Avast, Ye Scurvy MOBA Players! Pirates: Treasure Hunters Is A New Shipmate

By Eugene . April 19, 2014 . 5:00pm

 

Avast! Joining the crowded multiplayer online battle arena (or MOBA) market is Netmarble’s Pirates: Treasure Hunters. Aye! The game will be released in South Korea, as announced last November, by the Mystic Fighter publishers, but it might be a wee easier to get into as the game’s menus and such appear to also be all ready for an English release.

 

Except there’s no news of an English release just yet.

 

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Pirates-Treasure-Hunters-screenshot-2 Pirates-Treasure-Hunters-screenshot-4

It really shouldn’t be a surprise that the developers behind the game are Spanish somehow, though. Spanish devs Virtual Toys have made this fast-paced MOBA title, and it appears that they aren’t trying to do a “me too” deal.

 

In addition to the standard MOBA rule of trying to push for each other’s treasure hoard, you’ll also be able to ride and take control of vehicles such as ships, buggies and so forth. Which spew ‘orrible, ‘orrible death on foes. Arr! [OK, that’s enough grog for ye. – Ishaan] Multiple heroes can jump onto vehicles, with one controlling the ride and others holding on to weapons or whatever the vehicles come with. Weapon fortifications also appear to be strewn about the map for players to take control of.

 

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Pirates: Treasure Hunters also looks like it’s taking vertical movement quite seriously. It appears that heroes (or would it be better to call them blackguards?) such as Olivia Hummingbird or Buluc the Hunter are able to not just jump, but winch themselves to higher ground or even hide out in towers, which foes have to physically scale. It also follows characters more closely, instead of letting you flip around the minimap for a more focused sort of action. Oh, and it also seems the game is a seven-on-seven slugfest.

 

There also seems to be a decent crafting sub-component to the game, which offer both minor stat boosts and something else to add on to the layers.

 

Pirates: Treasure Hunters is set to come out in Korea first, though there’s no word on an English release just yet. We’ll keep you posted.


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  • Frankie

    I think League and Dota are bad, but this actually looks interesting. If it gets an English release I will check it out.

  • Hector Velar

    not touching any Moba games ever again. they intentionally make you addicted so that you spend lots of money, developers purposely will force you to spend money in order to advance. my honest respose just so that people who read here don’t step on this trap.

    • Mnstrzero00

      I’m going to respectfully And absolutely disagree. Mobas havea very steep learning curve. That’s the appeal. People want to be able to do something difficult on a high level of skill. If you get addicted meaning your in a position where you can take pleasure from such a grueling and difficult genre then you must have invested dozens of hours prior to even get at that level of play. Things run by addiction give you rewards immediately, not dozens of hours down the line.

      • Pythia Brixham

        I think that another aspect to it is that MOBAs TEND TO (Not all the time, but it has happened to me and everyone I know) have pretty toxic communities when it comes to treating newbies. I haven’t played any MOBAs in a while, but when my friends just wanted to try out a couple of MOBAs a few years back, we were heckled/kicked/etc because we had only played for a few hours and had almost no idea what we were doing. I don’t know, that is only the experience that I and about four of my friends found a few years ago, things might have changed by now for all I know.

        • zferolie

          I have activly avoided MOBA’s for years just for the Toxic Community, but I got into Smite recently, and I have yet to see the toxicity there. That only makes me like that game. Probably the only MOBA I will play.

      • Hector Velar

        the learning curve is you spend 700$-$1000s on an event to get something that will be alot better than none paying players could ever get that will allow you to be ahead but if you stop participating and paying what you got with your money gets obsolete fast so you have to keep spending. I seen people go to jail, lose their jobs and some have gotten into serious family problems because of their games. i don’t see the difficulty on spending your whole paycheck to win, seriously i don’t know what you are talking about. Im just giving a fair warning people can do with their money and time what they like, and if MOBA games are their thing so be it.

        • Nana

          That’s less a MOBA issue and more a free to play issue. Good Mobas like Smite, LOL or DOTA don’t really have this issue at all.

          The real issue is the community.

        • RocKM001 .

          Geebus.. 700 to 1K on a MOBA!?

          Are you sure your not mistaking MOBAs for badly designed P2W MMO’s?

          The fact your saying “paying for limited item events” really says your confusing P2W MMORPGS w/ MOBA since seasonal events are usually freebie modes during the event period and AFAIK all you ever get out of it is more cosmetics or a small base stat boost

          I cannot for the life of me think how someone can rack up that much money on LOL or DotA unless you were utterly completely OC and wanted every character and cosmetic in LoL and every cosmetic in DoTA.

          I don’t play LOL but AFAIK the only real cash sinks there is the credit needed to unlock a character you want to use that’s out of that months rotation and the cosmetic shop. And even then playing enough matches can usually net you enough points to unlock 1 or 2 characters permanently.

          There is nothing else in DotA or LoL that you “pay to win” for since every character has a standardised skill set and stat. Every games “gears” are exactly the same and bought w/ the in farm matches and they all get “reset” to nothing every match. Most of the gameplay derives from the in team synergy and knowing each characters roles and weaknesses.

          So unless you consider running around in a pretty costume in game as “game breaking” feel free to mention these “broken p2w” MOBA’s because the 3 big major players LoL, DoTA and Smite don’t exactly fit in with what your describing…

    • SlickRoach

      That’s why I quit LOL. Paying $10 per champion was BS, especially when they pump out a new one every 3 weeks. I was done when they raised the prices on old skins because they felt they should charge more because they worked harder on it. No matter what MOBA you play it’ll pretty much be an elitist community but I’ve been looking to get into DOTA 2, since the heroes are free. At least I won’t be paying money to be insulted online, hah. But the genre is definitely not for everyone, so I can understand where you’re coming from.

  • David García Abril

    Wondering how a Spanish developer is making a game for a South Korean publisher to be release, at least of now, only in South Korea?

    Simple: Spain’s economy is shit, and the government and lawmakers makes things difficult to small companies and startups (Spain has one of the most corrupt governments in Europe, I’m ashamed to admit), so Spanish developers have no choice but to look for foreign investors and publishers.

    And since salaries in Spain are lower than other countries and there are a lot of talented people (and now a lot, if not most of Spaniards under 40 grew up playing video games), it makes it very attractive for these projects.

    This is probably one of the main reasons why Konami gave the “Castlevania” franchise to Mercury Steam (which is also based in Spain).

  • Scott

    Why would Pirates use Runes?

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