Zelda: Skyward Sword’s Beetle Item Returns In Super Smash Bros.

By Ishaan . February 3, 2014 . 11:29am

Last week’s batch of Super Smash Bros. reveals that the Beetle item from The Legend of Zelda: Skyward Sword will be in the game, and will be able to lift opponents into the air. You can view the rest of the screens below.


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  • Raltrios

    Skyworld stage? Yes, please!

    • Chaos_Knight

      You’re way late on that. It’s been known since the first trailer.

  • KoRLumen
  • Pretty interesting. Need to play skyward sword one day.

    • Kaihaku

      I’m not sure why it was so poorly recieved, I thought that it was absolutely brilliant and my only complaints with it are due to the odd inclusion of sci-fi elements…and that it now looks pretty bad on my new HD television. Hey, Nintendo, HD rerelease please!

      • Lalum

        Fi, the sky was barren, intro was too long, game held your hand too much, Fi, reusing the same areas in the underworld.

        • Kaihaku

          Fi was one of the odd sci-fi elements that bothered me. I wouldn’t have minded an annoying magical sword that talked like a magical sword but instead it tried to be a benevolent Glados which just didn’t work. As silly as it sounds, that and the robots were major complaints for me. They should have left the Master Sword, one of the major artifacts in the series, alone. The fact that Fi’s dialogue was annoying and repetitive didn’t bother me as much since I survived Navi and learned to tune it out.

          I didn’t find the Sky to be barren at all, in my opinion it had a lot more going on than most of the Hyrule Fields in the series. I enjoyed the flying segments a great deal and the subtle tributes to past Zelda titles.

          I don’t remember excessive handholding, at least not compared to Navi. Unless you mean the statue that you could ask for tips, which was purely optional and which I never used.

          I didn’t have an issue with the underworld areas being reused, especially when they did it in interesting ways like the flood in the forest or different levels of magma in the mountain. I even liked the spirit quests that most other people complained about, felt like an interesting change of pace.

          • Lalum

            Sure Hyrule field was pretty empty also but this isn’t the N64 anymore, they have more space to work with. All there was to do in the sky was drop off at Skyloft, do the clown minigame, do some sidequests at the Pumpkin bar and then forget about it forever, do the boring slashing bamboo minigame, and open the random chests scattered about.

            All the handholding was by Fi, who gave me hints without even asking for them, sometimes spelling things out completely like I’m 10. I don’t really understand the complaints about Navi, she wasn’t that bad, not even her signature “HEY, LISTEN!” is annoying. She even knew how to leave you alone if you didn’t press the up C button, minus the first dungeon.

            For the underworld I would have less of a problem with reusing the areas if the changes were more significant, but I really enjoyed the swimming mechanics so I’m just going to drop this point.

            Overall I liked the game. I probably just hyped it too much before it came out.

      • LightOtaku

        What about people like me that are too lazy to use motion controls? I mean fair enough if it was optional, but in this case we were forced.

        • Kaihaku

          I sympathize with you for waggle controls like in the Wii version of Twilight Princess, which absolutely should have been optional, but Skyward Sword was built up the ground up to showcase that a full on adventure game could use motion controls in compelling ways. I can’t imagine how they could have made the game with optional button controls considering the layers of depth it added to combat. Some of us have been waiting, since we were kids, for a full length video game (not just a tech demo or mini-game equivalent) that let us actually swing a sword around and Skyward Sword is that game…I don’t think this combat style will become standard for the series – not with a second screen being the focus this time – and maybe Nintendo should used have a new IP, but please let us have this one.

  • Spirit Macardi

    That’s awesome, seeing a new move for an existing character. Especially one who’s been pretty consistent in his moveset for the entire series. Makes me hope that Sonic may now have some attacks based off his Wisp abilities.

    • JAY

      I dont think this is a change to link’s move set, just an item you can pickup and throw in game, like the baseball bat.

    • It isn’t a new move for Link, it’s an item.

  • DeadLineDance

    Hooray, my favorite item from Skyward Sword! AND it can pick up my opponents?! Awwww yeah!

  • ZnTxn

    Wait a sec, so if Toon Link participates in the spirit track stage, GonzoAlfonzo takes his place as conductor?

    • Guest

      Seems like it.

    • Yeahp.

    • Chaos_Knight

      Alfonzo also replaces other things throughout the game too.


    • Daniel Jeanbaptiste

      WW Toon Link =/= ST Toon Link

      • Armane

        That’s the point, SSB’s Toon Link was based off WW’s Link and not ST’s Link. That’s probably still the case, so this is just Sakurai trolling.

        • Jettythesunfish

          Ugh. Sorry, but I hate when people throw about the term “trolling”. How exactly is Sakurai “trolling”?

          • Armane

            I hate that as much as the next person, but how exactly is it not trolling in this instance? “In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a forum, chat room, or blog), either accidentally or with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion”

          • Jettythesunfish

            And again I ask, how is Sakurai “trolling”?

  • PreyMantis

    Since Lucario is confirmed a playable character in the new game, I guess he’ll be sticking around on the next game, too.

  • k.b.a.

    beetle is making it’s debut. fludd sadly returns. looks to be a pick up item…

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