERD CASUAL FILTH”. They possibly also confuse “Android-style” with “Android itself” – while I would personally love a Nintendo system running an OS as open as Android, even I realize that it’d probably be a very, very bad decision for them to make.

        An Android-like system where games can be easily ported to both handhelds and consoles would definitely be nice … for consumers. I’m not so sure if it’d be a great idea business wise, though.

        I mean, it -would- give their weaker console (i.e:Wii U) access to a much larger library , but on the flipside, it means that there is literally zero incentive to buy both the handheld console and the “main” console. Why buy both the Wii U and the 3DS when both can play Pokemon just as well?

        • Shippoyasha

          Precisely. I never proposed Mario go on actual phones or Nintendo change its core gaming focus. It’s just a matter of changing their proprietary OS into something that will become a powerhouse without being difficult to work with. The system is already there and Nintendo doesn’t need to wrack their brains creating it.

    • Adrian Duran

      PS4 and PS Vita might have been a better example

  • Slickyslacker

    Let’s only hope that they don’t take this too far, even though they probably will.

    Nintendo has always prided themselves on developing new mediums for gaming: look at how revolutionary the DS and Wii were when they originally launched! With the Wii U, they strove for a perfectly moderate but not extreme approach, backwards compatibility. Much like the Vita and PS4 will be able to support cross-saving, the fundamental design of the games thus supported will not be severely altered.

    I don’t believe in a need to bridge the gap between handheld and home console gaming, but uniting the two together to function enjoyably.

  • neo_firenze

    If they’re going for a unified cross-device OS, they better do a good job of fixing up a unified account system (including past purchases) and letting your software go with you to whatever new device you may use. People comfortably switch their Android or iOS devices – or use multiple devices – because it’s very easy to use ALL of the software they’ve previously purchased. Not because “oh, it’s the same operating system!”

    This is going to be a rude awakening for a company that’s STILL releasing Virtual Console games and charging full price to people who bought the exact same game on another platform (Wii, WiiU, 3DS).

    • Nanashrew

      That’s the plan from the sounds of the earlier financial briefing. Also experimentation of price flexibility for customers who buy lots of games. It would all be tied to your NNID so yeah.

      • neo_firenze

        Yep, I agree that’s what it sounds like they’re saying. But I think it’s very fair for people to say “I’ll believe it when I see it” given how inept Nintendo has been in this area in the past. They can talk the talk (just like, for example, they have done every console from Gamecube on when they’ve launched hyping up all the great 3rd party support that never materialized), let’s see if they can walk the walk.

        This is a CRITICAL piece in my mind that Nintendo shows they truly understand that this issue doesn’t stop at the OS compatibility level (which, to be fair, is a very good step to make it easier to use software across multiple devices and I’m glad Nintendo sees that). People don’t just care that the same software can work on their iPhone and their iPad that run the same OS. They also greatly care that they only have to buy that software ONE TIME for use on both devices, and any other future Apple devices they might purchase.

  • Kornelious

    And Nintendo has learned nothing :( We need X, Shin megami X Fire Emblem, and the new Smash bros. fast!

  • Jero

    Isn’t that what the ps4 and vita combo is about? A similar architecture so it’s easy to port games between the two. Of course Nintendo says that the same games can be played in a wide variety of devices (regarding the Android market) but the truth is that all the “serious” games in the Android market requires a somewhat capable device.

    If they want to have a handled and a home console to have the same games they’ll have to make a really powerful handled system and (knowing Nintendo) a low specs home console (pretty much like the wiiu). So, basically we’ll end up with something quite similar to the ps3/psvita combination. And I’m happy with it if I can play my 3ds games on it.

    • Psycho Punch

      Actually, this sounds more like Vita, and Vita TV (or any Android device, and a system like Ouya). It seems like they want complete compatibility between handheld, and home consoles, making the games available on both systems without the need to port them, so you can play the games on either or both types of system. I can see that this would put tight constraints on the home console.

      • Jero

        Yeah but vita TV isn’t a home console, it really is like ouya /smartphone but to be honest I think a ps3/vita approach is much better. If they do it so it’s really easy to port the games then they’ll wouldn’t have to tone down their specs on the home console that much.

        • Psycho Punch

          Hopefully they go that route (PS3/4-Vita), and that they’re only taking inspiration from iOS, and Android. If they take too much inspiration, it could really end up to be Ouya-smartphone (exact same platform) setup.

    • XypherCode

      PS4 and Vita doesn’t really have similar architectures in regards to the actual hardware. Even the cross-buy functionality is dependent on the online infrastructure and the developers making the packages for both systems. eg. Even if you bought DLC on one system it does not mean the other gets the actual package data but only the one tailored to that system and it just so happens it’s the “same” DLC. That’s also why cross-play is kinda laggy for the most part.

  • ZnTxn

    I know I was joking about the whole MARiOS device and all, but this looks like a good idea.

  • GDI

    Introducing the Nintendo unified operating system (NOS). It’s advantages over iOS and Android are as follows:

    1.) The Nintendo unified operating system is a game engine first and foremost; a general operating system second.
    2.) The Nintendo operating system will only exist on devices whose primary purpose is to play games — not to surf the web (though it can do that), not just to chat, update twitter/facebook, take photos, play videos, etc.
    3.) Only Nintendo can manufacture devices that run the Nintendo operating system. (Just like only Apple can make devices that run its OS. There will be hackintendos just like hackintoshes though).
    4.) 3rd party developers should find it easy to use the Nintendo operating system, provided that they make use of NOS-exclusive features, such as dual screens, etc.

