Your Choices Will Affect This Comic’s Ending

By Eugene . February 7, 2014 . 2:01pm


Light Apprentice is trying something new out in the comic book space by melding comic book-style panels and storylines with in-game action moments for players to act on. It’s not quite Comix Zone but does play around with the Lone Wolf choose-your-own-adventure style of role-playing games. And yes, it’s for smartphones.


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It stars Nate, a man who’s been asleep in a giant crystal for the past 300 years as the world of Ethenia is crushed to a barren dark hell-hole around him by the Yhrosian Empire. Now, Tlob, an alien wizard, has awoken him as the only hope left to save the world. Where you come in is how that plays out.


Light Apprentice is primarily a story-telling comic strip, with panels playing out the story and interactions. However, you’ll have to make choices such as the one in the video above, which dynamically alter the flow of the game, including combat.


It appears the game will seamlessly drop you into combat against foes, and there’s a bit of rhythm-game timing required to both land good hits and defend against attacks. Light Apprentice itself has been a successful webcomic which you can check out here.


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You can try a demo of how the game will play on its website here.

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  • ThatGuy3190_7

    Can someone please explain to me why mobile games are more popular than handheld games???

    • Because everyone (except for me) has a cell phone that can play games on it. It’s just a matter of having a much more massive pool of customers. Game developers often presume they will make more money off the general masses than by targeting specific gamer markets–and they’re often right.
      Just how it is right now; I do wonder how long it will be before the novelty wears off and/or people realize how often they’ve been duped by the world of flash animation, touch game mechanics, and microtransactions pay-to-win schemes.
      (Edit: I’ll note that I don’t think all cell phone games are bad or anything; the one shown here for example could be a good one–it’s at least being a bit more creative in terms of presentation.)

      • ThatGuy3190_7

        I have a cell phone but it’s not anything updated like an iPhone or Android or whatever latest smart phones exists. Even still, I am satisfied with playing Tetris and Bomberman on my cell phone. If a game like this were to be on the 3DS’s eShop, I am almost certain that it would bring in more revenue.

    • Tiredman

      The answer is simple, because of numbers. Mobile games are popular among non gaming people. Since there are a lot more non gamers than gamers, people go trying to milk those who don’t think about games other than as a passing fancy. You have 70 million handheld gamers. You have hundreds of millions of mobile gamers.

    • Kumiko Akimoto

      For the same reason half my family plays facebook games and why people i know who never truly game will have things like candy crush on their phone.

      • Nana

        It’s hilarious how gamers like to pretend that only what they play is ~real gaming~

        Dude. Candy Crush is more of a game than your generic FPS games.

        It’s a BAD game, sure, but a game it is. Candy Crush is real gaming. Deal with it.

        • Kumiko Akimoto

          It’s not a bad game it’s a game that does well at what it designed to do. Never said anything about real gaming

  • Kumiko Akimoto

    Well I do enjoy a good choice your adventure story

  • Γεώργιος Αρχαιοκαπηλίδης

    Now HERE is a mobile phone game I’m looking forward.

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