Pikachu’s “Thunder” Now Starts With A Meteor Smash In Super Smash Bros.

By Ishaan . April 3, 2014 . 8:30am

In a post on Miiverse, Super Smash Bros. director Masahiro Sakurai has revealed that Pikachu’s “Thunder” attack now starts out with a Meteor Smash, an attack that slams airborne opponents downwards.


“Pikachu’s Thunder now starts off with a thundercloud that deals a Meteor Smash,” Sakurai wrote. “From left to right, you can see this combo starting with Pikachu throwing the opponent upward, Meteor Smashing with the lightning strike, and then directly attacking.”


“Foes can dodge, of course, so the attack won’t hit consistently, but when it does, it sure feels good!”


Super Smash Bros. is in development for Wii U and Nintendo 3DS.

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  • Crevox

    Looks like the game is getting a little more technical.

    Me like.

  • SlickRoach

    I forgot what a meteor smash even was, is it the same as a “spike”, knocking your opponent straight down?

    • ZEROthefirst

      Yeah meteor attacks are spiking moves that send them flying down very quickly.

  • ZEROthefirst

    Ahh no more semi easy kills with Pikachu when knocking people into the air lol. Oh well I do like how they’re getting more technical with this game and it’s got me really excited for the release this year.

  • No more reverse thunder spike spam kills? Hecks yes! They’re really tweaking the game in neat ways.
    … But I’ll sure miss just having fun with what is considered spam. It was hilarious to watch my 7 year old cousin beat the crap out of me with Pikachu. XD

  • ShawnOtakuSomething

    a pro had no issues with this

    • SlickRoach

      What about people who play for fu- *gets shot*

      • ShawnOtakuSomething

        …..I play for fun 96% of time XD *hands you a smash ball*

  • KingGunblader

    Ugh, people spam this move enough as it is. Not going to get any better now that it can be comboed from the ground!

    • KoRLumen

      All about the DI. This combo only works against players who don’t do it.

  • Spirit Macardi

    I think it’d make more sense if the direction the opponent is launched depends on where they are when the bolt hits them. Since technically lightning comes from the sky and the ground simultaneously, so being hit by the upward or downward current could have different results.

    Though, I don’t really give a crap about balance in the first place. I just care about whether it’s fun or not.

    • Hinataharem

      Meh. Video game lightning is far different from real lightning. I mean, in videogames, it can miss

      • SlickRoach

        Unless it’s raining, then the accuracy is 100%.

        • Hinataharem


        • Sakurazaki

          Not in this gen :(

    • KoRLumen

      Either way, if you DI correctly, there’s not going to be much difference in the trajectories.

      And… balancing is kind of very much related to fun… lol.

      • ronin4life

        I feel an obsessive level of “Balance Focus” can be just as damming as a horribly balanced game.

        I still feel most FPS and fighting games have been ruined by obsessive MP balancing.

        Basically, there should be a proper… uh, balance to the focus on balance.

      • Spirit Macardi

        Not necessarily. Look at how many people have fun in games by handicapping themselves with characters that are weak. Like playing through the first Final Fantasy with an all white mage party.

        I think games are most fun when you can play according to your skill level. Even Smash has done this before. Think you’re really good at the game: try beating it on hard with Jigglypuff. Not very good at it: play on easy and spam Gannondorf’s charge punch.

        Balance can be good, but not when it alienates players.

  • tturtlejosh

    My body is ready.

    • The Watcher

      my wallet is not

  • BeatTheGG







  • idrawrobots

    There is a lot that is concerning me that all the balancing and added intricacy is going to make the game less enjoyable for myself. There IS a reason I don’t play BlazBlue and do play Smash Bros.

  • s07195

    So Pikachu will be a bit harder to use, huh… :(

  • Sperium3000

    I wonder how much of this technical stuff is from Namco. I bet Sakurai is hating all of it, but fortunately he’s not the one paying the checks.

  • It seems the development team has been playing some Brawl Minus… First the bigger Din’s fire, then the exploding peanut gun, now this.. I’m on to you Sakurai and smash staff..

    • They also played Super Smash Flash 2 and Project M. You should recheck the older updates for that.

      • SlickRoach

        I love playing Super Smash Flash but then it makes me sad once I get used to playing those characters, knowing they won’t be in the actual game.

  • CozyAndWarm

    …so it’s even more overpowered now? I have friends who play tag-team Pikachus and just use thunder constantly, and they’re tough to beat.

  • AuraGuyChris

    Look at that tail! It’s huge.

    • It’s a Tilt.

      • AuraGuyChris

        No, I’m sure it’s a tail.

        • When are you gonna tell Falco and Wolf to stop stealing your act?

  • Shane Guidaboni

    When the hell is this game coming out?

    • The Watcher


  • MrJechgo

    Thunder can Meteor Smash now? Ugh… this is gonna get annoying fast…

  • Tonton Ramos

    You owe us 4 characters Sakurai…

  • Raltrios

    This pleases me, somewhat. I liked launching people with Thunder, but a new Meteor attack is always a plus, too.

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