    In 2016, these will be the competing systems trying to get developers on board:
    1.) Android
    2.) iOS
    3.) Windows
    4.) OS XI
    5.) Nintendo Operating System
    6.) Sony Networked Devices, Xbox etc.

    And for hardware ranking, it will be:
    1.) Apple
    2.) Samsung
    3.) Generic Taiwanese Manufacturer
    4.) Nintendo
    5.) Sony, Xbox, etc.

    • Odin

      I think the time that Nintendo had to focus “solely” on games has passed (it wouldn’t hurt to have a game system inclusive of media functionality – no more sugar coating; the 3DS isn’t much of an upgrade from the DS). Sooner or later, when you run out of ideas on how to innovate, then all you have left is power. The problem here isn’t their adaptation of new technologies, it’s the speed at which they do it.

      • XypherCode

        but…but…we still don’t have hologrammed games from Nintendo! xD #innovation

  • ShawnOtakuSomething

    One day?

    • ZnTxn

      Just replace the android logo for the ice climbers.

      • ShawnOtakuSomething

        N64 logo.

        I kinda wanted them to make a cell phone for alone time lol

  • XypherCode

    People are going crazy. It does not mean they’ll go to the Android/iOS route fully. He was just stating the possible options of having an unified architecture that can be shared by both home and portable consoles and development becoming more streamlined and simpler. I for one does NOT want Nintendo to release handhelds every year just to justify the “one architecture” bit. And I don’t think they will. Same goes for the home consoles. Gaming consoles does not function like that. If they do go this route then they’re no different than releasing yearly PC hardware packages with Windows pre-installed and yearly smartphone revisions. The whole “dedicated video game system” wouldn’t exist.

    IMO he was just stating the advantages of having software development time/processes being more simpler and more reliable than before having very similar architectures between the 2 systems.

    Regarding the Wii U architecture he did say they won’t actually use it but “absord” it adequately. That was probably the backwards compatibility feature and having Wii U games conform to the new system’s architecture especially if they’re also tying up the games we purchased using our NNIDs (eShop). It’s not like we’ll see a new system with the same old architecture.

    And these things are still years away and it’s not something to be stressed over (at least for now).

    • TempestTwin

      Sony and Microsoft do not have to go that way, so I don’t see why Nintendo do. If they would just take a few steps back, cut out the gimmicks, and just make a laid back gaming console similar to the PS4/Xbox one, then they wouldn’t have to worry about fixing anything.

  • Adrián Alucard

    I just want an “automatic mode” just like the DS

    • idrawrobots

      They are sort of adding that to the Wii U.

      • Adrián Alucard

        But Wii U have no games (well, monster hunter, but already tired of it)

  • Professor_Icepick

    The headline worried me about this, but once I read the article, I’m liking this idea. Going for multiple form factors sounds like that whole console/portable hybrid people have been kicking around and I’m fond of that idea.

    • Nanashrew

      Has nothing to do with a hybrid system. It’s more software OS architecture that they want to be the same. Two SKUs but a single dev environment which could increase simultaneous software releases.

  • dragoon_slayer12

    Hopefully they do this with “remodels” rather than wait for next generation. I want to buy a Wii U withing the next couple weeks, but these strategies are kind of making me a little weary. I don’t mind buying new 3ds models cuz I just hand them to my kids afterwards, but I’m not the type to buy a new CONSOLE just because “it’s slimmer and quieter”. If they do this for next Gen, hopefully they are able to make the console and handheld share specs, literally making them the same thing.

    As for something I been wanting to get off my chest, I don’t understand why people say allowing portable games to be sold on the console “equivalent” is a bad thing. I think it would boost sales even more. Imagine, Vita games fully playable on ps4 (hold r2 to make touch panel “rear panel”, l2 for “both”, then use touch panel as “touch screen”). When home, play on TV, when TV wants to be used by others, transfer record to vita, continue game. Or need to go out, use it in car/bus/train/etc. At someone’s house bored, on a road trip, in bed but console in other room, whatever the situation, same game, same record, various ways to play. Software sales would make the biggest profit, but consoles will benefit too. If they port ps3/4 games to the vita (graphically dumbed down or perfect ports, either way, exact same content), I’m an ecstatic gamer. Allowing me to play vita games on a larger screen (despite the fact that I play my hand held ONLY indoors) is just an awesome idea.

    I use the ps4 and vita as examples because of remote play and NOW, but that’s kind of one sided (I shouldn’t have to spend extra for a HD remake, and all games on both/all consoles should be cross-buy, not just some/”cheap”games). I don’t know if the psp AV/Component cable, super game boy, or game boy player (the gamecube peripheral) where financial successes or risk/failures, but they are all awesome, and I believe EVERY handheld (3ds included) should have some type of TV displaying device/component. And with handheld devices becoming more and more powerful yearly (mainly phones), it’s only a matter of how much sooner will portables will be able to mimic high end consoles/pc’s rather than later, so if/when a generation of gaming comes when the console has an identical handheld counterpart, single sale, multi device should be implemented with a real “cross-save” for every game, not just selective.

  • I like it. Sounds smart and snazzy to me. It sounds more streamlined than what others might try too.

  • hazelnut1112

    Nintendo, please don’t.

  • Edit: Nevermind I kinda get it. I was scared for the title but after some re-reading and checking the comments Im okay with this… I think.

  • CirnoLakes

    Inspired? Why not make a modified version of Android and use that? Or even make a distribution of Linux? Or use a distribution of Linux that already exist other than Android?

    A Nintendo OS that could use .apk or .deb files would be very appealing and have a lot of broad appeal.

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