Mighty No. 9 And Gunvolt Teams Can’t Exchange Ideas Say Inti Creates

By Ishaan . April 14, 2014 . 5:30pm

Inti Creates have been making quite the name for themselves of late. The Japanese studio is currently working on two high-profile side-scrolling platformers—Mighty No. 9 and Azure Striker Gunvolt—both drawing upon elements of the Mega Man franchise, which Inti Creates has been involved with in the past.

 

Both of these projects are running in parallel; however, you may be surprised to learn that the two teams working on them are unable to communicate with one another regarding their games.

 

Siliconera caught up with Inti Creates CEO Takuya Aizu, and one of the questions we asked was if the Mighty No. 9 and Gunvolt teams shared ideas with one another. However, Aizu told us that they are unable to do so.

 

“Most projects involve non-disclosure agreements. Therefore, basically, we cannot exchange information between each title,” Aizu said.

 

Meanwhile, Gunvolt director Yoshihisa Tsuda confirmed this as well, when we asked if he could comment on the differences between the two titles.

 

“Actually, I can’t explain the concrete difference between Azure Striker Gunvolt and Mighty No. 9 because I haven’t heard details from the Mighty No. 9 team,” Tsuda said to Siliconera. “Azure Striker Gunvolt’s goal is to let the player enjoy a sense of high speed and . That said, I’m also looking forward to Mighty No. 9, personally.”

 

The one main difference between the two titles is that Mighty No. 9 is Comcept’s property, while the Azure Striker Gunvolt I.P. belongs entirely to Inti Creates. Aizu confirmed that Inti Creates owns Gunvolt and will self-publish the game in both Japan as well as North America.

 

“All of this game is invested in and developed by Inti Creates,” Aizu revealed, adding, however, that it “utilizes a small budget”. Aizu said to us that Gunvolt actually went into planning and development prior to Mighty No. 9, and that Comcept’s project began under that studio’s leadership at a later point in time.


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  • TheFoolArcana

    No wonder only one of them looks good.

    • Tincho D

      I wish its main character looked exactly as in the japanese version.

      • Anime10121

        I dont, I like the design for the NA Gunvolt…

        • Kaminari683

          Probably because he looks to feminine, which is understandable, but a trifle unnecessary. Just my opinion though. Really want to play this either way & I reeeealy want to play Mighty No.9.

          • Anime10121

            Nah femininity has nothing to do with it, hell my names anime10121 for God’s sake, I’m used to feminine looking main characters. I just think the NA design is a better design :/

            But yeah, I’m SO HYPE for both :D

          • Kaminari683

            Forgive an old man, but I don’t know what your name is referencing. =(

          • Anime10121

            Just referencing the fact that I love anime :P

            I’m just saying with my love of anime/jrpg’s, I’m used to effeminate looking male characters/cross dressing male characters, but I still like the NA version better :P

          • Kaminari683

            Ah, I see. I’m an old school animé fan actually. Some of the new stuff is either too moé, or too guro/voré (i.e: Shingeki no Kyoujin) or too predictable or generic. I prefer the old days where the style to substnce ratio was skillfully balanced. But once again, that’s just me. I do however, like Sword Art Online and Kill La Kill.

          • Anime10121

            Well, my range is pretty varied, I like a lot of the oldies, alot of the newies, and even SOME of the moe (though I’m not too big on that one unless it actually has substance) :P

          • Kaminari683

            Fair enough. If you want to see a great on from the early 80s, look up “Red Photon Zillion”. It’s base off a Sega Master System game and has thar nice raw, unpolished look; back when all the cool effects were drawn by hand, frame by frame.

            The theme song alone is worth the price of admission =3

          • Anime10121

            Drawn by hand… SAY NO MORE :D

          • Kaminari683

            Here you go! =3

            youtube.com/watch?v=Y6zdonhQSEk

          • Anime10121

            That looked…refreshing! Adding to backlogue :D

          • Kaminari683

            Hehehehe, I knew you’d get a kick out of it =3

          • M’iau M’iaut

            So much from that era needs to be experienced by the masses. No weaksauce MCs then!

          • Anime10121

            FEED ME M’iaut! FEED ME!!!

          • Theob Vious Choice

            One of the most catchy 80′s anime OPs as well for sure!

          • Theob Vious Choice

            Haha, so excellent to see a reference to that anime here, anime is so vastly different every decade, lol. While there were fewer full series during the 80′s, the ones that were good were GOOD. :P

        • http://blackstar2661.deviantart.com/ SilverSpades

          I liked the ponytail.

        • http://gamgambit.tumblr.com/ Thespian Thief ♢

          Well it’s just the haircut being changed xD

          But yeah, I prefer NA haircut

    • DarkLight

      ?They both look good to me.

  • Abel_Nightroad

    They’re also working on Shantae.

    • http://www.siliconera.com/ Ishaan

      To my knowledge, they’re only doing animation work on Shantae, not the actual development of stages/mechanics.

  • BleuVII

    I kickstarted Mighty No. 9, but I think I’m more excited for Gunvolt. It looks like the successor to the ZX series, which was fantastic.

    • dragoon_slayer12

      I’m excited for both, but I definitely agree. ZX is actually my favorite MM series.

      • natchu96

        Yeah, the gameplay was pretty fun.

        Though arguably I kinda like Zero as a character more, but ZX had great gameplay.

        • dragoon_slayer12

          I think the zero series is the best, but ZX has so much potential to become the greatest of them all. The game play, metroidvania feel, story, it’s all top notch to me, but the fact that it ended the way it did is a huge blow. It’s why I hate cliffhangers. They lead to something, but sometimes it doesn’t live up to it, or it never gets resolved. I’d rather have a complete story with enough lore to further expand.

    • natchu96

      I wish they didn’t have a cliffhanger at the end of ZXA :(

      At least Zero resolved well for the most part . . . may his legacy continue to live on.

  • GHAmer

    crossover pleaase…

    • DragKudo

      That would be sick brothers across dimensions

    • http://shadious.tumblr.com/ Vince

      You are not alone in that wish. A number in Mighty No. 9′s official forums express the same too.

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    Well, Inti Creates is really one of my favorite developers that has worked on Capcom and beyond in the past. Can’t really make a list.

  • fairysun

    This will be awesome. More side-scrolling platformers = better.

  • Yan Zhao

    That’s actually a good thing. The 2 games are supposed to be different. Cant have 2 identical games now.

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