Retro City Rampage On 3DS “Will Outsell XBLA” In A Bit Says Developer

By Ishaan . April 5, 2014 . 12:30pm

There have been a fair number if success stories on the Nintendo 3DS in North America over last year or so, and another one was reported yesterday by Brian Provinciano, the developer of Retro City Rampage.

 

Over Twitter, Provinciano stated, “Despite launching a year later/only in North America initially, Retro City Rampage’s first month on 3DS exceeded the XBLA ver’s worldwide.”

 

By “exceeded,” Provinciano was referring specifically to the fact the 3DS version’s first month outdid the Xbox 360 version’s worldwide sales as well as revenue in a single month, he clarified.

 

“But the 3DS version will outsell XBLA completely in a bit,” he added.

 

Retro City Rampage was released for the Nintendo 3DS via the Nintendo eShop on February 6th, 2014. The 3DS version of the game featured improvements such as an updated map, touch screen weapon selection and more.


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  • nonscpo

    I have this game for the vita and I gotta say this game has difficulty right off the bat, the first level was so difficult that I stopped playing storymode and went into the GTA mode. Had fun running over 8-bit charachters and free roaming the map.

    • 하세요

      The weapon cycling could’ve been done a bit better – I often find myself dying because I need to change weapons and get lost fidgeting through selections.

  • Aaron K Stone

    Well that’s great to hear and well deserved too.

  • d19xx

    That’s nice to hear. I hope he also provide sales breakdown for all platform.

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    All I want is the latest update to be available in all the other Platforms, after it is released on the 3DS.

  • IxisNaugus

    I wonder what specifically has allowed for this title to find such a great deal more success on the 3DS than the XBLA. There’ll likely be some basic factors, of course, such as how active the XBL digital buying crowd is compared to the 3DS’, or the games potential appeal being generally better suited to the 3DS’ consumer base. But I wonder if there are more factors. Disparity in price points could be one, but the 3DS release apparently drawing in more revenue suggests it’s not cheaper on the handheld.

    • Satori Satya

      “Disparity in price points could be one, but the 3DS release apparently
      drawing in more revenue suggests it’s not cheaper on the handheld.”

      Price of RCR DX on eShop: $9.99

      Price of RCR on XBLA: $14.99

      It’s cheaper on the 3DS.

      Also, consider that there is a bigger chance that Nintendo fans grew up with 8 bit games than Xbox fans. The nostalgia factor cannot be dismissed.

      And Ninty-fans probably don’t mind playing something so retro-ish (they’re the ones harping on Nintendo to release MOAR Virtual Console games on the 3DS after all).

      All that adds up to Ninty fans being more receptive for games like this.

      • IxisNaugus

        So you can confirm that it’s cheaper on 3DS? Fair enough. That’s most definitely a strong factor, then. And yes, everything else said may definitely apply to some extent as well. Most likely its a culmination of all of these, and even more factors. I’d just like to know which factors are the strongest.

        The notion that the audience that buy into Nintendo hardware are more receptive to games with this kind of gameplay is definitely something I can get behind. I believe knowing your target audience, where they are, and where they’re willing to go is incredibly important, and should always take priority over chasing installed base size.

        • Guest

          If you go to the game’s Miiverse community, you can get a good idea why the game is doing well on the 3DS. Almost everyone is talking about doing something different or unique.

          Or pointing out the ton of references in the game:

        • Satori Satya

          If you go to the game’s Miiverse community you can perhaps get a clue as to why the game is doing well there.

          Many users talking about all the different fun stuff you can do in the game. Including all the cool references within. Its a fun game.

      • Chris Evan Jonance Ingeniero

        Add to the fact that the platform is portable~ Having Retro city rampage on a portable device instead of a home console makes the game all the more better… but then again~ i didnt buy the game since GTA type games isnt my kind of game :3

    • hazelnut1112

      Majority of people would love the feel of this being on the go than to play on the couch. I played some of it when I got it on PS+ for free and it does feel better off as a handheld game more than anything.
      Wouldn’t be surprised if the Vita version did a bit better than the PS3 port.

      • IxisNaugus

        Fair enough. There’s definitely potential in that. Hopefully at some point we can get a unit breakdown per platform. How highly the Vita version stacks up against the other platforms could very well support your belief.

      • JonathanisPrimus

        It did. According to Brian, the Vita version is the best selling version in general.

    • mikhal

      The game was dead on arrival on XBLA. The PS3 version came out earlier. Once the XBLA version finally came out, Sony made the PS3/Vita version free on PS+. I ended “buying” it on PS+ and never playing it…

  • James Enk

    good to hear

  • Guest

    NVM

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