You Can’t Always Be A Badass Mech In Project Nimbus

By Eugene . March 8, 2014 . 5:00pm


Nope, you simply can’t. Eventually, even the best of us get smacked in the head, and that’s what happens to you as well. Ending up in a prison ship, it doesn’t take too long to break out of your bonds and steal a basic mech to pilot in the latest preview video from the developers behind Project Nimbus.



The sci-fi mech flyer starts off the preview by showing off what happens when you’re stuck in more claustrophobic confines with nothing more than a puny machine gun and a basic missile launcher, before finally being able to pick up your original mech after busting out.

Which is funny, because we make quick work of everything else shortly after. Particularly interesting is to watch how the mechs actually look nimble and limber, with moves and agility that reflect how they’re built. The prison mechs are chunky and clunky and bang around the walls pretty easily, but you can watch your own mech bend over or turn over sideways with ease. It’s a subtle touch, but not one mech fans will want to miss.


Project Nimbus is in development for PC and Mac.

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  • TheDarkEmpress

    They need to tone down the level of cannon-fodder. All I’m seeing is this thing jetting around at face melting speeds and enemies I can’t even get more than a mere glimpse of exploding into a cloud of falling smoke almost instantly with a quick burst of the machine gun.

    Other than that it looks awesome.

    • Blaz

      That’s because it’s the beginning of the game from how they seemed to word it. That means that they want to show how badass the mech is so it’ll interest you later on they are tending to your example of the “difference between a badass mech and a clunker mech (the prison guard mechs)”. Which I think they did a good job of, just wait and see the entire game, the same thing happened with the Zone of Enders Duo-logy.

    • greeeed

      same thing with need for speed most wanted -> you start with fast car -> lose -> start from zero with slow car

    • jordanbobordan

      This is a different genre of mecha game from ones like mechwarrior online/gundam/armored core. This is supposed to be much faster paced and hectic, it is going for a feeling more reminiscent of shows like eureka saga/robotec. A much more active play experience at breakneck speed is exactly what this genre’s audience is looking for.

  • Eric Harris

    This reminds me of a game I played on the PC years ago. Maybe 10-15. But I can’t remember the name. Just remember there were missions and you’d fly above planets taking out targets until you destroyed all of them. Then went on to the next mission. Can anyone help me remember that game?

    • DaiRaiOh

      You gotta give a bit more info than that. Style, genre, etc.. That sort of thing helps

    • Gigaknight

      I’m all about flashing back to the good ol’ days of gaming (and just about everything else) in the ’90s, so I’m curious.

      I’ll also hazard a (bad) guess: was it Descent? Doubtful, because Descent was a zero-G first-person shooter from the perspective of a fighter craft’s cockpit.

      On the other hand, your craft does move similarly, and your surroundings are often like what you see in the prison shown in the video.

  • MogCakes

    I appreciate that this game is trying to reference Armored Core with ‘Main System: Engaging Combat Mode’ but it feels really forced here.

  • Ni ~Algidus~

    i’m getting a E7 vibe from this one. and I just don’t know why. Well, if a mech game have a E7 vibe for me, I’ll just throw money at the screen and buy the game

  • Göran Isacson

    Man, that red flashing when you get in the first video gets reeaal annoying. Hoping they tone it down in the actual game, ’cause I am all about that jetting around blasting robots out of the sky-part later on.

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